NAME
AnyEvent::MP - erlang-style multi-processing/message-passing framework
SYNOPSIS
use AnyEvent::MP;
$NODE # contains this node's node ID
NODE # returns this node's node ID
$SELF # receiving/own port id in rcv callbacks
# initialise the node so it can send/receive messages
configure;
# ports are message destinations
# sending messages
snd $port, type => data...;
snd $port, @msg;
snd @msg_with_first_element_being_a_port;
# creating/using ports, the simple way
my $simple_port = port { my @msg = @_ };
# creating/using ports, tagged message matching
my $port = port;
rcv $port, ping => sub { snd $_[0], "pong" };
rcv $port, pong => sub { warn "pong received\n" };
# create a port on another node
my $port = spawn $node, $initfunc, @initdata;
# destroy a port again
kil $port; # "normal" kill
kil $port, my_error => "everything is broken"; # error kill
# monitoring
mon $port, $cb->(@msg) # callback is invoked on death
mon $port, $localport # kill localport on abnormal death
mon $port, $localport, @msg # send message on death
# temporarily execute code in port context
peval $port, sub { die "kill the port!" };
# execute callbacks in $SELF port context
my $timer = AE::timer 1, 0, psub {
die "kill the port, delayed";
};
# distributed database - modification
db_set $family => $subkey [=> $value] # add a subkey
db_del $family => $subkey... # delete one or more subkeys
db_reg $family => $port [=> $value] # register a port
# distributed database - queries
db_family $family => $cb->(\%familyhash)
db_keys $family => $cb->(\@keys)
db_values $family => $cb->(\@values)
# distributed database - monitoring a family
db_mon $family => $cb->(\%familyhash, \@added, \@changed, \@deleted)
DESCRIPTION
This module (-family) implements a simple message passing framework.
Despite its simplicity, you can securely message other processes running
on the same or other hosts, and you can supervise entities remotely.
For an introduction to this module family, see the AnyEvent::MP::Intro
manual page and the examples under eg/.
CONCEPTS
port
Not to be confused with a TCP port, a "port" is something you can
send messages to (with the "snd" function).
Ports allow you to register "rcv" handlers that can match all or
just some messages. Messages send to ports will not be queued,
regardless of anything was listening for them or not.
Ports are represented by (printable) strings called "port IDs".
port ID - "nodeid#portname"
A port ID is the concatenation of a node ID, a hash-mark ("#") as
separator, and a port name (a printable string of unspecified format
created by AnyEvent::MP).
node
A node is a single process containing at least one port - the node
port, which enables nodes to manage each other remotely, and to
create new ports.
Nodes are either public (have one or more listening ports) or
private (no listening ports). Private nodes cannot talk to other
private nodes currently, but all nodes can talk to public nodes.
Nodes is represented by (printable) strings called "node IDs".
node ID - "[A-Za-z0-9_\-.:]*"
A node ID is a string that uniquely identifies the node within a
network. Depending on the configuration used, node IDs can look like
a hostname, a hostname and a port, or a random string. AnyEvent::MP
itself doesn't interpret node IDs in any way except to uniquely
identify a node.
binds - "ip:port"
Nodes can only talk to each other by creating some kind of
connection to each other. To do this, nodes should listen on one or
more local transport endpoints - binds.
Currently, only standard "ip:port" specifications can be used, which
specify TCP ports to listen on. So a bind is basically just a tcp
socket in listening mode that accepts connections from other nodes.
seed nodes
When a node starts, it knows nothing about the network it is in - it
needs to connect to at least one other node that is already in the
network. These other nodes are called "seed nodes".
Seed nodes themselves are not special - they are seed nodes only
because some other node *uses* them as such, but any node can be
used as seed node for other nodes, and eahc node can use a different
set of seed nodes.
In addition to discovering the network, seed nodes are also used to
maintain the network - all nodes using the same seed node are part
of the same network. If a network is split into multiple subnets
because e.g. the network link between the parts goes down, then
using the same seed nodes for all nodes ensures that eventually the
subnets get merged again.
Seed nodes are expected to be long-running, and at least one seed
node should always be available. They should also be relatively
responsive - a seed node that blocks for long periods will slow down
everybody else.
