NAME
   File::Assets - Manage .css and .js assets for a web page or application

VERSION
   Version 0.064

SYNOPSIS
       use File::Assets

       my $assets = File::Assets->new( base => [ $uri_root, $dir_root ] )

       # Put minified files in $dir_root/built/... (the trailing slash is important)
       $assets->set_output_path("built/")

       # File::Assets will automatically detect the type based on the extension
       $assets->include("/static/style.css")

       # You can also include external assets:
       $assets->include("http://ajax.googleapis.com/ajax/libs/jquery/1.2.6/jquery.min.js");

       # This asset won't get included twice, as File::Assets will ignore repeats of a path
       $assets->include("/static/style.css")

       # And finally ...
       $assets->export

       # Or you can iterate (in order)
       for my $asset ($assets->exports) {

           print $asset->uri, "\n";

       }

   In your .tt (Template Toolkit) files:

       [% WRAPPER page.tt %]

       [% assets.include("/static/special-style.css", 100) %] # The "100" is the rank, which makes sure it is exported after other assets

       [% asset = BLOCK %]
       <style media="print">
       body { font: serif; }
       </style>
       [% END %]
       [% assets.include(asset) %] # This will include the css into an inline asset with the media type of "print"

       # ... finally, in your "main" template:

       [% CLEAR -%]
       <html>

           <head>
               [% assets.export("css") %]
           </head>

           <body>

               [% content %]

               <!-- Generally, you want to include your JavaScript assets at the bottom of your html -->

               [% assets.export("js") %]

           </body>

       </html>

   Use the minify option to perform minification before export

       my $assets = File::Assets->new( minify => 1, ... )

DESCRIPTION
   File::Assets is a tool for managing JavaScript and CSS assets in a (web)
   application. It allows you to "publish" assests in one place after
   having specified them in different parts of the application (e.g.
   throughout request and template processing phases).

   This package has the added bonus of assisting with minification and
   filtering of assets. Support is built-in for YUI Compressor
   (<http://developer.yahoo.com/yui/compressor/>), JavaScript::Minifier,
   CSS::Minifier, JavaScript::Minifier::XS, and CSS::Minifier::XS.

   File::Assets was built with Catalyst in mind, although this package is
   framework agnostic. Look at Catalyst::Plugin::Assets for an easy way to
   integrate File::Assets with Catalyst.

USAGE
 Cascading style sheets and their media types
   A cascading style sheet can be one of many different media types. For
   more information, look here: <http://www.w3.org/TR/REC-CSS2/media.html>

   This can cause a problem when minifying, since, for example, you can't
   bundle a media type of screen with a media type of print. File::Assets
   handles this situation by treating .css files of different media types
   separately.

   To control the media type of a text/css asset, you can do the following:

       $assets->include("/path/to/printstyle.css", ..., { media => "print" }); # The asset will be exported with the print-media indicator

       $assets->include_content($content, "text/css", ..., { media => "screen" }); # Ditto, but for the screen type

 Including assets in the middle of processing a Template Toolkit template
   Sometimes, in the middle of a TT template, you want to include a new
   asset. Usually you would do something like this:

       [% assets.include("/include/style.css") %]

   But then this will show up in your output, because ->include returns an
   object:

       File::Assets::Asset=HASH(0x99047e4)

   The way around this is to use the TT "CALL" directive, as in the
   following:

       [% CALL assets.include("/include/style.css") %]

 Avoid minifying assets on every request (if you minify)
   By default, File::Assets will avoid re-minifying assets if nothing in
   the files have changed. However, in a web application, this can be a
   problem if you serve up two web pages that have different assets. That's
   because File::Assets will detect different assets being served in page A
   versus assets being served in page B (think AJAX interface vs. plain
   HTML with some CSS). The way around this problem is to name your assets
   object with a unique name per assets bundle. By default, the name is
   "assets", but can be changed with $assets->name(<a new name>):

       my $assets = File::Assets->new(...);
       $assets->name("standard");

   You can change the name of the assets at anytime before exporting.

 YUI Compressor 2.2.5 is required
   If you want to use the YUI Compressor, you should have version 2.2.5 or
   above.

   YUI Compressor 2.1.1 (and below) will *NOT WORK*

   To use the compressor for minification specify the path to the .jar like
   so:

       my $assets = File::Assets->new( minify => "/path/to/yuicompressor.jar", ... )

 Specifying an "output_path" pattern
   When aggregating or minifying assets, you need to put the result in a
   new file.

