NAME
Class::PObject - Simple framework for programming persistent objects
SYNOPSIS
After loading the Class::PObject with "use", we can declare a class like
so
pobject Person => {
columns => ['id', 'name', 'email'],
datasource => './data'
};
We can also declare the class in its own .pm file:
package Person;
use Class::PObject;
pobject {
columns => ['id', 'name', 'email''
datasource => './data'
};
We can now create an instance of above Person, and fill it in with data,
and store it into disk:
$person = new Person();
$person->name('Sherzod');
$person->email('
[email protected]');
$new_id = $person->save()
We can access the saved Person later, make necessary changes and save
back:
$person = Person->load($new_id);
$person->name('Sherzod Ruzmetov (The Geek)');
$person->save()
We can load multiple objects as well:
@people = Person->load();
for $person ( @people ) {
printf("[%02d] %s <%s>\n", $person->id, $person->name, $person->email)
}
or we can load all the objects based on some criteria and sort the list
by column name in descending order, and limit the results to only the
first 3 objects:
@people = Person->load(
{name => "Sherzod"},
{sort => "name", direction => "desc", limit=>3});
We can also seek into a specific point of the result set:
@people = Person->load(undef, {offset=>10, limit=>10});
DESCRIPTION
Class::PObject is a simple class framework for programming persistent
objects in Perl. Such objects can store themselves into disk, and
recreate themselves from disk.
OVERVIEW
Idea behind Object Persistence is to represent data as a software
object. Another way of looking at it is, to make objects persist across
processes instead of simply being destroyed exiting the scope.
DATA vs OBJECT
Let's discuss what in common an object can have with raw data.
In a plain text database, for instance, each line could represent a
single record. Different pieces of the record could be separated by some
commonly agreed delimiter, such as a comma (,), pipe sign (|) etc.
Unique identifier for individual records can be the line number that
particular record resides on. For example:
# in person.txt
Sherzod Ruzmetov, sherzodr[AT]cpan.org
Leyla Ivanitskaya, leyla[AT]handalak.com
In a BerkeleyDB (or DBM) each key/value pair of the hash can be
considered a single record. A unique identifier for individual records
can be the key of the hash. Pieces of records could be delimited by a
commonly agreed delimiter, just like in a plain text database. For
example:
# in person.db
217 => "Sherzod Ruzmetov|sherzodr[AT]cpan.org"
218 => "Leyla Ivanitskaya|leyla[AT]handalak.com"
In a Relational Database System, each row of a database table is
considered a single record, and each piece of the record has its own
column in the table. A unique identifier for individual records can be a
single column marked as primary key, or multiple columns marked so:
# in person
+-----+----------------+------------------------+
| id | name | email |
+-----+----------------+------------------------+
| 217 | Sherzod | sherzodr[AT]cpan.org |
+-----+----------------+------------------------+
As you noticed, they all have something in common - they all have the
same logical structure, a record identifier, several pieces of different
records, and a container (single line, key/value pair or a single row).
All these representations are low-level. Why couldn't we try to
represent them all as a software object instead and forget what they
really look like in the low-level.
For example, we could treat a single record from either of the above
databases as an object, say a Person object. According to above
databases, this object may have three attributes, *id*, "name" and
"email". Sounds so natural, doesn't it?
Your programs, instead of dealing with low-level disk access each time a
record should be accessed (for either writing or reading purposes),
could just play with objects. And those objects could deal with
low-level disk access behind the scenes.
WHAT ARE THE ADVANTAGES
First off, data, regardless of the storage mechanism, is always accessed
through the same programming API. So your programs can work with any
database system without any change at all.
Will help make a cleaner code base, because your application will never
be making use of any low-level procedures to access the data such as
running any SQL queries. Everything happens through objects and their
supported methods.
Your applications will be more modular and code base will be more
compact. As a developer you will have less code to maintain.
Your programming API will be easily accessible by 3rd parties, thus
making your applications easily integrative as well as extensible
without having to undergo time consuming, costly training. All they will
need to read is about a page of POD manual of your related class in
order to be able to make use of it.
WHAT ARE THE DISADVANTAGES
Object API may not be able to provide all the flexibility and
optimization of the underlying database engine. To remedy this some
tools provide sort of backdoors for the programmers to be able to
interact with the underlying database engine more directly.
PROGRAMMING STYLE
The style of Class::PObject is very similar to that of Class::Struct.
Instead of exporting 'struct()', however, Class::PObject exports
"pobject()" function. Another visual difference is the way you declare
the class. In Class::PObject, each property of the class is represented
as a *column*.