For small networks, it's best if every node uses the same set of
seed nodes. For large networks, it can be useful to specify
"regional" seed nodes for most nodes in an area, and use all seed
nodes as seed nodes for each other. What's important is that all
seed nodes connections form a complete graph, so that the network
cannot split into separate subnets forever.
Seed nodes are represented by seed IDs.
seed IDs - "host:port"
Seed IDs are transport endpoint(s) (usually a hostname/IP address
and a TCP port) of nodes that should be used as seed nodes.
global nodes
An AEMP network needs a discovery service - nodes need to know how
to connect to other nodes they only know by name. In addition, AEMP
offers a distributed "group database", which maps group names to a
list of strings - for example, to register worker ports.
A network needs at least one global node to work, and allows every
node to be a global node.
Any node that loads the AnyEvent::MP::Global module becomes a global
node and tries to keep connections to all other nodes. So while it
can make sense to make every node "global" in small networks, it
usually makes sense to only make seed nodes into global nodes in
large networks (nodes keep connections to seed nodes and global
nodes, so making them the same reduces overhead).
VARIABLES/FUNCTIONS
$thisnode = NODE / $NODE
The "NODE" function returns, and the $NODE variable contains, the
node ID of the node running in the current process. This value is
initialised by a call to "configure".
$nodeid = node_of $port
Extracts and returns the node ID from a port ID or a node ID.
$is_local = port_is_local $port
Returns true iff the port is a local port.
configure $profile, key => value...
configure key => value...
Before a node can talk to other nodes on the network (i.e. enter
"distributed mode") it has to configure itself - the minimum a node
needs to know is its own name, and optionally it should know the
addresses of some other nodes in the network to discover other
nodes.
This function configures a node - it must be called exactly once (or
never) before calling other AnyEvent::MP functions.
The key/value pairs are basically the same ones as documented for
the aemp command line utility (sans the set/del prefix), with these
additions:
norc => $boolean (default false)
If true, then the rc file (e.g. ~/.perl-anyevent-mp) will *not*
be consulted - all configuration options must be specified in
the "configure" call.
force => $boolean (default false)
IF true, then the values specified in the "configure" will take
precedence over any values configured via the rc file. The
default is for the rc file to override any options specified in
the program.
step 1, gathering configuration from profiles
The function first looks up a profile in the aemp configuration
(see the aemp commandline utility). The profile name can be
specified via the named "profile" parameter or can simply be the
first parameter). If it is missing, then the nodename (uname -n)
will be used as profile name.
The profile data is then gathered as follows:
First, all remaining key => value pairs (all of which are
conveniently undocumented at the moment) will be interpreted as
configuration data. Then they will be overwritten by any values
specified in the global default configuration (see the aemp
utility), then the chain of profiles chosen by the profile name
(and any "parent" attributes).
That means that the values specified in the profile have highest
priority and the values specified directly via "configure" have
lowest priority, and can only be used to specify defaults.
If the profile specifies a node ID, then this will become the
node ID of this process. If not, then the profile name will be
used as node ID, with a unique randoms tring ("/%u") appended.
The node ID can contain some "%" sequences that are expanded: %n
is expanded to the local nodename, %u is replaced by a random
strign to make the node unique. For example, the aemp
commandline utility uses "aemp/%n/%u" as nodename, which might
expand to "aemp/cerebro/ZQDGSIkRhEZQDGSIkRhE".
step 2, bind listener sockets
The next step is to look up the binds in the profile, followed
by binding aemp protocol listeners on all binds specified (it is
possible and valid to have no binds, meaning that the node
cannot be contacted from the outside. This means the node cannot
talk to other nodes that also have no binds, but it can still
talk to all "normal" nodes).
If the profile does not specify a binds list, then a default of
"*" is used, meaning the node will bind on a
dynamically-assigned port on every local IP address it finds.
step 3, connect to seed nodes
As the last step, the seed ID list from the profile is passed to
the AnyEvent::MP::Global module, which will then use it to keep
connectivity with at least one node at any point in time.
Example: become a distributed node using the local node name as
profile. This should be the most common form of invocation for
"daemon"-type nodes.
configure
Example: become a semi-anonymous node. This form is often used for
commandline clients.
configure nodeid => "myscript/%n/%u";
Example: configure a node using a profile called seed, which is
suitable for a seed node as it binds on all local addresses on a
fixed port (4040, customary for aemp).
