Collision::2D

An object-oriented continuous collision detection library.

Here's how to use Collision::2D
1. Create some entities. Say you want detect a collision
  betwixt 2 rectangles. I recommend using hash2rect for
  DWIMMY goodness, or the constructor
  Collision::2D::Entity::Rect->new(%params).
  Parameters are x, y, h, w, xv, and yv.
2. Detect collisions with
  my $collision = Collision::2D::dynamic_collision($ent1, $ent2, interval=>1);
  A Collision::2D::Collision object is returned in the event of a collision.
  This will return undef if the entities do not collide.
2. Alternatively, to detect static collision, i.e. intersection,
  my $intersects = Collision::2D::intersection($ent1, $ent2);
  $intersects is a true or false value.

INSTALLATION

To install this module, run the following commands:

       perl Build.PL
       ./Build
       ./Build test
       ./Build install

SUPPORT AND DOCUMENTATION

After installing, you can find documentation for this module with the
perldoc command.

   perldoc Collision::2D

You can also look for information at:

  Search CPAN
  http://search.cpan.org/dist/Collision-2D/

  Github
  http://github.com/zpmorgan/collision-2D

  irc.perl.org
  #sdl

LICENSE AND COPYRIGHT

Copyright (C) 2010 Zach Morgan

This program is free software; you can redistribute it and/or modify it
under the terms of either: the GNU General Public License as published
by the Free Software Foundation; or the Artistic License.

See http://dev.perl.org/licenses/ for more information.