Suppose, you have a database called "person" with the following records:
# person
+-----+----------------+------------------------+
| id | name | email |
+-----+----------------+------------------------+
| 217 | Sherzod | sherzodr[AT]cpan.org |
+-----+----------------+------------------------+
CLASS DECLARATIONS
Let's declare a class first to represent the above data as a Persistent
Object (pobject for short). To do this, we first load the Class::PObject
with "use", and declare a class with "pobject()" function, like so:
use Class::PObject;
pobject Person => {
columns => ["id", "name", "email"]
};
Above construct is declaring a Class representing a Person object.
Person object has 3 attributes that are called *columns* in the
*pobject()* declaration. These are *id*, *name* and *email*.
Above is called in-line declaration, because you are creating an inline
object - the one that doesn't need to be in its own class file. You
could declare it almost anywhere inside your Perl code.
In-line declarations are not very useful, because you cannot access them
separately from within another application without having to re-declare
identical class several times in each of your programs.
Another, more recommended way of declaring classes is in their own .pm
files. For example, inside a Person.pm file we may put:
# lib/Person.pm
package Person;
use Class::PObject;
pobject Person => {
columns => ["id", "name", "email"]
};
__END__;
That can be the whole content of your Perl module.
Now, from any other application all we need to do is to load Person.pm,
and access all the nifty things it has to offer:
# inside our app.cgi, for example:
use Person;
....
OBJECT STORAGE
From the above class declaration you may be wondering, how does it now
how and where the object data are stored? The fact is, it doesn't.
That's why by default it stores your objects in your system's temporary
folder, wherever it may be, using default file driver. To control this
behavior you can define *driver* and *datasource* attributes in addition
to the above *columns* attribute:
pobject Person => {
columns => ["id", "name", "email"],
datasource => './data'
};
Now, it's still using the default file driver, but storing the objects
in your custom, ./data folder.
You could've also chosen to store your objects in a DBM file, or in
mysql tables. That's where you will need to define your *driver*
attribute.
To store them in BerkelyDB, using DB_File
pobject Person => {
columns => ["id", "name", "email"],
driver => 'db_file',
datasource => './data'
};
To store them in Comma Separated text files using DBD::CSV:
pobject Person => {
columns => ["id", "name", "email"],
driver => 'csv',
datasource {
Dir => './data'
}
};
Or, to store them in a mysql database using DBD::mysql:
pobject Person => {
columns => ["id", "name", "email"],
driver => 'mysql',
datasource => {
DSN => "dbi:mysql:people",
User => "sherzodr",
Password => "secret"
}
};
So forth. For more options you should refer to respective object driver.
CREATEING NEW PERSON
After having the above Person class declared, we can now create an
instance of a new Person with the following syntax:
$person = new Person();
Now what we need is to fill in the "$person"'s attributes, and save it
into disk
$person->name("Sherzod Ruzmetov");
$person->email("sherzodr[AT]cpan.org");
$person->save();
As soon as you call "save()" method of the "$person", all the records
will be saved into the disk.
Notice, we didn't give any value for the *id* column. Underlying object
drivers will automatically generate a new ID for your newly created
object, and "save()" method will return this ID for you.
If you assign a value for *id*, you better make sure that ID doesn't
already exist. If it does, the old object with that ID will be replaced
with this new ID. So to be safe, just don't bother defining any values
for your ID columns.
Sometimes, if you have objects with few attributes that do not require
too much data, you may choose to both create your Person and assign its
values at the same time. You can do so by passing your column values
while creating the new person:
$person = new Person(name=>"Sherzod Ruzmetov", email=>"sherzodr[AT]cpan.org");
$person->save();
LOADING OBJECTS
PObjects support "load()" class method, which allows you to retrieve
your objects from the disk. You can retrieve objects in many ways. The
easiest, and the most efficient way of loading an object from the disk
is by its id:
$person = Person->load(217);
Now, assuming the "$person" could be retrieved successfully, we can
access the attributes of the object like so:
printf( "Hello %s!\n", $person->name )
Notice, we are using the same method names to access them as the ones we
used to assign values with, but this time with no arguments.
Above, instead of displaying the "$person"'s name, we could also edit
the name and save it back:
$person->name("Sherzod The Geek");
$person->save();
Sometimes you may choose to load multiple objects at a time. Using the
same "load()" method, we could assign all the result set into an array:
@people = Person->load();
Each element of the "@people" is a "$person" object, and you could list
all of them with the following syntax:
for my $person ( @people ) {
printf("[%d] - %s <%s>\n", $person->id, $person->name, $person->email)
}
Notice two different contexts "load()" was used in. If you call "load()"
in scalar context, regardless of the number of matching objects, you
will always retrieve the first object in the data set. For added
efficiency, Class::PObject will add *limit=>1* argument even if it's
missing, or exists with a different value.
If you called "load()" in array context, you will always receive an
array of objects, even if result set consist of single object.