# use the aemp commandline utility
# aemp profile seed binds '*:4040'
# then use it
configure profile => "seed";
# or simply use aemp from the shell again:
# aemp run profile seed
# or provide a nicer-to-remember nodeid
# aemp run profile seed nodeid "$(hostname)"
$SELF
Contains the current port id while executing "rcv" callbacks or
"psub" blocks.
*SELF, SELF, %SELF, @SELF...
Due to some quirks in how perl exports variables, it is impossible
to just export $SELF, all the symbols named "SELF" are exported by
this module, but only $SELF is currently used.
snd $port, type => @data
snd $port, @msg
Send the given message to the given port, which can identify either
a local or a remote port, and must be a port ID.
While the message can be almost anything, it is highly recommended
to use a string as first element (a port ID, or some word that
indicates a request type etc.) and to consist if only simple perl
values (scalars, arrays, hashes) - if you think you need to pass an
object, think again.
The message data logically becomes read-only after a call to this
function: modifying any argument (or values referenced by them) is
forbidden, as there can be considerable time between the call to
"snd" and the time the message is actually being serialised - in
fact, it might never be copied as within the same process it is
simply handed to the receiving port.
The type of data you can transfer depends on the transport protocol:
when JSON is used, then only strings, numbers and arrays and hashes
consisting of those are allowed (no objects). When Storable is used,
then anything that Storable can serialise and deserialise is
allowed, and for the local node, anything can be passed. Best rely
only on the common denominator of these.
$local_port = port
Create a new local port object and returns its port ID. Initially it
has no callbacks set and will throw an error when it receives
messages.
$local_port = port { my @msg = @_ }
Creates a new local port, and returns its ID. Semantically the same
as creating a port and calling "rcv $port, $callback" on it.
The block will be called for every message received on the port,
with the global variable $SELF set to the port ID. Runtime errors
will cause the port to be "kil"ed. The message will be passed as-is,
no extra argument (i.e. no port ID) will be passed to the callback.
If you want to stop/destroy the port, simply "kil" it:
my $port = port {
my @msg = @_;
...
kil $SELF;
};
rcv $local_port, $callback->(@msg)
Replaces the default callback on the specified port. There is no way
to remove the default callback: use "sub { }" to disable it, or
better "kil" the port when it is no longer needed.
The global $SELF (exported by this module) contains $port while
executing the callback. Runtime errors during callback execution
will result in the port being "kil"ed.
The default callback receives all messages not matched by a more
specific "tag" match.
rcv $local_port, tag => $callback->(@msg_without_tag), ...
Register (or replace) callbacks to be called on messages starting
with the given tag on the given port (and return the port), or
unregister it (when $callback is $undef or missing). There can only
be one callback registered for each tag.
The original message will be passed to the callback, after the first
element (the tag) has been removed. The callback will use the same
environment as the default callback (see above).
Example: create a port and bind receivers on it in one go.
my $port = rcv port,
msg1 => sub { ... },
msg2 => sub { ... },
;
Example: create a port, bind receivers and send it in a message
elsewhere in one go:
snd $otherport, reply =>
rcv port,
msg1 => sub { ... },
...
;
Example: temporarily register a rcv callback for a tag matching some
port (e.g. for an rpc reply) and unregister it after a message was
received.
rcv $port, $otherport => sub {
my @reply = @_;
rcv $SELF, $otherport;
};
peval $port, $coderef[, @args]
Evaluates the given $codref within the context of $port, that is,
when the code throws an exception the $port will be killed.
Any remaining args will be passed to the callback. Any return values
will be returned to the caller.
This is useful when you temporarily want to execute code in the
context of a port.
Example: create a port and run some initialisation code in it's
context.
my $port = port { ... };
peval $port, sub {
init
or die "unable to init";
};
$closure = psub { BLOCK }
Remembers $SELF and creates a closure out of the BLOCK. When the
closure is executed, sets up the environment in the same way as in
"rcv" callbacks, i.e. runtime errors will cause the port to get
"kil"ed.
The effect is basically as if it returned "sub { peval $SELF, sub {
BLOCK }, @_ }".
