NAME
   POE::Component::Basement

SYNOPSIS
     package POE::MyComponent;

     #  use as base
     use base qw/ POE::Component::Basement /;

     #  where the initializations happen (see Class::Std)
     sub BUILD { ... }

     #  see also Class::Std and Class::Data::Inheritable also
     #  for accessor creation etc.

     #  define states
     sub state_one   : State( :inline<_start> ) { ... }
     sub state_two   : State( :object<foo> ) { ... }
     sub state_three : State( :package<bar> ) { ... }

     #  combined
     sub state_multi : State( :inline<foobar> :package<snafoo> ) { ... }
     ...

     #  chained events
     sub first : State( :object<foo> :chained<bar> ) { ... }
     sub second : State( :object<bar> ) { ... }
     ...

     #  calling in a row
     sub first : State( :object<foo> :next<bar> ) { ... }
     sub second : State( :object<bar> ) { ... }
     ...

     #  usage
     my $comp = POE::MyComponent->new ({

         #  single alias or array reference for multiple
         aliases => [qw/ mycomp shub_niggurath /],

         ...  #  your specific init_arg's.
     });

DESCRIPTION
   Provides Class::Std and base POE component functionality. This module is
   still kinda experimental.

CLASS AND INSTANCE DATA
 Setting "session_class"
   Determines on which class the session should be built on. To use, for
   instance, POE::Session::MessageBased, set the option like this:

     MyComponent->session_class( 'POE::Session::MessageBased' );

   The default is POE::Session.

 Option "aliases"
   Can be a single value to be set as alias, or an array reference. If the
   latter, POE::Kernel's "alias_set" is called for each of it's elements.
   This must be supplied as argument to the "new" method. See SYNOPSIS for
   examples.

ATTRIBUTES
   This module just uses the attribute "State" and delegates all other
   attribute handling to Class::Std. Parameters can multiple, separated by
   spaces. They look like those of Class::Std to be coherent. As an
   example:

     sub start_event : State( :inline<_start> ) {
         ...
     }

   This would create an "inline_state" for our session, named "_start".

 inline, package and object
   Create "inline_states", "package_states" or "object_states" in your
   session. Multiple specifications of these parameters cause multiple
   events to be defined. Have a look at POE for more information.

 chained
     sub first : State( :inline<_start> :chained<end> ) {
         print "Called first.\n";
         return 23;
     }

     sub end : State( :inline<end> ) {
         my $last_return = $_[ARG0];
         print "Called second. First returned $last_return\n";
     }

   Specifies with which event the current state should be chained. If you
   use "chained", the given event will be triggered after the sub has
   completed. It's return values will be passed to the chained event.

 next
     #  the event gets triggered
     POE::Kernel->yield( foo => 333 );

     sub first : State( :inline<foo> :next<bar> ) {
         my ( $nr ) = $_[ARG0];
         ...
     }

     sub second : State( :inline<bar> ) {
         my ( $nr ) = $_[ARG0];
         ...
     }

   An event that was specified with "next" is triggered right after
   completion of the current subroutine. The "next" event gets the same
   parameters as the current.

 error
     sub first : State( :inline<foo> :error<error_occured> ) {
         die "in the name of Cthulhu";
     }

     sub second : State( :inline<error_occured> ) {
         my $error = $_[ARG0];
         print 'An Error has occured: ' . $error;
     }

   If an "error" handling state is defined, "PCB" will build an "eval"
   block around the subroutine call and emit the event specified with
   "error". First argument is the error message.

INHERITANCE
   Currently, you can overload the called methods in package and object
   states. Though you have to do this without specifying a new "State()"
   attribute. The new method has the same attributes as the overriden. The
   latter can also be called with NEXT. This basic way works like:

     #  the original
     package Original;
     sub whatever : State( :package<_start> ) { ... }
     ...

     #  the new one
     package NewOne;
     use base qw/ Original /;
     sub whatever { ... }

   But for information, I'm planning the possibility to override specific
   events.

METHODS
   Methods starting with an underline ("_") is thought as internal to
   POE::Component::Basement and should therefore not be called directly.

 _parse_attributes
     ( $name, $param ) = _parse_attribute( $attribute )

   Takes an attribute and tries to split it into name and parameters.
   Returns undef if nothing usable found.

 new
   Constructor. See SYNOPSIS for usage. This overrides the "new" method
   provided by Class::Std.

 MODIFY_CODE_ATTRIBUTES
   This is an internal sub that's responsible for building your state-map,
   as it is called on specification of an attribute. See perldoc's
   attributes for more information about this subject. This is an *internal
   function*, do not call directly.

 _create_modified_state
     $code = _create_modified_state( \&coderef, \%params );

   Does the wrapping for the more enhanced attributes. Internal, do not
   call.

 register_states
     void register_states( $class, $coderef, { state_name => 'type' } );

   Registers states corresponding to a specific code reference. Accepted
   state names are "inline", "package" and "object". Internal, do not call.

 _flatten_inheritance
     @classes_in_family = _flatten_inheritance( $rootclass )

   Returns an array with names of classes used in the specified $rootclass'
   inheritance tree. This is internal, do not call.

 get_states
     \%struct = $comp->get_states()

   Returns a structure containing the defined inline, package and object
   states ready to use for POE::Sessions constructor. Internal and
   restricted, do not call.

 _get_symbol_name
     $subname = _get_symbol_name( $class, $coderef );

   Searches for a code reference in the symbol table of a class and returns
   the sub's name if found. Otherwise undef. Do not call.

 _parse_parameters
     %parameters = _parse_parameters( $parameter_string )

   This function looks for parameters formed like :name<value> and returns
   them in ( name => value, .. ) like pairs. Dies on malformed or unknown
   parameters. Internal method, do not call.

SEE ALSO
   POE, Class::Std, Class::Data::Inheritable

REQUIRES
   POE, Class::Std, Carp, Scalar::Util, NEXT, Sub::Installer,
   Class::Data::Inheritable

AUTHOR
   Robert Sedlacek <[email protected]>

LICENSE
   You can copy and/or modify this module under the same terms as perl
   itself.