Sometimes you just want to load objects matching a specific criteria,
say, you want all the people whose name are *John*. You can achieve this
by passing a hashref as the first argument to "load()":
@johns = Person->load({name=>"John"});
Sets of key/value pairs passed to "load()" as the first argument are
called *terms*.
You can also apply post-result filtering to your list, such as sorting
by a specific column in a specific order, and limit the list to *n*
number of objects and start the listing at object *n* of the result set.
All these attributes can be passed as the second argument to "load()" in
the form of a hashref and are called *arguments* :
@people = Person->load(undef, {sort=>'name', direction=>'desc', limit=>100});
Above "@people" holds 100 "$person" objects, all sorted by name in
descending order. We could use both terms and arguments at the same time
and in any combination.
SUPPORTED ARGUMENTS OF load()
Arguments are the second set of key/value pairs passed to "load()". Some
drivers may look at this set as post-result-filtering.
"sort"
Defines which column the list should be sorted in.
"direction"
Denotes direction of the sort. Possible values are *asc* meaning
ascending sort, and *desc*, meaning descending sort. If "sort" is
defined, but no "direction" is available, *asc* is implied.
"limit"
Denotes the number of objects to be returned.
"offset"
Denotes the offset of the result set to be returned. It can be
combined with "limit" to retrieve a sub-set of the result set.
INCREMENTAL LOAD
"load()" may be all you need most of the time. If your objects are of
larger size, or if you need to operate on thousands of objects, your
program may not have enough memory to hold them all, because "load()"
tends to literally load all the matching objects to the memory.
If this is your concern, you are better off using "fetch()" method
instead. Syntax of "fetch()" is almost identical to "load()", with an
exception that it doesn't except object id as the first argument, for it
wouldn't make sense. You can either use it without any arguments, or
with any combination of "\%terms" and "\%args" as needed, just like with
"load()".
Another important difference is, it does not return any objects. It's
return value is an instance of Class::PObject::Iterator, which helps you
to iterate through large data sets by loading them one at a time inside
a "while"-loop:
$result = Person->fetch();
while ( my $person = $result->next ) {
...
}
# or
$result = Person->fetch({name=>"John"}, {limit=>100});
while ( my $person = $result->next ) {
...
}
For the list of methods available for "$result" - iterator object refer
to its manual.
COUNTING OBJECTS
Counting objects is very frequent task in many projects. You want to be
able to display how many people are in your database in total, or how
many "John"s are there.
You can of course do it with a syntax similar to:
@all = People->load();
$count = scalar( @all );
This however, also means you will be loading all the objects to memory
at the same time.
Even if we could've done it using an iterator class, as discussed
earlier, some database engines may provide a more optimized way of
retrieving this information without having to "load()" any objects, by
consulting available meta information. That's where "count()" class
method comes in:
$count = Person->count();
"count()" can accept \%terms, just like above "load()" does as the first
argument. Using \%terms you can define conditions:
$njohns = Person->count({name=>"John"});
REMOVING OBJECTS
PObjects support "remove()" and "remove_all()" methods. "remove()" is an
object method. It is used only to remove one object at a time.
"remove_all()" is a class method, which removes all the objects of the
same type, thus a little more scarier.
To remove a person with id 217, we first need to create an object of
that Person, and only then call "remove()" method:
$person = Person->load(217);
$person->remove();
"remove_all()" is a static class method, and is used for removing all
the objects from the database:
Person->remove_all();
"remove_all()" can also be used for removing objects selectively without
having to load them first. To do this, you can pass "\%terms" as the
first argument to "remove_all()". These "\%terms" are the same as the
ones we used for "load()":
Person->remove_all({rating=>1});
Notice, if we wanted to, we still could've used a code similar to the
following to remove all the objects:
$result = Person->fetch();
while ( $person = $result->next ) {
$person->remove
}
However, this will require first loading the object to the memory one at
a time, and then removing one at a time. Most of the object drivers may
offer a better, efficient way of removing objects from the disk without
having to "load()" them. That's why you should rely on "remove_all()".
DEFINING METHODS OTHER THAN ACCESSORS
In some cases accessor methods are not all the methods your class may
ever need. It may need some other behaviors. In cases like these, you
can extend your class with your own, custom methods.
For example, assume you have a "User" object, which needs to be
authenticated before they can access certain parts of the web site. It
may be a good idea to add "authenticate()" method into your "User"
class, which either returns a User object if he/she is logged in
properly, or returns undef, meaning the user isn't logged in yet.
