NAME
   AnyEvent::MP - erlang-style multi-processing/message-passing framework

SYNOPSIS
      use AnyEvent::MP;

      $NODE      # contains this node's node ID
      NODE       # returns this node's node ID

      $SELF      # receiving/own port id in rcv callbacks

      # initialise the node so it can send/receive messages
      configure;

      # ports are message destinations

      # sending messages
      snd $port, type => data...;
      snd $port, @msg;
      snd @msg_with_first_element_being_a_port;

      # creating/using ports, the simple way
      my $simple_port = port { my @msg = @_ };

      # creating/using ports, tagged message matching
      my $port = port;
      rcv $port, ping => sub { snd $_[0], "pong" };
      rcv $port, pong => sub { warn "pong received\n" };

      # create a port on another node
      my $port = spawn $node, $initfunc, @initdata;

      # destroy a port again
      kil $port;  # "normal" kill
      kil $port, my_error => "everything is broken"; # error kill

      # monitoring
      mon $port, $cb->(@msg)      # callback is invoked on death
      mon $port, $localport       # kill localport on abnormal death
      mon $port, $localport, @msg # send message on death

      # temporarily execute code in port context
      peval $port, sub { die "kill the port!" };

      # execute callbacks in $SELF port context
      my $timer = AE::timer 1, 0, psub {
         die "kill the port, delayed";
      };

      # distributed database - modification
      db_set $family => $subkey [=> $value]  # add a subkey
      db_del $family => $subkey...           # delete one or more subkeys
      db_reg $family => $port [=> $value]    # register a port

      # distributed database - queries
      db_family $family => $cb->(\%familyhash)
      db_keys   $family => $cb->(\@keys)
      db_values $family => $cb->(\@values)

      # distributed database - monitoring a family
      db_mon $family => $cb->(\%familyhash, \@added, \@changed, \@deleted)

DESCRIPTION
   This module (-family) implements a simple message passing framework.

   Despite its simplicity, you can securely message other processes running
   on the same or other hosts, and you can supervise entities remotely.

   For an introduction to this module family, see the AnyEvent::MP::Intro
   manual page and the examples under eg/.

CONCEPTS
   port
       Not to be confused with a TCP port, a "port" is something you can
       send messages to (with the "snd" function).

       Ports allow you to register "rcv" handlers that can match all or
       just some messages. Messages send to ports will not be queued,
       regardless of anything was listening for them or not.

       Ports are represented by (printable) strings called "port IDs".

   port ID - "nodeid#portname"
       A port ID is the concatenation of a node ID, a hash-mark ("#") as
       separator, and a port name (a printable string of unspecified format
       created by AnyEvent::MP).

   node
       A node is a single process containing at least one port - the node
       port, which enables nodes to manage each other remotely, and to
       create new ports.

       Nodes are either public (have one or more listening ports) or
       private (no listening ports). Private nodes cannot talk to other
       private nodes currently, but all nodes can talk to public nodes.

       Nodes is represented by (printable) strings called "node IDs".

   node ID - "[A-Za-z0-9_\-.:]*"
       A node ID is a string that uniquely identifies the node within a
       network. Depending on the configuration used, node IDs can look like
       a hostname, a hostname and a port, or a random string. AnyEvent::MP
       itself doesn't interpret node IDs in any way except to uniquely
       identify a node.

   binds - "ip:port"
       Nodes can only talk to each other by creating some kind of
       connection to each other. To do this, nodes should listen on one or
       more local transport endpoints - binds.

       Currently, only standard "ip:port" specifications can be used, which
       specify TCP ports to listen on. So a bind is basically just a tcp
       socket in listening mode that accepts connections from other nodes.

   seed nodes
       When a node starts, it knows nothing about the network it is in - it
       needs to connect to at least one other node that is already in the
       network. These other nodes are called "seed nodes".

       Seed nodes themselves are not special - they are seed nodes only
       because some other node *uses* them as such, but any node can be
       used as seed node for other nodes, and eahc node can use a different
       set of seed nodes.

       In addition to discovering the network, seed nodes are also used to
       maintain the network - all nodes using the same seed node are part
       of the same network. If a network is split into multiple subnets
       because e.g. the network link between the parts goes down, then
       using the same seed nodes for all nodes ensures that eventually the
       subnets get merged again.

       Seed nodes are expected to be long-running, and at least one seed
       node should always be available. They should also be relatively
       responsive - a seed node that blocks for long periods will slow down
       everybody else.