This is useful when you register callbacks from "rcv" callbacks:
rcv delayed_reply => sub {
my ($delay, @reply) = @_;
my $timer = AE::timer $delay, 0, psub {
snd @reply, $SELF;
};
};
$guard = mon $port, $rcvport # kill $rcvport when $port dies
$guard = mon $port # kill $SELF when $port dies
$guard = mon $port, $cb->(@reason) # call $cb when $port dies
$guard = mon $port, $rcvport, @msg # send a message when $port dies
Monitor the given port and do something when the port is killed or
messages to it were lost, and optionally return a guard that can be
used to stop monitoring again.
The first two forms distinguish between "normal" and "abnormal"
kil's:
In the first form (another port given), if the $port is "kil"'ed
with a non-empty reason, the other port ($rcvport) will be kil'ed
with the same reason. That is, on "normal" kil's nothing happens,
while under all other conditions, the other port is killed with the
same reason.
The second form (kill self) is the same as the first form, except
that $rvport defaults to $SELF.
The remaining forms don't distinguish between "normal" and
"abnormal" kil's - it's up to the callback or receiver to check
whether the @reason is empty and act accordingly.
In the third form (callback), the callback is simply called with any
number of @reason elements (empty @reason means that the port was
deleted "normally"). Note also that *the callback must never die*,
so use "eval" if unsure.
In the last form (message), a message of the form "$rcvport, @msg,
@reason" will be "snd".
Monitoring-actions are one-shot: once messages are lost (and a
monitoring alert was raised), they are removed and will not trigger
again, even if it turns out that the port is still alive.
As a rule of thumb, monitoring requests should always monitor a
remote port locally (using a local $rcvport or a callback). The
reason is that kill messages might get lost, just like any other
message. Another less obvious reason is that even monitoring
requests can get lost (for example, when the connection to the other
node goes down permanently). When monitoring a port locally these
problems do not exist.
"mon" effectively guarantees that, in the absence of hardware
failures, after starting the monitor, either all messages sent to
the port will arrive, or the monitoring action will be invoked after
possible message loss has been detected. No messages will be lost
"in between" (after the first lost message no further messages will
be received by the port). After the monitoring action was invoked,
further messages might get delivered again.
Inter-host-connection timeouts and monitoring depend on the
transport used. The only transport currently implemented is TCP, and
AnyEvent::MP relies on TCP to detect node-downs (this can take 10-15
minutes on a non-idle connection, and usually around two hours for
idle connections).
This means that monitoring is good for program errors and cleaning
up stuff eventually, but they are no replacement for a timeout when
you need to ensure some maximum latency.
Example: call a given callback when $port is killed.
mon $port, sub { warn "port died because of <@_>\n" };
Example: kill ourselves when $port is killed abnormally.
mon $port;
Example: send us a restart message when another $port is killed.
mon $port, $self => "restart";
$guard = mon_guard $port, $ref, $ref...
Monitors the given $port and keeps the passed references. When the
port is killed, the references will be freed.
Optionally returns a guard that will stop the monitoring.
This function is useful when you create e.g. timers or other
watchers and want to free them when the port gets killed (note the
use of "psub"):
$port->rcv (start => sub {
my $timer; $timer = mon_guard $port, AE::timer 1, 1, psub {
undef $timer if 0.9 < rand;
});
});
kil $port[, @reason]
Kill the specified port with the given @reason.
If no @reason is specified, then the port is killed "normally" -
monitor callback will be invoked, but the kil will not cause linked
ports ("mon $mport, $lport" form) to get killed.
If a @reason is specified, then linked ports ("mon $mport, $lport"
form) get killed with the same reason.
Runtime errors while evaluating "rcv" callbacks or inside "psub"
blocks will be reported as reason "die => $@".
Transport/communication errors are reported as "transport_error =>
$message".
Common idioms:
# silently remove yourself, do not kill linked ports
kil $SELF;
# report a failure in some detail
kil $SELF, failure_mode_1 => "it failed with too high temperature";
# do not waste much time with killing, just die when something goes wrong
open my $fh, "<file"
or die "file: $!";
$port = spawn $node, $initfunc[, @initdata]
Creates a port on the node $node (which can also be a port ID, in
which case it's the node where that port resides).
