Collision::2D
An object-oriented continuous collision detection library.
Here's how to use Collision::2D
1. Create some entities. Say you want detect a collision
betwixt 2 rectangles. I recommend using hash2rect for
DWIMMY goodness, or the constructor
Collision::2D::Entity::Rect->new(%params).
Parameters are x, y, h, w, xv, and yv.
2. Detect collisions with
my $collision = Collision::2D::dynamic_collision($ent1, $ent2, interval=>1);
A Collision::2D::Collision object is returned in the event of a collision.
This will return undef if the entities do not collide.
2. Alternatively, to detect static collision, i.e. intersection,
my $intersects = Collision::2D::intersection($ent1, $ent2);
$intersects is a true or false value.
INSTALLATION
To install this module, run the following commands:
perl Build.PL
./Build
./Build test
./Build install
SUPPORT AND DOCUMENTATION
After installing, you can find documentation for this module with the
perldoc command.
perldoc Collision::2D
You can also look for information at:
Search CPAN
http://search.cpan.org/dist/Collision-2D/
Github
http://github.com/zpmorgan/collision-2D
irc.perl.org
#sdl
LICENSE AND COPYRIGHT
Copyright (C) 2010 Zach Morgan
This program is free software; you can redistribute it and/or modify it
under the terms of either: the GNU General Public License as published
by the Free Software Foundation; or the Artistic License.
See
http://dev.perl.org/licenses/ for more information.