       For small networks, it's best if every node uses the same set of
       seed nodes. For large networks, it can be useful to specify
       "regional" seed nodes for most nodes in an area, and use all seed
       nodes as seed nodes for each other. What's important is that all
       seed nodes connections form a complete graph, so that the network
       cannot split into separate subnets forever.

       Seed nodes are represented by seed IDs.

   seed IDs - "host:port"
       Seed IDs are transport endpoint(s) (usually a hostname/IP address
       and a TCP port) of nodes that should be used as seed nodes.

   global nodes
       An AEMP network needs a discovery service - nodes need to know how
       to connect to other nodes they only know by name. In addition, AEMP
       offers a distributed "group database", which maps group names to a
       list of strings - for example, to register worker ports.

       A network needs at least one global node to work, and allows every
       node to be a global node.

       Any node that loads the AnyEvent::MP::Global module becomes a global
       node and tries to keep connections to all other nodes. So while it
       can make sense to make every node "global" in small networks, it
       usually makes sense to only make seed nodes into global nodes in
       large networks (nodes keep connections to seed nodes and global
       nodes, so making them the same reduces overhead).

VARIABLES/FUNCTIONS
   $thisnode = NODE / $NODE
       The "NODE" function returns, and the $NODE variable contains, the
       node ID of the node running in the current process. This value is
       initialised by a call to "configure".

   $nodeid = node_of $port
       Extracts and returns the node ID from a port ID or a node ID.

   $is_local = port_is_local $port
       Returns true iff the port is a local port.

   configure $profile, key => value...
   configure key => value...
       Before a node can talk to other nodes on the network (i.e. enter
       "distributed mode") it has to configure itself - the minimum a node
       needs to know is its own name, and optionally it should know the
       addresses of some other nodes in the network to discover other
       nodes.

       This function configures a node - it must be called exactly once (or
       never) before calling other AnyEvent::MP functions.

       The key/value pairs are basically the same ones as documented for
       the aemp command line utility (sans the set/del prefix), with these
       additions:

       norc => $boolean (default false)
           If true, then the rc file (e.g. ~/.perl-anyevent-mp) will *not*
           be consulted - all configuration options must be specified in
           the "configure" call.

       force => $boolean (default false)
           IF true, then the values specified in the "configure" will take
           precedence over any values configured via the rc file. The
           default is for the rc file to override any options specified in
           the program.

       step 1, gathering configuration from profiles
           The function first looks up a profile in the aemp configuration
           (see the aemp commandline utility). The profile name can be
           specified via the named "profile" parameter or can simply be the
           first parameter). If it is missing, then the nodename (uname -n)
           will be used as profile name.

           The profile data is then gathered as follows:

           First, all remaining key => value pairs (all of which are
           conveniently undocumented at the moment) will be interpreted as
           configuration data. Then they will be overwritten by any values
           specified in the global default configuration (see the aemp
           utility), then the chain of profiles chosen by the profile name
           (and any "parent" attributes).

           That means that the values specified in the profile have highest
           priority and the values specified directly via "configure" have
           lowest priority, and can only be used to specify defaults.

           If the profile specifies a node ID, then this will become the
           node ID of this process. If not, then the profile name will be
           used as node ID, with a unique randoms tring ("/%u") appended.

           The node ID can contain some "%" sequences that are expanded: %n
           is expanded to the local nodename, %u is replaced by a random
           strign to make the node unique. For example, the aemp
           commandline utility uses "aemp/%n/%u" as nodename, which might
           expand to "aemp/cerebro/ZQDGSIkRhEZQDGSIkRhE".

       step 2, bind listener sockets
           The next step is to look up the binds in the profile, followed
           by binding aemp protocol listeners on all binds specified (it is
           possible and valid to have no binds, meaning that the node
           cannot be contacted from the outside. This means the node cannot
           talk to other nodes that also have no binds, but it can still
           talk to all "normal" nodes).

           If the profile does not specify a binds list, then a default of
           "*" is used, meaning the node will bind on a
           dynamically-assigned port on every local IP address it finds.

       step 3, connect to seed nodes
           As the last step, the seed ID list from the profile is passed to
           the AnyEvent::MP::Global module, which will then use it to keep
           connectivity with at least one node at any point in time.

       Example: become a distributed node using the local node name as
       profile. This should be the most common form of invocation for
       "daemon"-type nodes.

          configure

       Example: become a semi-anonymous node. This form is often used for
       commandline clients.

          configure nodeid => "myscript/%n/%u";

       Example: configure a node using a profile called seed, which is
       suitable for a seed node as it binds on all local addresses on a
       fixed port (4040, customary for aemp).