The port ID of the newly created port is returned immediately, and
it is possible to immediately start sending messages or to monitor
the port.
After the port has been created, the init function is called on the
remote node, in the same context as a "rcv" callback. This function
must be a fully-qualified function name (e.g.
"MyApp::Chat::Server::init"). To specify a function in the main
program, use "::name".
If the function doesn't exist, then the node tries to "require" the
package, then the package above the package and so on (e.g.
"MyApp::Chat::Server", "MyApp::Chat", "MyApp") until the function
exists or it runs out of package names.
The init function is then called with the newly-created port as
context object ($SELF) and the @initdata values as arguments. It
*must* call one of the "rcv" functions to set callbacks on $SELF,
otherwise the port might not get created.
A common idiom is to pass a local port, immediately monitor the
spawned port, and in the remote init function, immediately monitor
the passed local port. This two-way monitoring ensures that both
ports get cleaned up when there is a problem.
"spawn" guarantees that the $initfunc has no visible effects on the
caller before "spawn" returns (by delaying invocation when spawn is
called for the local node).
Example: spawn a chat server port on $othernode.
# this node, executed from within a port context:
my $server = spawn $othernode, "MyApp::Chat::Server::connect", $SELF;
mon $server;
# init function on C<$othernode>
sub connect {
my ($srcport) = @_;
mon $srcport;
rcv $SELF, sub {
...
};
}
after $timeout, @msg
after $timeout, $callback
Either sends the given message, or call the given callback, after
the specified number of seconds.
This is simply a utility function that comes in handy at times - the
AnyEvent::MP author is not convinced of the wisdom of having it,
though, so it may go away in the future.
cal $port, @msg, $callback[, $timeout]
A simple form of RPC - sends a message to the given $port with the
given contents (@msg), but adds a reply port to the message.
The reply port is created temporarily just for the purpose of
receiving the reply, and will be "kil"ed when no longer needed.
A reply message sent to the port is passed to the $callback as-is.
If an optional time-out (in seconds) is given and it is not "undef",
then the callback will be called without any arguments after the
time-out elapsed and the port is "kil"ed.
If no time-out is given (or it is "undef"), then the local port will
monitor the remote port instead, so it eventually gets cleaned-up.
Currently this function returns the temporary port, but this
"feature" might go in future versions unless you can make a
convincing case that this is indeed useful for something.
DISTRIBUTED DATABASE
AnyEvent::MP comes with a simple distributed database. The database will
be mirrored asynchronously on all global nodes. Other nodes bind to one
of the global nodes for their needs. Every node has a "local database"
which contains all the values that are set locally. All local databases
are merged together to form the global database, which can be queried.
The database structure is that of a two-level hash - the database hash
contains hashes which contain values, similarly to a perl hash of
hashes, i.e.:
$DATABASE{$family}{$subkey} = $value
The top level hash key is called "family", and the second-level hash key
is called "subkey" or simply "key".
The family must be alphanumeric, i.e. start with a letter and consist of
letters, digits, underscores and colons ("[A-Za-z][A-Za-z0-9_:]*",
pretty much like Perl module names.
As the family namespace is global, it is recommended to prefix family
names with the name of the application or module using it.
The subkeys must be non-empty strings, with no further restrictions.
The values should preferably be strings, but other perl scalars should
work as well (such as "undef", arrays and hashes).
Every database entry is owned by one node - adding the same
family/subkey combination on multiple nodes will not cause discomfort
for AnyEvent::MP, but the result might be nondeterministic, i.e. the key
might have different values on different nodes.
Different subkeys in the same family can be owned by different nodes
without problems, and in fact, this is the common method to create
worker pools. For example, a worker port for image scaling might do
this:
db_set my_image_scalers => $port;
And clients looking for an image scaler will want to get the
"my_image_scalers" keys from time to time:
db_keys my_image_scalers => sub {
@ports = @{ $_[0] };
};
Or better yet, they want to monitor the database family, so they always
have a reasonable up-to-date copy:
db_mon my_image_scalers => sub {
@ports = keys %{ $_[0] };
};
In general, you can set or delete single subkeys, but query and monitor
whole families only.
If you feel the need to monitor or query a single subkey, try giving it
it's own family.