To do this we can simply define additional method, "authenticate()"
inside our .pm file. Consider the following example:
package User;
pobject {
columns => ['id', 'login', 'psswd', 'email'],
datasource => './data'
};
sub authenticate {
my $class = shift;
my ($cgi, $session) = @_;
# if the user is already logged in, return the object:
if ( my $user_id = $session->param('_logged_in') ) {
return $class->load( $user_id )
}
# if we come this far, the user is not logged in yet, but still
# might've submitted our login form:
my $login = $cgi->param('login') or return 0;
my $password = $cgi->param('password') or return 0;
# if we come this far, both 'login' and 'password' fields were submitted
# in the form. So we try to load() the matching object:
my $user = $class->load({login=>$login, psswd=>$password}) or return undef;
# we store the user's Id in our session parameter, and return the user
# object
$session->param('_logged_in', $user->id);
return $user
}
__END__;
Now, we can check if the user is logged into our web site with the
following code:
use User;
my $user = User->authenticate($cgi, $session);
unless ( defined $user ) {
die "You need to login to the web site before you can access this page!"
}
printf "<h2>Hello %s</h2>", $user->login;
Notice, we're passing CGI and CGI::Session objects to "authenticate()".
You can do it differently depending on the tools you're using.
ERROR HANDLING
*PObjects* try never to "die()", and lets the programer to decide what
to do on failure, (unless of course, you insult it with wrong syntax).
Methods that may fail are the ones to do with disk access, namely,
"save()", "load()", "remove()" and "remove_all()". So it's advised you
check these methods' return values before you assume any success. If an
error occurs, the above methods return undef. More verbose error message
will be accessible through errstr() method. In addition, "save()" method
should always return the object id on success:
my $new_id = $person->save();
unless ( defined $new_id ) {
die "save() failed: " . $person->errstr
}
Person->remove_all() or die "remove_all() failed: " . Person->errstr;
MISCELLANEOUS METHODS
In addition to the above described methods, pobjects support the
following few useful ones:
* "columns()" - returns hash-reference to all the columns of the
object. Keys of the hash hold column names, and their values hold
respective column values:
my $columns = $person->columns();
while ( my ($k, $v) = each %$columns ) {
printf "%s => %s\n", $k, $v
}
* "dump()" - dumps the object as a chunk of visually formatted data
structure using standard Data::Dumper. This method is mainly useful
for debugging.
* "errstr()" - class method. Returns the error message from last I/O
operations, if any. This error message is also available through
"$CLASS::errstr" global variable:
$person = new Person() or die Person->errstr;
# or
$person->save() or $person->errstr;
# or
$person->save() or die $Person::errstr;
* "__props()" - returns *class properties*. Class properties are
usually whatever was passed to "pobject()" as a hashref. This
information is usually useful for driver authors only.
* "__driver()" - returns either already available driver object, or
creates a new object and returns it. Although not recommended, you
can use this driver object to access driver's low-level
functionality, as long as you know what you are doing. For available
driver methods consult with specific driver manual, or contact the
vendor.
TODO
Following are the lists of features and/or fixes that need to be applied
before considering the library ready for production environment. The
list is not exhaustive. Feel free to add your suggestions.
MORE FLEXIBLE load()
"load()" will not be all we need until it supports at least simple
*join*s. I believe it's something to be supported by object drivers,
that's where it can be performed more efficiently.
GLOBAL DESCTRUCTOR
Pobjects try to cache the driver object for more extended periods than
pobject's scope permits them to. So a *global desctuctor* should be
applied to prevent unfavorable behaviors, especially under persistent
environments, such as mod_perl or GUI.
Global variables that *may* need to be cleaned up are:
$Class::PObject::Driver::$drivername::__O
Where "$drivername" is the name of the driver used. If more than one
driver is used in your project, more of these variables may exist.
This variable holds particular driver object.
$PObjectName::props
Holds the properties for this particular PObject named
"$PObjectName". For example, if you created a pobject called
*Person*, then it's properties are stored in global variable
"$Person::props".
For example, if our objects were using just a mysql driver, in our main
application we could've done something like:
END {
$Class::PObject::Driver::mysql::__O = undef;
}
DRIVER SPECIFICATIONS
the Class::PObject::Driver manpage, the Class::PObject::Driver::DBI
manpage
SEE ALSO
the Class::PObject manpage, the Class::PObject::Driver manpage, the
Class::PObject::Driver::file manpage, the Class::PObject::Driver::DBI
manpage, the Class::PObject::Driver::csv manpage, the
Class::PObject::Driver::mysql manpage, the Class::PObject::Driver::file
manpage
AUTHOR
Sherzod B. Ruzmetov, <
[email protected]>,
http://author.handalak.com/
COPYRIGHT AND LICENSE
Copyright 2003 by Sherzod B. Ruzmetov.
This library is free software; you can redistribute it and/or modify it
under the same terms as Perl itself.
$Date: 2003/08/27 00:23:17 $