   You can use the following directives when crafting a path/filename
   pattern:

       %n      The name of the asset, "assets" by default
       %e      The extension of the asset (e.g. css, js)
       %f      The fingerprint of the asset collection (a hexadecimal digest of the concatenated digest of each asset in the collection)
       %k      The kind of the asset (e.g. css-screen, css, css-print, js)
       %h      The kind head-part of the asset (e.g. css, js)
       %l      The kind tail-part of the asset (e.g. screen, print) (essentially the media type of a .css asset)

   In addition, in each of the above, a ".", "/" or "-" can be placed in
   between the "%" and directive character. This will result in a ".", "/",
   or "-" being prepended to the directive value.

   The default pattern is:

       %n%-l%-f.%e

   A pattern of "%n%-l.%e" can result in the following:

       assets.css          # name of "assets", no media type, an asset type of CSS (.css)
       assets-screen.css   # name of "assets", media type of "screen", an asset type of CSS (.css)
       assets.js           # name of "assets", an asset type of JavaScript (.js)

   If the pattern ends with a "/", then the default pattern will be
   appended

       xyzzy/          => xyzzy/%n%-l-%f.%e

   If the pattern does not have an extension-like ending, then "%.e" will
   be appended

       xyzzy           => xyzzy.%e

 Strange output or "sticky" content
   File::Assets uses built-in caching to share content across different
   objects (via File::Assets::Cache). If you're having problems try
   disabling the cache by passing "cache => 0" to File::Assets->new

METHODS
 File::Assets->new( base => <base>, output_path => <output_path>, minify => <minify> )
   Create and return a new File::Assets object.

   You can configure the object with the following:

       base            # A hash reference with a "uri" key/value and a "dir" key/value.
                         For example: { uri => http://example.com/assets, dir => /var/www/htdocs/assets }

                       # A URI::ToDisk object

                       # A Path::Resource object

       minify          # "1" or "best" - Will either use JavaScript::Minifier::XS> & CSS::Minifier::XS or
                                         JavaScript::Minifier> & CSS::Minifier (depending on availability)
                                         for minification

                       # "0" or "" or undef - Don't do any minfication (this is the default)

                       # "./path/to/yuicompressor.jar" - Will use YUI Compressor via the given .jar for minification

                       # "minifier" - Will use JavaScript::Minifier & CSS::Minifier for minification

                       # "xs" or "minifier-xs" - Will use JavaScript::Minifier::XS & CSS::Minifier::XS for minification

       output_path     # Designates the output path for minified .css and .js assets
                         The default output path pattern is "%n%-l%-d.%e" (rooted at the dir of <base>)
                         See above in "Specifying an output_path pattern" for details

 $asset = $assets->include(<path>, [ <rank>, <type>, { ... } ])
 $asset = $assets->include_path(<path>, [ <rank>, <type>, { ... } ])
   First, if <path> is a scalar reference or "looks like" some HTML (starts
   with a angle bracket, e.g.: <script></script>), then it will be treated
   as inline content.

   Otherwise, this will include an asset located at "<base.dir>/<path>" for
   processing. The asset will be exported as "<base.uri>/<path>"

   Optionally, you can specify a rank, where a lower number (i.e. -2, -100)
   causes the asset to appear earlier in the exports list, and a higher
   number (i.e. 6, 39) causes the asset to appear later in the exports
   list. By default, all assets start out with a neutral rank of 0.

   Also, optionally, you can specify a type override as the third argument.

   By default, the newly created $asset is NOT inline.

   Returns the newly created asset.

   NOTE: See below for how the extra hash on the end is handled

 $asset = $assets->include({ ... })
   Another way to invoke include is by passing in a hash reference.

   The hash reference should contain the follwing information:

       path        # The path to the asset file, relative to base
       content     # The content of the asset

       type        # Optional if a path is given, required for content
       rank        # Optional, 0 by default (Less than zero is earlier, greater than zero is later)
       inline      # Optional, by default true if content was given, false is a path was given
       base        # Optional, by default the base of $assets

   You can also pass extra information through the hash. Any extra
   information will be bundled in the ->attributes hash of $asset. For
   example, you can control the media type of a text/css asset by doing
   something like:

       $assets->include("/path/to/printstyle.css", ..., { media => "print" }) # The asset will be exported with the print-media indicator

   NOTE: The order of <rank> and <type> doesn't really matter, since we can
   detect whether something looks like a rank (number) or not, and correct
   for it (and it does).