          # use the aemp commandline utility
          # aemp profile seed binds '*:4040'

          # then use it
          configure profile => "seed";

          # or simply use aemp from the shell again:
          # aemp run profile seed

          # or provide a nicer-to-remember nodeid
          # aemp run profile seed nodeid "$(hostname)"

   $SELF
       Contains the current port id while executing "rcv" callbacks or
       "psub" blocks.

   *SELF, SELF, %SELF, @SELF...
       Due to some quirks in how perl exports variables, it is impossible
       to just export $SELF, all the symbols named "SELF" are exported by
       this module, but only $SELF is currently used.

   snd $port, type => @data
   snd $port, @msg
       Send the given message to the given port, which can identify either
       a local or a remote port, and must be a port ID.

       While the message can be almost anything, it is highly recommended
       to use a string as first element (a port ID, or some word that
       indicates a request type etc.) and to consist if only simple perl
       values (scalars, arrays, hashes) - if you think you need to pass an
       object, think again.

       The message data logically becomes read-only after a call to this
       function: modifying any argument (or values referenced by them) is
       forbidden, as there can be considerable time between the call to
       "snd" and the time the message is actually being serialised - in
       fact, it might never be copied as within the same process it is
       simply handed to the receiving port.

       The type of data you can transfer depends on the transport protocol:
       when JSON is used, then only strings, numbers and arrays and hashes
       consisting of those are allowed (no objects). When Storable is used,
       then anything that Storable can serialise and deserialise is
       allowed, and for the local node, anything can be passed. Best rely
       only on the common denominator of these.

   $local_port = port
       Create a new local port object and returns its port ID. Initially it
       has no callbacks set and will throw an error when it receives
       messages.

   $local_port = port { my @msg = @_ }
       Creates a new local port, and returns its ID. Semantically the same
       as creating a port and calling "rcv $port, $callback" on it.

       The block will be called for every message received on the port,
       with the global variable $SELF set to the port ID. Runtime errors
       will cause the port to be "kil"ed. The message will be passed as-is,
       no extra argument (i.e. no port ID) will be passed to the callback.

       If you want to stop/destroy the port, simply "kil" it:

          my $port = port {
             my @msg = @_;
             ...
             kil $SELF;
          };

   rcv $local_port, $callback->(@msg)
       Replaces the default callback on the specified port. There is no way
       to remove the default callback: use "sub { }" to disable it, or
       better "kil" the port when it is no longer needed.

       The global $SELF (exported by this module) contains $port while
       executing the callback. Runtime errors during callback execution
       will result in the port being "kil"ed.

       The default callback receives all messages not matched by a more
       specific "tag" match.

   rcv $local_port, tag => $callback->(@msg_without_tag), ...
       Register (or replace) callbacks to be called on messages starting
       with the given tag on the given port (and return the port), or
       unregister it (when $callback is $undef or missing). There can only
       be one callback registered for each tag.

       The original message will be passed to the callback, after the first
       element (the tag) has been removed. The callback will use the same
       environment as the default callback (see above).

       Example: create a port and bind receivers on it in one go.

         my $port = rcv port,
            msg1 => sub { ... },
            msg2 => sub { ... },
         ;

       Example: create a port, bind receivers and send it in a message
       elsewhere in one go:

          snd $otherport, reply =>
             rcv port,
                msg1 => sub { ... },
                ...
          ;

       Example: temporarily register a rcv callback for a tag matching some
       port (e.g. for an rpc reply) and unregister it after a message was
       received.

          rcv $port, $otherport => sub {
             my @reply = @_;

             rcv $SELF, $otherport;
          };

   peval $port, $coderef[, @args]
       Evaluates the given $codref within the context of $port, that is,
       when the code throws an exception the $port will be killed.

       Any remaining args will be passed to the callback. Any return values
       will be returned to the caller.

       This is useful when you temporarily want to execute code in the
       context of a port.

       Example: create a port and run some initialisation code in it's
       context.

          my $port = port { ... };

          peval $port, sub {
             init
                or die "unable to init";
          };

   $closure = psub { BLOCK }
       Remembers $SELF and creates a closure out of the BLOCK. When the
       closure is executed, sets up the environment in the same way as in
       "rcv" callbacks, i.e. runtime errors will cause the port to get
       "kil"ed.

       The effect is basically as if it returned "sub { peval $SELF, sub {
       BLOCK }, @_ }".

