NAME
   Class::SelfMethods - a Module for supporting instance-defined methods

SYNOPSIS
     use Class::SelfMethods;

     package MyClass;
     @ISA = qw(Class::SelfMethods);
     use strict;

     sub _friendly {
       my $self = shift;
       return $self->name;
     }

     package main;
     no strict;

     my $foo = MyClass->new( name => 'foo' );
     my $bar = MyClass->new( name => 'bar', friendly => 'Bar');
     my $bas = MyClass->new( name => 'bas',
                             friendly => sub {
                               my $self = shift;
                               return ucfirst($self->_friendly);
                             }
                           );

     print $foo->friendly, "\n";
     print $bar->friendly, "\n";
     print $bas->friendly, "\n";

     $bas->friendly_SET('a reset friendly');
     print $bas->friendly, "\n";

     $bas->friendly_SET( sub { my $self = shift; return uc($self->_friendly) });
     print $bas->friendly, "\n";

     $bas->friendly_CLEAR;
     print $bas->friendly, "\n";

DESCRIPTION
   Development of this module has largely lapsed due to the superior
   performance and feature set of "Class::Prototyped". If you haven't
   written code that depends upon "Class::SelfMethods", I strongly urge you
   to look at "Class::Prototyped" first.

   "Class::SelfMethods" merges some features of other Object Oriented
   languages to build a system for implementing more flexible objects than
   is provided by default in Perl.

   The core features I was looking for when I wrote "Class::SelfMethods"
   were:

   Class-based inheritance hierarchy
       I wanted to retain Perl's normal class-based inheritance hierarchy
       rather than to write (or use) a completely prototype based system.
       If you are looking for a purely prototype based system, see Sean M.
       Burke's "Class::Classless". My reasoning on this is that it is
       easier in file based languages (as opposed to world based languages
       like Self) to code class based inheritance hierarchies (which are
       largely static) than to code object based inheritance hierarchies
       (since objects in such languages have a dynamicism that is not
       granted to classes).

   Instance-defined method overriding
       I wanted instances to be able to override their class-defined
       methods. In the example above, the "$bas" object has its own
       "friendly" method. Instance-defined methods are passed the exact
       same parameter list as class-defined methods.

   Subroutine/Attribute equivalence
       Borrowing from Self, I wanted to be able to treat methods and
       attributes similarly. For instance, in the above example the "$bar"
       object has an attribute "friendly", whereas the "$bas" object has a
       method "friendly", and the "$foo" object uses the class-defined
       method. The calling syntax is independent of the implementation.
       Parameters can even be passed in the method call and they will
       simply be ignored if the method is implemented by a simple attribute

   In addition to those core features, I (and Damian) had a wish list of
   additional features:

   Simple syntax
       I wanted the system to be reasonable easy to use for both
       implementers of classes and users of objects. Simple syntax for
       users is more important than simple syntax for implementers.

   Full support for "SUPER" type concepts
       I wanted instance-defined methods to be able to call the
       class-defined methods they replace.

   Support for calling methods at instantiation time
       In some circumstances, rather than deal with multiple inheritance it
       is easier to have a class-defined object method that sets up the
       various instance-defined methods for a given object. To support
       this, the "new" method allows deferred method calls to be passed in
       as parameters.

   Modifying objects post-instantiation
       I originally had no need for modifying objects post-instantiation,
       but Damian Conway thought it would be a Good Thing (TM) to support.
       Being so very good at these sorts of thing, he instantly came up
       with a good general syntax to support such. Method calls that end in
       a "_SET" result in the first parameter being assigned to the
       attribute/method. I noticed one remaining hole and added support for
       "_CLEAR".

HOW TO
 Write A Class

   Your class should inherit from "Class::SelfMethods". The class-defined
   instance methods should be defined with a leading underscore and should
   be called without a leading underscore. Don't do anything silly like
   writing methods whose proper names have a leading underscore and whose
   definitions have two leading underscores - that's just asking for
   trouble.

   Do not, of course, make use of attributes that have leading underscores
   - that's also just asking for trouble. Also, do not access attributes
   directly (i.e. "$self->{foo}"). That will prevent people who use your
   class from substituting a method for an attribute. Instead, always read
   attributes by making the corresponding method call ("$self->foo").

   If you need to call "SUPER::methodname", call "SUPER::_methodname".

 Create An Instance

   The default "new" method uses named parameters. Unless you are
   certifiable, you will too. To specify attributes, simply use the syntax
   "name => 'value'" and to specify a method use "name => sub { my $self =
   shift; . . . }". Note that methods and attributes are interchangeable.