$guard = db_set $family => $subkey [=> $value]
Sets (or replaces) a key to the database - if $value is omitted,
"undef" is used instead.
When called in non-void context, "db_set" returns a guard that
automatically calls "db_del" when it is destroyed.
db_del $family => $subkey...
Deletes one or more subkeys from the database family.
$guard = db_reg $family => $port => $value
$guard = db_reg $family => $port
$guard = db_reg $family
Registers a port in the given family and optionally returns a guard
to remove it.
This function basically does the same as:
db_set $family => $port => $value
Except that the port is monitored and automatically removed from the
database family when it is kil'ed.
If $value is missing, "undef" is used. If $port is missing, then
$SELF is used.
This function is most useful to register a port in some port group
(which is just another name for a database family), and have it
removed when the port is gone. This works best when the port is a
local port.
db_family $family => $cb->(\%familyhash)
Queries the named database $family and call the callback with the
family represented as a hash. You can keep and freely modify the
hash.
db_keys $family => $cb->(\@keys)
Same as "db_family", except it only queries the family *subkeys* and
passes them as array reference to the callback.
db_values $family => $cb->(\@values)
Same as "db_family", except it only queries the family *values* and
passes them as array reference to the callback.
$guard = db_mon $family => $cb->(\%familyhash, \@added, \@changed,
\@deleted)
Creates a monitor on the given database family. Each time a key is
set or is deleted the callback is called with a hash containing the
database family and three lists of added, changed and deleted
subkeys, respectively. If no keys have changed then the array
reference might be "undef" or even missing.
If not called in void context, a guard object is returned that, when
destroyed, stops the monitor.
The family hash reference and the key arrays belong to AnyEvent::MP
and must not be modified or stored by the callback. When in doubt,
make a copy.
As soon as possible after the monitoring starts, the callback will
be called with the intiial contents of the family, even if it is
empty, i.e. there will always be a timely call to the callback with
the current contents.
It is possible that the callback is called with a change event even
though the subkey is already present and the value has not changed.
The monitoring stops when the guard object is destroyed.
Example: on every change to the family "mygroup", print out all
keys.
my $guard = db_mon mygroup => sub {
my ($family, $a, $c, $d) = @_;
print "mygroup members: ", (join " ", keys %$family), "\n";
};
Exmaple: wait until the family "My::Module::workers" is non-empty.
my $guard; $guard = db_mon My::Module::workers => sub {
my ($family, $a, $c, $d) = @_;
return unless %$family;
undef $guard;
print "My::Module::workers now nonempty\n";
};
Example: print all changes to the family
"AnyEvent::Fantasy::Module".
my $guard = db_mon AnyEvent::Fantasy::Module => sub {
my ($family, $a, $c, $d) = @_;
print "+$_=$family->{$_}\n" for @$a;
print "*$_=$family->{$_}\n" for @$c;
print "-$_=$family->{$_}\n" for @$d;
};
AnyEvent::MP vs. Distributed Erlang
AnyEvent::MP got lots of its ideas from distributed Erlang (Erlang node
== aemp node, Erlang process == aemp port), so many of the documents and
programming techniques employed by Erlang apply to AnyEvent::MP. Here is
a sample:
http://www.erlang.se/doc/programming_rules.shtml
http://erlang.org/doc/getting_started/part_frame.html # chapters 3 and 4
http://erlang.org/download/erlang-book-part1.pdf # chapters 5 and 6
http://erlang.org/download/armstrong_thesis_2003.pdf # chapters 4 and 5
Despite the similarities, there are also some important differences:
* Node IDs are arbitrary strings in AEMP.
Erlang relies on special naming and DNS to work everywhere in the
same way. AEMP relies on each node somehow knowing its own
address(es) (e.g. by configuration or DNS), and possibly the
addresses of some seed nodes, but will otherwise discover other
nodes (and their IDs) itself.
* Erlang has a "remote ports are like local ports" philosophy, AEMP
uses "local ports are like remote ports".
The failure modes for local ports are quite different (runtime
errors only) then for remote ports - when a local port dies, you
*know* it dies, when a connection to another node dies, you know
nothing about the other port.
Erlang pretends remote ports are as reliable as local ports, even
when they are not.