       This is useful when you register callbacks from "rcv" callbacks:

          rcv delayed_reply => sub {
             my ($delay, @reply) = @_;
             my $timer = AE::timer $delay, 0, psub {
                snd @reply, $SELF;
             };
          };

   $guard = mon $port, $rcvport # kill $rcvport when $port dies
   $guard = mon $port # kill $SELF when $port dies
   $guard = mon $port, $cb->(@reason) # call $cb when $port dies
   $guard = mon $port, $rcvport, @msg # send a message when $port dies
       Monitor the given port and do something when the port is killed or
       messages to it were lost, and optionally return a guard that can be
       used to stop monitoring again.

       The first two forms distinguish between "normal" and "abnormal"
       kil's:

       In the first form (another port given), if the $port is "kil"'ed
       with a non-empty reason, the other port ($rcvport) will be kil'ed
       with the same reason. That is, on "normal" kil's nothing happens,
       while under all other conditions, the other port is killed with the
       same reason.

       The second form (kill self) is the same as the first form, except
       that $rvport defaults to $SELF.

       The remaining forms don't distinguish between "normal" and
       "abnormal" kil's - it's up to the callback or receiver to check
       whether the @reason is empty and act accordingly.

       In the third form (callback), the callback is simply called with any
       number of @reason elements (empty @reason means that the port was
       deleted "normally"). Note also that *the callback must never die*,
       so use "eval" if unsure.

       In the last form (message), a message of the form "$rcvport, @msg,
       @reason" will be "snd".

       Monitoring-actions are one-shot: once messages are lost (and a
       monitoring alert was raised), they are removed and will not trigger
       again, even if it turns out that the port is still alive.

       As a rule of thumb, monitoring requests should always monitor a
       remote port locally (using a local $rcvport or a callback). The
       reason is that kill messages might get lost, just like any other
       message. Another less obvious reason is that even monitoring
       requests can get lost (for example, when the connection to the other
       node goes down permanently). When monitoring a port locally these
       problems do not exist.

       "mon" effectively guarantees that, in the absence of hardware
       failures, after starting the monitor, either all messages sent to
       the port will arrive, or the monitoring action will be invoked after
       possible message loss has been detected. No messages will be lost
       "in between" (after the first lost message no further messages will
       be received by the port). After the monitoring action was invoked,
       further messages might get delivered again.

       Inter-host-connection timeouts and monitoring depend on the
       transport used. The only transport currently implemented is TCP, and
       AnyEvent::MP relies on TCP to detect node-downs (this can take 10-15
       minutes on a non-idle connection, and usually around two hours for
       idle connections).

       This means that monitoring is good for program errors and cleaning
       up stuff eventually, but they are no replacement for a timeout when
       you need to ensure some maximum latency.

       Example: call a given callback when $port is killed.

          mon $port, sub { warn "port died because of <@_>\n" };

       Example: kill ourselves when $port is killed abnormally.

          mon $port;

       Example: send us a restart message when another $port is killed.

          mon $port, $self => "restart";

   $guard = mon_guard $port, $ref, $ref...
       Monitors the given $port and keeps the passed references. When the
       port is killed, the references will be freed.

       Optionally returns a guard that will stop the monitoring.

       This function is useful when you create e.g. timers or other
       watchers and want to free them when the port gets killed (note the
       use of "psub"):

         $port->rcv (start => sub {
            my $timer; $timer = mon_guard $port, AE::timer 1, 1, psub {
               undef $timer if 0.9 < rand;
            });
         });

   kil $port[, @reason]
       Kill the specified port with the given @reason.

       If no @reason is specified, then the port is killed "normally" -
       monitor callback will be invoked, but the kil will not cause linked
       ports ("mon $mport, $lport" form) to get killed.

       If a @reason is specified, then linked ports ("mon $mport, $lport"
       form) get killed with the same reason.

       Runtime errors while evaluating "rcv" callbacks or inside "psub"
       blocks will be reported as reason "die => $@".

       Transport/communication errors are reported as "transport_error =>
       $message".

       Common idioms:

          # silently remove yourself, do not kill linked ports
          kil $SELF;

          # report a failure in some detail
          kil $SELF, failure_mode_1 => "it failed with too high temperature";

          # do not waste much time with killing, just die when something goes wrong
          open my $fh, "<file"
             or die "file: $!";

   $port = spawn $node, $initfunc[, @initdata]
       Creates a port on the node $node (which can also be a port ID, in
       which case it's the node where that port resides).

