GRAPHICS-FRAMEBUFFER

 Note, this module does NOT work (natively) in Microsoft Windows


PREREQUISITES

 This module REQUIRES access to the video framebuffer, usually "/dev/fb0".
 You must be using a video device and driver that exposes this device to
 software. Video cards with their proprietary drivers are not likely to work.
 However, most open-sourced drivers, seem to work fine. VirtualBox drivers
 work too. You must also have the appropriate permissions to write to this
 device (usually membership with group "video").

 Sometimes you can force a VESA framebuffer console driver to be loaded by
 adding a video mode to the grub command line. You can do this with some
 proprietary video drivers that don't have their own framebuffer drivers.

 ATTENTION CPAN TESTERS! Please make sure the above is noted before testing
 (and marking a fail)

 I highly recommend you install the system (or package) version of the
 "Imager" library, as it is already pre-compiled with all the needed C
 libraries for it to work with this module. In Yum (RedHat) and Aptitude
 (Debian/Ubuntu) this module is called "libimager-perl" (or
 "perl-libImager"). However, if you desire to install it yourself, please do
 it manually, and not via CPAN. When you do it manually, you can see the
 missing C libraries it is looking for in the "Makefile.PL" process and stop
 it there. You can then install these libraries until it no longer says
 something is missing. You see, it just turns off functionality if it can't
 find a library (when installing from CPAN), instead of stopping. Libraries
 usually missing are those for GIF, JPEG, PNG, TrueType and FreeType fonts.
 These are necessary not optional, if you wish to be able to work with fonts
 and images.

 The "build-essential" tools need to be installed. This is generally a C
 compiler, linker, and standard C libraries (usually gcc variety). The module
 "Inline::C", which this module uses, requires it. Also, the package
 "kernel-headers".

 You should also install typical TTF fonts as well. I suggest the Windows
 fonts (fonts-wine), Ubuntu fonts (fonts-ubuntu) and anything else you wish
 to use.

INSTALLATION

 You SHOULD install this module from the console, not X-Windows.

 To make your system ready for this module, then please run one of the
 following prerequisite install scripts:

 DEBIAN BASED SYSTEMS (Ubuntu, Mint, Raspian, etc):

   installing/install-prerequisites-debian.sh

 REDHAT BASED SYSTEMS (Fedora, CentOS, etc):

   installing/install-prerequisites-redhat.sh

 Continuing...

 With that out of the way, you can now install this module.

 To install this module, run the following commands:

   perl Makefile.PL
   make
   make test
   make install

 NOTE: The install step may require sudo (root access).

   Build.PL is not supported by Inline::C, and thus not by this module as
   well.

FURTHER TEST SCRIPTS

 To test the installation properly. Log into the text console (not X). Go to
 the 'examples' directory and run 'primitives.pl'. It basically calls most of
 the features of the module.

 The scripts beginning with 'thread' requires 'Sys::CPU'. It is not listed as
 a prerequisite for this module (as it isn't), but if you want to run the
 threaded scripts, then this is a required module. It demonstrates how to use
 this module in a threaded environment.

 Mario Roy's MCE test scripts have been added (well, a script to go get them)
 to demonstrate alternate multiprocessing methods of using
 Graphics::Framebuffer, even with Perls built without threads support.

GETTING STARTED

 There is a script template in the 'examples' directory in this package.  You
 can use it as a starting point for your script. It is conveniently called
 'template.pl' or "threaded_template.pl". I recommend copying it, renaming
 it, and leaving the original template intact for use on another project.

COMPATIBILITY vs. SPEED

 This module, suprisingly, runs on a variety of hardware with accessible
 framebuffer devices. The only limitation is CPU power. Why CPU power?
 The module uses the CPU for its graphics calculations and drawing, not the
 GPU. There are very little framebuffer drivers that use the GPU for
 anything, and thus no reliable libraries for calling the GPU at the
 framebuffer level.