 $asset = $assets->include_content(<content>, [ <type>, <rank>, { ... } ])
   Include an asset with some content and of the supplied type. The value
   of <content> can be a "plain" string or a scalar reference.

   You can include content that looks like HTML:

       <style media="print">
       body {
           font: serif;
       }
       </style>

   In the above case, <type> is optional, as File::Assets can detect from
   the tag that you're supplying a style sheet. Furthermore, the method
   will find all the attributes in the tag and put them into the asset. So
   the resulting asset from including the above will have a type of
   "text/css" and media of "print".

   For now, only <style> and <script> will map to types (.css and .js,
   respectively)

   See ->include for more information on <rank>.

   By default, the newly created $asset is inline.

   Returns the newly created asset.

   NOTE: The order of the <type> and <rank> arguments are reversed from
   ->include and ->include_path Still, the order of <rank> and <type>
   doesn't really matter, since we can detect whether something looks like
   a rank (number) or not, and correct for it (and it does).

 $name = $assets->name([ <name> ])
   Retrieve and/or change the "name" of $assets; by default it is "assets"

   This is useful for controlling the name of minified assets files.

   Returns the name of $assets

 $html = $assets->export([ <type> ])
   Generate and return HTML for the assets of <type>. If no type is
   specified, then assets of every type are exported.

   $html will be something like this:

       <link rel="stylesheet" type="text/css" href="http://example.com/assets.css">
       <script src="http://example.com/assets.js" type="text/javascript"></script>

 @assets = $assets->exports([ <type> ])
   Returns a list of assets, in ranking order, that are exported. If no
   type is specified, then assets of every type are exported.

   You can use this method to generate your own HTML, if necessary.

 $assets->empty
   Returns 1 if no assets have been included yet, 0 otherwise.

 $assets->exists( <path> )
   Returns true if <path> has been included, 0 otherwise.

 $assets->store( <asset> )
   Store <asset> in $assets

 $asset = $assets->fetch( <path> )
   Fetch the asset located at <path>

   Returns undef if nothing at <path> exists yet

 $assets->set_name( <name> )
   Set the name of $assets

   This is exactly the same as

       $assets->name( <name> )

 $assets->set_base( <base> )
   Set the base uri, dir, and path for assets

   <base> can be a Path::Resource, URI::ToDisk, or a hash reference of the
   form:

       { uri => ..., dir => ..., path => ... }

   Given a dir of "/var/www/htdocs", a uri of "http://example.com/static",
   and a path of "assets" then:

       $assets will look for files in "/var/www/htdocs/assets"

       $assets will "serve" files with "http://example.com/static/assets"

 $assets->set_base_uri( <uri> )
   Set the base uri for assets

 $assets->set_base_dir( <dir> )
   Set the base dir for assets

 $assets->set_base_path( <path> )
   Set the base path for assets

   Passing an undefined value for <path> will clear/get-rid-of the path

 $assets->set_output_path( <path> )
   Set the output path for assets generated by $assets

   See "Specifying an "output_path" pattern" above

 $assets->set_cache( <cache> )
   Specify the cache object or cache name to use

AUTHOR
   Robert Krimen, "<rkrimen at cpan.org>"

SEE ALSO
   Catalyst::Plugin::Assets

   Google::AJAX::Library

   JS::YUI::Loader

   JS::jQuery::Loader

SOURCE
   You can contribute or fork this project via GitHub:

   <http://github.com/robertkrimen/file-assets/tree/master>

       git clone git://github.com/robertkrimen/file-assets.git File-Assets

BUGS
   Please report any bugs or feature requests to "bug-file-assets at
   rt.cpan.org", or through the web interface at
   <http://rt.cpan.org/NoAuth/ReportBug.html?Queue=File-Assets>. I will be
   notified, and then you'll automatically be notified of progress on your
   bug as I make changes.

SUPPORT
   You can find documentation for this module with the perldoc command.

       perldoc File::Assets

   You can also look for information at:

   * RT: CPAN's request tracker
       <http://rt.cpan.org/NoAuth/Bugs.html?Dist=File-Assets>

   * AnnoCPAN: Annotated CPAN documentation
       <http://annocpan.org/dist/File-Assets>

   * CPAN Ratings
       <http://cpanratings.perl.org/d/File-Assets>

   * Search CPAN
       <http://search.cpan.org/dist/File-Assets>

ACKNOWLEDGEMENTS
COPYRIGHT & LICENSE
   Copyright 2008 Robert Krimen

   This program is free software; you can redistribute it and/or modify it
   under the same terms as Perl itself.