       The port ID of the newly created port is returned immediately, and
       it is possible to immediately start sending messages or to monitor
       the port.

       After the port has been created, the init function is called on the
       remote node, in the same context as a "rcv" callback. This function
       must be a fully-qualified function name (e.g.
       "MyApp::Chat::Server::init"). To specify a function in the main
       program, use "::name".

       If the function doesn't exist, then the node tries to "require" the
       package, then the package above the package and so on (e.g.
       "MyApp::Chat::Server", "MyApp::Chat", "MyApp") until the function
       exists or it runs out of package names.

       The init function is then called with the newly-created port as
       context object ($SELF) and the @initdata values as arguments. It
       *must* call one of the "rcv" functions to set callbacks on $SELF,
       otherwise the port might not get created.

       A common idiom is to pass a local port, immediately monitor the
       spawned port, and in the remote init function, immediately monitor
       the passed local port. This two-way monitoring ensures that both
       ports get cleaned up when there is a problem.

       "spawn" guarantees that the $initfunc has no visible effects on the
       caller before "spawn" returns (by delaying invocation when spawn is
       called for the local node).

       Example: spawn a chat server port on $othernode.

          # this node, executed from within a port context:
          my $server = spawn $othernode, "MyApp::Chat::Server::connect", $SELF;
          mon $server;

          # init function on C<$othernode>
          sub connect {
             my ($srcport) = @_;

             mon $srcport;

             rcv $SELF, sub {
                ...
             };
          }

   after $timeout, @msg
   after $timeout, $callback
       Either sends the given message, or call the given callback, after
       the specified number of seconds.

       This is simply a utility function that comes in handy at times - the
       AnyEvent::MP author is not convinced of the wisdom of having it,
       though, so it may go away in the future.

   cal $port, @msg, $callback[, $timeout]
       A simple form of RPC - sends a message to the given $port with the
       given contents (@msg), but adds a reply port to the message.

       The reply port is created temporarily just for the purpose of
       receiving the reply, and will be "kil"ed when no longer needed.

       A reply message sent to the port is passed to the $callback as-is.

       If an optional time-out (in seconds) is given and it is not "undef",
       then the callback will be called without any arguments after the
       time-out elapsed and the port is "kil"ed.

       If no time-out is given (or it is "undef"), then the local port will
       monitor the remote port instead, so it eventually gets cleaned-up.

       Currently this function returns the temporary port, but this
       "feature" might go in future versions unless you can make a
       convincing case that this is indeed useful for something.

DISTRIBUTED DATABASE
   AnyEvent::MP comes with a simple distributed database. The database will
   be mirrored asynchronously on all global nodes. Other nodes bind to one
   of the global nodes for their needs. Every node has a "local database"
   which contains all the values that are set locally. All local databases
   are merged together to form the global database, which can be queried.

   The database structure is that of a two-level hash - the database hash
   contains hashes which contain values, similarly to a perl hash of
   hashes, i.e.:

     $DATABASE{$family}{$subkey} = $value

   The top level hash key is called "family", and the second-level hash key
   is called "subkey" or simply "key".

   The family must be alphanumeric, i.e. start with a letter and consist of
   letters, digits, underscores and colons ("[A-Za-z][A-Za-z0-9_:]*",
   pretty much like Perl module names.

   As the family namespace is global, it is recommended to prefix family
   names with the name of the application or module using it.

   The subkeys must be non-empty strings, with no further restrictions.

   The values should preferably be strings, but other perl scalars should
   work as well (such as "undef", arrays and hashes).

   Every database entry is owned by one node - adding the same
   family/subkey combination on multiple nodes will not cause discomfort
   for AnyEvent::MP, but the result might be nondeterministic, i.e. the key
   might have different values on different nodes.

   Different subkeys in the same family can be owned by different nodes
   without problems, and in fact, this is the common method to create
   worker pools. For example, a worker port for image scaling might do
   this:

      db_set my_image_scalers => $port;

   And clients looking for an image scaler will want to get the
   "my_image_scalers" keys from time to time:

      db_keys my_image_scalers => sub {
         @ports = @{ $_[0] };
      };

   Or better yet, they want to monitor the database family, so they always
   have a reasonable up-to-date copy:

      db_mon my_image_scalers => sub {
         @ports = keys %{ $_[0] };
      };

   In general, you can set or delete single subkeys, but query and monitor
   whole families only.

   If you feel the need to monitor or query a single subkey, try giving it
   it's own family.