AEMP encourages a "treat remote ports differently" philosophy, with
local ports being the special case/exception, where transport errors
cannot occur.
* Erlang uses processes and a mailbox, AEMP does not queue.
Erlang uses processes that selectively receive messages out of
order, and therefore needs a queue. AEMP is event based, queuing
messages would serve no useful purpose. For the same reason the
pattern-matching abilities of AnyEvent::MP are more limited, as
there is little need to be able to filter messages without dequeuing
them.
This is not a philosophical difference, but simply stems from
AnyEvent::MP being event-based, while Erlang is process-based.
You can have a look at Coro::MP for a more Erlang-like process model
on top of AEMP and Coro threads.
* Erlang sends are synchronous, AEMP sends are asynchronous.
Sending messages in Erlang is synchronous and blocks the process
until a connection has been established and the message sent (and so
does not need a queue that can overflow). AEMP sends return
immediately, connection establishment is handled in the background.
* Erlang suffers from silent message loss, AEMP does not.
Erlang implements few guarantees on messages delivery - messages can
get lost without any of the processes realising it (i.e. you send
messages a, b, and c, and the other side only receives messages a
and c).
AEMP guarantees (modulo hardware errors) correct ordering, and the
guarantee that after one message is lost, all following ones sent to
the same port are lost as well, until monitoring raises an error, so
there are no silent "holes" in the message sequence.
If you want your software to be very reliable, you have to cope with
corrupted and even out-of-order messages in both Erlang and AEMP.
AEMP simply tries to work better in common error cases, such as when
a network link goes down.
* Erlang can send messages to the wrong port, AEMP does not.
In Erlang it is quite likely that a node that restarts reuses an
Erlang process ID known to other nodes for a completely different
process, causing messages destined for that process to end up in an
unrelated process.
AEMP does not reuse port IDs, so old messages or old port IDs
floating around in the network will not be sent to an unrelated
port.
* Erlang uses unprotected connections, AEMP uses secure authentication
and can use TLS.
AEMP can use a proven protocol - TLS - to protect connections and
securely authenticate nodes.
* The AEMP protocol is optimised for both text-based and binary
communications.
The AEMP protocol, unlike the Erlang protocol, supports both
programming language independent text-only protocols (good for
debugging), and binary, language-specific serialisers (e.g.
Storable). By default, unless TLS is used, the protocol is actually
completely text-based.
It has also been carefully designed to be implementable in other
languages with a minimum of work while gracefully degrading
functionality to make the protocol simple.
* AEMP has more flexible monitoring options than Erlang.
In Erlang, you can chose to receive *all* exit signals as messages
or *none*, there is no in-between, so monitoring single Erlang
processes is difficult to implement.
Monitoring in AEMP is more flexible than in Erlang, as one can
choose between automatic kill, exit message or callback on a
per-port basis.
* Erlang tries to hide remote/local connections, AEMP does not.
Monitoring in Erlang is not an indicator of process death/crashes,
in the same way as linking is (except linking is unreliable in
Erlang).
In AEMP, you don't "look up" registered port names or send to named
ports that might or might not be persistent. Instead, you normally
spawn a port on the remote node. The init function monitors you, and
you monitor the remote port. Since both monitors are local to the
node, they are much more reliable (no need for "spawn_link").
This also saves round-trips and avoids sending messages to the wrong
port (hard to do in Erlang).
RATIONALE
Why strings for port and node IDs, why not objects?
We considered "objects", but found that the actual number of methods
that can be called are quite low. Since port and node IDs travel
over the network frequently, the serialising/deserialising would add
lots of overhead, as well as having to keep a proxy object
everywhere.
Strings can easily be printed, easily serialised etc. and need no
special procedures to be "valid".
And as a result, a port with just a default receiver consists of a
single code reference stored in a global hash - it can't become much
cheaper.
Why favour JSON, why not a real serialising format such as Storable?
In fact, any AnyEvent::MP node will happily accept Storable as
framing format, but currently there is no way to make a node use
Storable by default (although all nodes will accept it).
The default framing protocol is JSON because a) JSON::XS is many
times faster for small messages and b) most importantly, after years
of experience we found that object serialisation is causing more
problems than it solves: Just like function calls, objects simply do
not travel easily over the network, mostly because they will always
be a copy, so you always have to re-think your design.
