NAME

   Graphics::Grid - An incomplete port of the R "grid" library to Perl

VERSION

   version 0.0001

SYNOPSIS

       use Graphics::Grid;
       use Graphics::Grid::GPar;
       use Graphics::Grid::Viewport;

       my $grid = Graphics::Grid->new();
       $grid->push_viewport(
               Graphics::Grid::Viewport->new(width => 0.5, height => 0.5));

       $grid->rect(gp => Graphics::Grid::GPar->new(col => 'blue'));
       $grid->write("foo.png");

DESCRIPTION

   This is alpha code. Before version 1.0 of this library, its API would
   change without any notice.

   This library is an incomplete port of Paul Murrell's R "grid" library.
   The R "grid" library is a low level graphics system that provides full
   access to the graphics facilities in R. It's used by some other R
   plotting libraries including the famous "ggplot2".

   With my (immature maybe) understanding the fundamental designs and
   features of the R "grid" library can be summarized as following:

     * It supports a few graphical primitives (called "grob") like lines,
     rectangles, circles, text, etc. And they can be configured via a set
     of graphical parameters (called "gpar"), like colors, line weights
     and types, fonts, etc. And, it also has a tree structure called
     "gTree" which allows arranging the grobs in a hierachical way.

     * It designs something called "viewport" which is basically an
     arbitrary rectangular region which defines the transform (position,
     coordinate scale, rotation) on the graphics device. There is a global
     viewport stack (actually it's a tree). Viewports can be pushed onto,
     or popped from the stack, and drawing always takes place on the "top"
     or "current" viewport. Thus for drawing each graphical primitive it's
     possible to have a specific transform for the graphics device
     context. Combined with its ability to define graphical primitives as
     mention above, the "grid" library enables the full possibilities of
     customization which cannot be done with R's standard "plot" system.

     * It has a "unit" system. a "unit" is basically a numerical value
     plus a unit. The default unit is "npc" (Normalised Parent
     Coordinates), which describes an object's position or dimension
     either in relative to those of the parent viewport or be absolute. So
     when defining a grob, for example for a rectangle you can specify its
     (x, y) position or width or heightha relative to a viewport, although
     absolute values are also possible and you can combine relative and
     absolute values. Beause of this design, it's easy to adapt a plot to
     various types and sizes of graphics devices.

     * Similar to many stuffs in the R world, parameters to the R "grid"
     library are vectorized. This means a single rectangular "grob" object
     can actually contain information for multiple rectangles.

     * It has a grid-based layout system. That's probably why the library
     got the name "grid".

   The target of this Perl Graphics::Grid library, as of today, is to have
   most of the R "grid"'s fundamental features mentioned above except for
   the grid-layout system.

   This Graphics::Grid module is the object interface of this libray.
   There is also a function interface Graphics::Grid::Functions, which is
   more like the interface of the R "grid" library.

ATTRIBUTES

driver

   Set the device driver. The value needs to be a consumer of the
   Graphics::Grid::Driver role. Default is a Graphics::Grid::Driver::Cairo
   object.

METHODS

current_vptree($all=true)

   If $all is a true value, it returns the whole viewport tree, whose root
   node contains the "ROOT" viewport. If $all is a false value, it returns
   the current viewport tree, whose root node contains the current
   viewport.

current_viewport()

   Get the current viewport. It's same as,

       $grid->current_vptree(0)->node;

push_viewport(@viewports)

   Push viewports onto the global viewport tree, and update the current
   viewport.

pop_viewport($n=1)

   Remove $n levels of viewports from the global viewport tree, and update
   to current viewport to the remaining parent node of the removed part of
   tree nodes.

   if $n is 0 then only the "ROOT" node of the global viewport tree would
   be retained and set to current.

up_viewport($n=1)

   This is similar to the pop_viewport method except that it does not
   remove the tree nodes, but only updates the current viewport.

down_viewport($from_tree_node, $name)

   Start from a tree node, and try to find the first child node whose name
   is $name. If found it sets the node to current, and returns the number
   of tree leves it went down. So it's possible to do something like,

       my $depth = downViewport(...);
       upViewport($depth).

   $name can also be an array ref of names which defines a "path". In this
   case the top-most node in the "path" is set to current.

seek_viewport($from_tree, $name)

   This is similar to the down_viewport method except that this always
   starts from the "ROOT" node.

draw($grob)

   Draw a grob (or gtree) on the graphics device.

${grob_type}(%params)

   This creates a grob and draws it. For example, rect(%params) would
   create and draw a rectangular grob.

   $grob_type can be one of following,

     * circle

     * lines

     * points

     * polygon

     * polyline

     * rect

     * segments

     * text

     * null

     * zero

write($filename)

   Write to file.

TODOS

   Including but not limited to,

     * Support canvas resize.

     * Support R pch symbols for points grob.

     * Cache things to speed up the drawing.

ACKNOWLEDGEMENT

   Thanks to Paul Murrell and his great R "grid" library, from which this
   Perl library is ported.

SEE ALSO

   The R grid package
   https://stat.ethz.ch/R-manual/R-devel/library/grid/html/grid-package.html

   Graphics::Grid::Functions

   Examples in the examples directory of the package release.

   An article that explains a few concepts in the R "grid" package
   http://ww2.amstat.org/publications/jse/v18n3/zhou.pdf

AUTHOR

   Stephan Loyd <[email protected]>

COPYRIGHT AND LICENSE

   This software is copyright (c) 2018 by Stephan Loyd.

   This is free software; you can redistribute it and/or modify it under
   the same terms as the Perl 5 programming language system itself.