   $guard = db_set $family => $subkey [=> $value]
       Sets (or replaces) a key to the database - if $value is omitted,
       "undef" is used instead.

       When called in non-void context, "db_set" returns a guard that
       automatically calls "db_del" when it is destroyed.

   db_del $family => $subkey...
       Deletes one or more subkeys from the database family.

   $guard = db_reg $family => $port => $value
   $guard = db_reg $family => $port
   $guard = db_reg $family
       Registers a port in the given family and optionally returns a guard
       to remove it.

       This function basically does the same as:

          db_set $family => $port => $value

       Except that the port is monitored and automatically removed from the
       database family when it is kil'ed.

       If $value is missing, "undef" is used. If $port is missing, then
       $SELF is used.

       This function is most useful to register a port in some port group
       (which is just another name for a database family), and have it
       removed when the port is gone. This works best when the port is a
       local port.

   db_family $family => $cb->(\%familyhash)
       Queries the named database $family and call the callback with the
       family represented as a hash. You can keep and freely modify the
       hash.

   db_keys $family => $cb->(\@keys)
       Same as "db_family", except it only queries the family *subkeys* and
       passes them as array reference to the callback.

   db_values $family => $cb->(\@values)
       Same as "db_family", except it only queries the family *values* and
       passes them as array reference to the callback.

   $guard = db_mon $family => $cb->(\%familyhash, \@added, \@changed,
   \@deleted)
       Creates a monitor on the given database family. Each time a key is
       set or is deleted the callback is called with a hash containing the
       database family and three lists of added, changed and deleted
       subkeys, respectively. If no keys have changed then the array
       reference might be "undef" or even missing.

       If not called in void context, a guard object is returned that, when
       destroyed, stops the monitor.

       The family hash reference and the key arrays belong to AnyEvent::MP
       and must not be modified or stored by the callback. When in doubt,
       make a copy.

       As soon as possible after the monitoring starts, the callback will
       be called with the intiial contents of the family, even if it is
       empty, i.e. there will always be a timely call to the callback with
       the current contents.

       It is possible that the callback is called with a change event even
       though the subkey is already present and the value has not changed.

       The monitoring stops when the guard object is destroyed.

       Example: on every change to the family "mygroup", print out all
       keys.

          my $guard = db_mon mygroup => sub {
             my ($family, $a, $c, $d) = @_;
             print "mygroup members: ", (join " ", keys %$family), "\n";
          };

       Exmaple: wait until the family "My::Module::workers" is non-empty.

          my $guard; $guard = db_mon My::Module::workers => sub {
             my ($family, $a, $c, $d) = @_;
             return unless %$family;
             undef $guard;
             print "My::Module::workers now nonempty\n";
          };

       Example: print all changes to the family
       "AnyEvent::Fantasy::Module".

          my $guard = db_mon AnyEvent::Fantasy::Module => sub {
             my ($family, $a, $c, $d) = @_;

             print "+$_=$family->{$_}\n" for @$a;
             print "*$_=$family->{$_}\n" for @$c;
             print "-$_=$family->{$_}\n" for @$d;
          };

AnyEvent::MP vs. Distributed Erlang
   AnyEvent::MP got lots of its ideas from distributed Erlang (Erlang node
   == aemp node, Erlang process == aemp port), so many of the documents and
   programming techniques employed by Erlang apply to AnyEvent::MP. Here is
   a sample:

      http://www.erlang.se/doc/programming_rules.shtml
      http://erlang.org/doc/getting_started/part_frame.html # chapters 3 and 4
      http://erlang.org/download/erlang-book-part1.pdf      # chapters 5 and 6
      http://erlang.org/download/armstrong_thesis_2003.pdf  # chapters 4 and 5

   Despite the similarities, there are also some important differences:

   *   Node IDs are arbitrary strings in AEMP.

       Erlang relies on special naming and DNS to work everywhere in the
       same way. AEMP relies on each node somehow knowing its own
       address(es) (e.g. by configuration or DNS), and possibly the
       addresses of some seed nodes, but will otherwise discover other
       nodes (and their IDs) itself.

   *   Erlang has a "remote ports are like local ports" philosophy, AEMP
       uses "local ports are like remote ports".

       The failure modes for local ports are quite different (runtime
       errors only) then for remote ports - when a local port dies, you
       *know* it dies, when a connection to another node dies, you know
       nothing about the other port.

       Erlang pretends remote ports are as reliable as local ports, even
       when they are not.