 Modify An Instance

   Method calls that end in a "_SET" will result in their first parameter
   being assigned to the appropriate attribute/method. For instance, in the
   "SYNOPSIS" I use "$foo->friendly_SET" to specify both a value and a
   method for "friendly". Method calls that end in a "_CLEAR" will delete
   that attribute/method from the object. The "can" method will behave just
   like "UNIVERSAL::can" - it returns a code reference that will
   interoperate with the associated object properly using the
   "$obj->$coderef()" syntax. For examples of usage, see "test.pl".

 Installation instructions

   Standard module installation procedure.

INTERNALS
 can

   This implementation of "can" is the heart of the system. By making "can"
   responsible for almost everything relating to accessing the objects, the
   code for deciding how to respond to the various situtations is kept in
   one place.

   In order to get major speed improvements (a factor of 2 to 3 for
   attribute retrieval and method calls), extensive symbol table
   manipulation was used to build methods on the fly that react
   appropriately.

   The three types of methods are "_SET" methods, "_CLEAR" methods, and
   "normal" methods. The first two are fairly straight forward as far as
   implementation goes. First "UNIVERSAL::can" is called to determine
   whether an appropriate entry has been made in the package symbol table.
   If not, an anonymous subroutine (actually, a closure in this case
   because "$func" is a lexically scoped variable defined outside the
   anonymous subroutine and referenced from within) is created and assigned
   into the package symbol table. In either case, a reference to the
   appropriate closure is returned (normal "can" behavior is to return a
   reference to the code or "undef" if the method call is not legal).

   The "normal" methods are somewhat trickier. The outer "if" statement
   exists to ensure that "can" returns "undef" for illegal method calls
   (remember that there may be situations where "$self->can($func)" should
   return false even though "UNIVERSAL::can($self, $func)" returns true).
   It then checks whether an appropriate entry has been made in the package
   symbol table. If not, it builds a closure that will do the trick.
   Remember that the closure could get called on an object that is in any
   of the four possible states - attribute, instance method, inherited
   method, or illegal. The closure includes the logic to test for instance
   methods and attributes, but if neither are present it will make the call
   to "_method" regardless of whether or not there is an inherited method
   with the proper name. It relies on "AUTOLOAD" to properly deal with
   unhandled "_method" calls.

 AUTOLOAD

   "AUTOLOAD" gets called the first time a given method call is made. It
   first strips off the package name from the function call to extract the
   actual function name. It then checks to see if the function name starts
   with an underscore. If it does, it's a failed call from the "normal"
   method closure, so "AUTOLOAD" calls "croak" to die with the appropriate
   error message. Notice that the underscore has been stripped off, so it
   will "die" failing to find "method".

   "AUTOLOAD" then calls "can", which will return a reference to the
   appropriate "CODE" entity if the method call is supported. At the same
   time, "can" puts an entry into the symbol table for "Class::SelfMethods"
   to support future calls to that method. "AUTOLOAD" jumps to that "CODE"
   entity if a valid entity was return. Otherwise, execution continues on
   to another "croak" call.

 new

   The "new" method supplied in "Class::SelfMethods" provides one
   interesting twist on an otherwise standard named parameters constructor.
   It strips out any passed parameters that have leading underscores and
   stores them away. It then creates the hash ref from the remaining
   parameters and blesses it appropriately. Finally, it takes the stored
   parameters that have leading underscores and makes the matching method
   calls - the key is used for the method name and the value is
   dereferenced to an array and passed as parameters.

AUTHOR
   Toby Ovod-Everett, [email protected]

CREDITS
   Damian Conway, [email protected]
       Responsible for accessor methods, module name, constructive
       criticism and moral support. After I responded to Sean's suggestion
       of implementing a "can" method, Damian completely rewrote my first
       attempt by routing everything through "can". He also was the first
       to point out direct symbol table manipulation by implementing it for
       the "_SET" and "_CLEAR" methods. I rebutted his routing everything
       through "can" by doing performance testing. He agreed that the
       performance issues were a problem, but suggested retaining the
       direct symbol table for the accessor methods. It was then that the
       lightbulb went off and I realized that a properly written closure
       could be used for the normal method calls. Damian's criticisms kept
       me on track and from making a fool of myself, and the result is some
       very fast (and I hope safe:) code.

       I first started writing to Damian as a result of an excellent book
       he wrote, Object Oriented Perl. I highly recommend it - get it, read
       it.

   Sean M. Burke, [email protected]
       Suggested implementing a "can" method. Sean was/is responsible for
       "Class::Classless". If you need a full-featured purely prototype
       based object system, check it out.