 Some lower clocked ARM devices may be too slow for practical use of all of
 the methods in this module, but the best way to find out is to run
 'examples/primitives.pl' to see which are fast enough to use.

 Here's what I have tested this module on (all 1920x1080x32):

 -   RASPBERRY PI2/3 - Tollerable, I did 16 bit mode testing and coding
     on this machine. Using a Perlbrew custom compiled Perl helps a bit.  The
     Raspberry PI are configured, by default, to be in 16 bit graphics mode.
     This is not the best mode if you are going to be loading images or
     rendering TrueType text, as color space conversions can take a long time
     (with acceleration off). Overall, 32 bit mode works best on this
     machine, especially for image loading and text rendering. This
     performance limitation can, however, be minimized using the C
     acceleration features, if you still wish to use the 16 bit display mode.

 -   ODROID XU3/XU4 - Surprisingly fast. All methods plenty fast enough for
     heavy use. Works great with threads too, 8 of them (when done properly).
     Most coding for this module is done on this machine at 1920x1080x32.
     This is fast enough for full screen (1920 x 1080 or less) animations at
     30 fps. If your resolution is lower, then your FPS rating will be
     higher.

 -   ATOM 1.60 GHZ WITH NVIDIA NOUVEAU DRIVER - Decent, not nearly as fast as
     the Odroid XU3/4. Works good with threads too (when done properly).
     Great for normal graphical apps and static displayed output. Recent
     versions of the Nouveau framebuffer driver have become noticably slower
     now days though.

 -   2.6 GHZ MACBOOK WITH VIRTUALBOX - Blazingly fast. Most primitives draw
     nearly instantly.

 -   WINDOWS 10 PC WITH VIRTUALBOX, 4 GHZ 6 CORE I7 CPU AND 2 NVIDIA 970
     TI'S.  Holy cow! No, seriously, this sucker is fast! I wonder how much
     faster if it were running Linux natively? In addition, 3840x2160x32 (4K)
     is surprisingly fast. Who'd have thought? Full screen animations were
     choppy, but everything else was plenty fast enough.

 -   NATIVE LINUX MINT WITH 4.2 GHZ 6 CORE I7 CPU AND 2 NVIDIA 1080 TI'S.
     This is how I found out that the Nouveau driver is very poor when
     handling a framebuffer. It's actually disgraceful at how bad and how
     slow it really is. It doesn't appear to be using any DMA for the memory
     copy of the framebuffer, but CPU itself for transfers.  Running Virtual
     Box on Windows is much faster than running Linux natively with the
     Nouveau framebuffer drivers. Sad, really sad.

 -   NVIDIA JETSON NANO WITH 4GB OF RAM - Plenty zippy. I am quite pleased
     with this offering by NVidia.

SUPPORT AND DOCUMENTATION

 After installing, you can find documentation for this module with the
 'perldoc' command.

 perldoc Graphics::Framebuffer _(You may have to install 'perldoc', but this
 usually works.)_

 or

 man Graphics::Framebuffer _(Installing 'perldoc' usually enables Perl module
 man pages)_

 You can also look for information at:

   -   RT - CPAN's request tracker (report bugs here) -
       http://rt.cpan.org/NoAuth/Bugs.html?Dist=Graphics-Framebuffer

   -   ANNOCPAN - Annotated CPAN documentation -
       http://annocpan.org/dist/Graphics-Framebuffer

   -   CPAN RATINGS - http://cpanratings.perl.org/d/Graphics-Framebuffer

   -   SEARCH CPAN - http://search.cpan.org/dist/Graphics-Framebuffer/

   -   YOUTUBE - https://youtu.be/4Yzs55Wpr7E

LICENSE AND COPYRIGHT

 Copyright (C) 2013-2019 Richard Kelsch

 This program is free software; you can redistribute it and/or modify it
 under the terms of either: the GNU General Public License as published
 by the Free Software Foundation; or the Artistic License.

 See http://dev.perl.org/licenses/ for more information.