       AEMP encourages a "treat remote ports differently" philosophy, with
       local ports being the special case/exception, where transport errors
       cannot occur.

   *   Erlang uses processes and a mailbox, AEMP does not queue.

       Erlang uses processes that selectively receive messages out of
       order, and therefore needs a queue. AEMP is event based, queuing
       messages would serve no useful purpose. For the same reason the
       pattern-matching abilities of AnyEvent::MP are more limited, as
       there is little need to be able to filter messages without dequeuing
       them.

       This is not a philosophical difference, but simply stems from
       AnyEvent::MP being event-based, while Erlang is process-based.

       You can have a look at Coro::MP for a more Erlang-like process model
       on top of AEMP and Coro threads.

   *   Erlang sends are synchronous, AEMP sends are asynchronous.

       Sending messages in Erlang is synchronous and blocks the process
       until a connection has been established and the message sent (and so
       does not need a queue that can overflow). AEMP sends return
       immediately, connection establishment is handled in the background.

   *   Erlang suffers from silent message loss, AEMP does not.

       Erlang implements few guarantees on messages delivery - messages can
       get lost without any of the processes realising it (i.e. you send
       messages a, b, and c, and the other side only receives messages a
       and c).

       AEMP guarantees (modulo hardware errors) correct ordering, and the
       guarantee that after one message is lost, all following ones sent to
       the same port are lost as well, until monitoring raises an error, so
       there are no silent "holes" in the message sequence.

       If you want your software to be very reliable, you have to cope with
       corrupted and even out-of-order messages in both Erlang and AEMP.
       AEMP simply tries to work better in common error cases, such as when
       a network link goes down.

   *   Erlang can send messages to the wrong port, AEMP does not.

       In Erlang it is quite likely that a node that restarts reuses an
       Erlang process ID known to other nodes for a completely different
       process, causing messages destined for that process to end up in an
       unrelated process.

       AEMP does not reuse port IDs, so old messages or old port IDs
       floating around in the network will not be sent to an unrelated
       port.

   *   Erlang uses unprotected connections, AEMP uses secure authentication
       and can use TLS.

       AEMP can use a proven protocol - TLS - to protect connections and
       securely authenticate nodes.

   *   The AEMP protocol is optimised for both text-based and binary
       communications.

       The AEMP protocol, unlike the Erlang protocol, supports both
       programming language independent text-only protocols (good for
       debugging), and binary, language-specific serialisers (e.g.
       Storable). By default, unless TLS is used, the protocol is actually
       completely text-based.

       It has also been carefully designed to be implementable in other
       languages with a minimum of work while gracefully degrading
       functionality to make the protocol simple.

   *   AEMP has more flexible monitoring options than Erlang.

       In Erlang, you can chose to receive *all* exit signals as messages
       or *none*, there is no in-between, so monitoring single Erlang
       processes is difficult to implement.

       Monitoring in AEMP is more flexible than in Erlang, as one can
       choose between automatic kill, exit message or callback on a
       per-port basis.

   *   Erlang tries to hide remote/local connections, AEMP does not.

       Monitoring in Erlang is not an indicator of process death/crashes,
       in the same way as linking is (except linking is unreliable in
       Erlang).

       In AEMP, you don't "look up" registered port names or send to named
       ports that might or might not be persistent. Instead, you normally
       spawn a port on the remote node. The init function monitors you, and
       you monitor the remote port. Since both monitors are local to the
       node, they are much more reliable (no need for "spawn_link").

       This also saves round-trips and avoids sending messages to the wrong
       port (hard to do in Erlang).

RATIONALE
   Why strings for port and node IDs, why not objects?
       We considered "objects", but found that the actual number of methods
       that can be called are quite low. Since port and node IDs travel
       over the network frequently, the serialising/deserialising would add
       lots of overhead, as well as having to keep a proxy object
       everywhere.

       Strings can easily be printed, easily serialised etc. and need no
       special procedures to be "valid".

       And as a result, a port with just a default receiver consists of a
       single code reference stored in a global hash - it can't become much
       cheaper.

   Why favour JSON, why not a real serialising format such as Storable?
       In fact, any AnyEvent::MP node will happily accept Storable as
       framing format, but currently there is no way to make a node use
       Storable by default (although all nodes will accept it).

       The default framing protocol is JSON because a) JSON::XS is many
       times faster for small messages and b) most importantly, after years
       of experience we found that object serialisation is causing more
       problems than it solves: Just like function calls, objects simply do
       not travel easily over the network, mostly because they will always
       be a copy, so you always have to re-think your design.