Keeping your messages simple, concentrating on data structures
rather than objects, will keep your messages clean, tidy and
efficient.
PORTING FROM AnyEvent::MP VERSION 1.X
AEMP version 2 has a few major incompatible changes compared to version
1:
AnyEvent::MP::Global no longer has group management functions.
At least not officially - the grp_* functions are still exported and
might work, but they will be removed in some later release.
AnyEvent::MP now comes with a distributed database that is more
powerful. Its database families map closely to port groups, but the
API has changed (the functions are also now exported by
AnyEvent::MP). Here is a rough porting guide:
grp_reg $group, $port # old
db_reg $group, $port # new
$list = grp_get $group # old
db_keys $group, sub { my $list = shift } # new
grp_mon $group, $cb->(\@ports, $add, $del) # old
db_mon $group, $cb->(\%ports, $add, $change, $del) # new
"grp_reg" is a no-brainer (just replace by "db_reg"), but "grp_get"
is no longer instant, because the local node might not have a copy
of the group. You can either modify your code to allow for a
callback, or use "db_mon" to keep an updated copy of the group:
my $local_group_copy;
db_mon $group => sub { $local_group_copy = $_[0] };
# now "keys %$local_group_copy" always returns the most up-to-date
# list of ports in the group.
"grp_mon" can be replaced by "db_mon" with minor changes - "db_mon"
passes a hash as first argument, and an extra $chg argument that can
be ignored:
db_mon $group => sub {
my ($ports, $add, $chg, $del) = @_;
$ports = [keys %$ports];
# now $ports, $add and $del are the same as
# were originally passed by grp_mon.
...
};
Nodes not longer connect to all other nodes.
In AEMP 1.x, every node automatically loads the AnyEvent::MP::Global
module, which in turn would create connections to all other nodes in
the network (helped by the seed nodes).
In version 2.x, global nodes still connect to all other global
nodes, but other nodes don't - now every node either is a global
node itself, or attaches itself to another global node.
If a node isn't a global node itself, then it attaches itself to one
of its seed nodes. If that seed node isn't a global node yet, it
will automatically be upgraded to a global node.
So in many cases, nothing needs to be changed - one just has to make
sure that all seed nodes are meshed together with the other seed
nodes (as with AEMP 1.x), and other nodes specify them as seed
nodes. This is most easily achieved by specifying the same set of
seed nodes for all nodes in the network.
Not opening a connection to every other node is usually an
advantage, except when you need the lower latency of an already
established connection. To ensure a node establishes a connection to
another node, you can monitor the node port ("mon $node, ..."),
which will attempt to create the connection (and notify you when the
connection fails).
Listener-less nodes (nodes without binds) are gone.
And are not coming back, at least not in their old form. If no
"binds" are specified for a node, AnyEvent::MP assumes a default of
"*:*".
There are vague plans to implement some form of routing domains,
which might or might not bring back listener-less nodes, but don't
count on it.
The fact that most connections are now optional somewhat mitigates
this, as a node can be effectively unreachable from the outside
without any problems, as long as it isn't a global node and only
reaches out to other nodes (as opposed to being contacted from other
nodes).
$AnyEvent::MP::Kernel::WARN has gone.
AnyEvent has acquired a logging framework (AnyEvent::Log), and AEMP
now uses this, and so should your programs.
Every module now documents what kinds of messages it generates, with
AnyEvent::MP acting as a catch all.
On the positive side, this means that instead of setting
"PERL_ANYEVENT_MP_WARNLEVEL", you can get away by setting
"AE_VERBOSE" - much less to type.
LOGGING
AnyEvent::MP does not normally log anything by itself, but since it is
the root of the context hierarchy for AnyEvent::MP modules, it will
receive all log messages by submodules.
SEE ALSO
AnyEvent::MP::Intro - a gentle introduction.
AnyEvent::MP::Kernel - more, lower-level, stuff.
AnyEvent::MP::Global - network maintenance and port groups, to find your
applications.
AnyEvent::MP::DataConn - establish data connections between nodes.
AnyEvent::MP::LogCatcher - simple service to display log messages from
all nodes.
AnyEvent.
AUTHOR
Marc Lehmann <
[email protected]>
http://home.schmorp.de/