       Keeping your messages simple, concentrating on data structures
       rather than objects, will keep your messages clean, tidy and
       efficient.

PORTING FROM AnyEvent::MP VERSION 1.X
   AEMP version 2 has a few major incompatible changes compared to version
   1:

   AnyEvent::MP::Global no longer has group management functions.
       At least not officially - the grp_* functions are still exported and
       might work, but they will be removed in some later release.

       AnyEvent::MP now comes with a distributed database that is more
       powerful. Its database families map closely to port groups, but the
       API has changed (the functions are also now exported by
       AnyEvent::MP). Here is a rough porting guide:

         grp_reg $group, $port                      # old
         db_reg $group, $port                       # new

         $list = grp_get $group                     # old
         db_keys $group, sub { my $list = shift }   # new

         grp_mon $group, $cb->(\@ports, $add, $del) # old
         db_mon $group, $cb->(\%ports, $add, $change, $del) # new

       "grp_reg" is a no-brainer (just replace by "db_reg"), but "grp_get"
       is no longer instant, because the local node might not have a copy
       of the group. You can either modify your code to allow for a
       callback, or use "db_mon" to keep an updated copy of the group:

         my $local_group_copy;
         db_mon $group => sub { $local_group_copy = $_[0] };

         # now "keys %$local_group_copy" always returns the most up-to-date
         # list of ports in the group.

       "grp_mon" can be replaced by "db_mon" with minor changes - "db_mon"
       passes a hash as first argument, and an extra $chg argument that can
       be ignored:

         db_mon $group => sub {
            my ($ports, $add, $chg, $del) = @_;
            $ports = [keys %$ports];

            # now $ports, $add and $del are the same as
            # were originally passed by grp_mon.
            ...
         };

   Nodes not longer connect to all other nodes.
       In AEMP 1.x, every node automatically loads the AnyEvent::MP::Global
       module, which in turn would create connections to all other nodes in
       the network (helped by the seed nodes).

       In version 2.x, global nodes still connect to all other global
       nodes, but other nodes don't - now every node either is a global
       node itself, or attaches itself to another global node.

       If a node isn't a global node itself, then it attaches itself to one
       of its seed nodes. If that seed node isn't a global node yet, it
       will automatically be upgraded to a global node.

       So in many cases, nothing needs to be changed - one just has to make
       sure that all seed nodes are meshed together with the other seed
       nodes (as with AEMP 1.x), and other nodes specify them as seed
       nodes. This is most easily achieved by specifying the same set of
       seed nodes for all nodes in the network.

       Not opening a connection to every other node is usually an
       advantage, except when you need the lower latency of an already
       established connection. To ensure a node establishes a connection to
       another node, you can monitor the node port ("mon $node, ..."),
       which will attempt to create the connection (and notify you when the
       connection fails).

   Listener-less nodes (nodes without binds) are gone.
       And are not coming back, at least not in their old form. If no
       "binds" are specified for a node, AnyEvent::MP assumes a default of
       "*:*".

       There are vague plans to implement some form of routing domains,
       which might or might not bring back listener-less nodes, but don't
       count on it.

       The fact that most connections are now optional somewhat mitigates
       this, as a node can be effectively unreachable from the outside
       without any problems, as long as it isn't a global node and only
       reaches out to other nodes (as opposed to being contacted from other
       nodes).

   $AnyEvent::MP::Kernel::WARN has gone.
       AnyEvent has acquired a logging framework (AnyEvent::Log), and AEMP
       now uses this, and so should your programs.

       Every module now documents what kinds of messages it generates, with
       AnyEvent::MP acting as a catch all.

       On the positive side, this means that instead of setting
       "PERL_ANYEVENT_MP_WARNLEVEL", you can get away by setting
       "AE_VERBOSE" - much less to type.

LOGGING
   AnyEvent::MP does not normally log anything by itself, but since it is
   the root of the context hierarchy for AnyEvent::MP modules, it will
   receive all log messages by submodules.

SEE ALSO
   AnyEvent::MP::Intro - a gentle introduction.

   AnyEvent::MP::Kernel - more, lower-level, stuff.

   AnyEvent::MP::Global - network maintenance and port groups, to find your
   applications.

   AnyEvent::MP::DataConn - establish data connections between nodes.

   AnyEvent::MP::LogCatcher - simple service to display log messages from
   all nodes.

   AnyEvent.

AUTHOR
    Marc Lehmann <[email protected]>
    http://home.schmorp.de/