NAME
   AnyEvent::MP - erlang-style multi-processing/message-passing framework

SYNOPSIS
      use AnyEvent::MP;

      $NODE      # contains this node's node ID
      NODE       # returns this node's node ID

      $SELF      # receiving/own port id in rcv callbacks

      # initialise the node so it can send/receive messages
      configure;

      # ports are message destinations

      # sending messages
      snd $port, type => data...;
      snd $port, @msg;
      snd @msg_with_first_element_being_a_port;

      # creating/using ports, the simple way
      my $simple_port = port { my @msg = @_ };

      # creating/using ports, tagged message matching
      my $port = port;
      rcv $port, ping => sub { snd $_[0], "pong" };
      rcv $port, pong => sub { warn "pong received\n" };

      # create a port on another node
      my $port = spawn $node, $initfunc, @initdata;

      # destroy a port again
      kil $port;  # "normal" kill
      kil $port, my_error => "everything is broken"; # error kill

      # monitoring
      mon $localport, $cb->(@msg)      # callback is invoked on death
      mon $localport, $otherport       # kill otherport on abnormal death
      mon $localport, $otherport, @msg # send message on death

      # temporarily execute code in port context
      peval $port, sub { die "kill the port!" };

      # execute callbacks in $SELF port context
      my $timer = AE::timer 1, 0, psub {
         die "kill the port, delayed";
      };

CURRENT STATUS
      bin/aemp                - stable.
      AnyEvent::MP            - stable API, should work.
      AnyEvent::MP::Intro     - explains most concepts.
      AnyEvent::MP::Kernel    - mostly stable API.
      AnyEvent::MP::Global    - stable API.

DESCRIPTION
   This module (-family) implements a simple message passing framework.

   Despite its simplicity, you can securely message other processes running
   on the same or other hosts, and you can supervise entities remotely.

   For an introduction to this module family, see the AnyEvent::MP::Intro
   manual page and the examples under eg/.

CONCEPTS
   port
       Not to be confused with a TCP port, a "port" is something you can
       send messages to (with the "snd" function).

       Ports allow you to register "rcv" handlers that can match all or
       just some messages. Messages send to ports will not be queued,
       regardless of anything was listening for them or not.

   port ID - "nodeid#portname"
       A port ID is the concatenation of a node ID, a hash-mark ("#") as
       separator, and a port name (a printable string of unspecified
       format).

   node
       A node is a single process containing at least one port - the node
       port, which enables nodes to manage each other remotely, and to
       create new ports.

       Nodes are either public (have one or more listening ports) or
       private (no listening ports). Private nodes cannot talk to other
       private nodes currently.

   node ID - "[A-Za-z0-9_\-.:]*"
       A node ID is a string that uniquely identifies the node within a
       network. Depending on the configuration used, node IDs can look like
       a hostname, a hostname and a port, or a random string. AnyEvent::MP
       itself doesn't interpret node IDs in any way.

   binds - "ip:port"
       Nodes can only talk to each other by creating some kind of
       connection to each other. To do this, nodes should listen on one or
       more local transport endpoints - binds. Currently, only standard
       "ip:port" specifications can be used, which specify TCP ports to
       listen on.

   seed nodes
       When a node starts, it knows nothing about the network. To teach the
       node about the network it first has to contact some other node
       within the network. This node is called a seed.

       Apart from the fact that other nodes know them as seed nodes and
       they have to have fixed listening addresses, seed nodes are
       perfectly normal nodes - any node can function as a seed node for
       others.

       In addition to discovering the network, seed nodes are also used to
       maintain the network and to connect nodes that otherwise would have
       trouble connecting. They form the backbone of an AnyEvent::MP
       network.

       Seed nodes are expected to be long-running, and at least one seed
       node should always be available. They should also be relatively
       responsive - a seed node that blocks for long periods will slow down
       everybody else.

   seeds - "host:port"
       Seeds are transport endpoint(s) (usually a hostname/IP address and a
       TCP port) of nodes that should be used as seed nodes.

       The nodes listening on those endpoints are expected to be
       long-running, and at least one of those should always be available.
       When nodes run out of connections (e.g. due to a network error),
       they try to re-establish connections to some seednodes again to join
       the network.

VARIABLES/FUNCTIONS
   $thisnode = NODE / $NODE
       The "NODE" function returns, and the $NODE variable contains, the
       node ID of the node running in the current process. This value is
       initialised by a call to "configure".

   $nodeid = node_of $port
       Extracts and returns the node ID from a port ID or a node ID.

   configure $profile, key => value...
   configure key => value...
       Before a node can talk to other nodes on the network (i.e. enter
       "distributed mode") it has to configure itself - the minimum a node
       needs to know is its own name, and optionally it should know the
       addresses of some other nodes in the network to discover other
       nodes.

       The key/value pairs are basically the same ones as documented for
       the aemp command line utility (sans the set/del prefix).

       This function configures a node - it must be called exactly once (or
       never) before calling other AnyEvent::MP functions.

       step 1, gathering configuration from profiles
           The function first looks up a profile in the aemp configuration
           (see the aemp commandline utility). The profile name can be
           specified via the named "profile" parameter or can simply be the
           first parameter). If it is missing, then the nodename (uname -n)
           will be used as profile name.

           The profile data is then gathered as follows:

           First, all remaining key => value pairs (all of which are
           conveniently undocumented at the moment) will be interpreted as
           configuration data. Then they will be overwritten by any values
           specified in the global default configuration (see the aemp
           utility), then the chain of profiles chosen by the profile name
           (and any "parent" attributes).

           That means that the values specified in the profile have highest
           priority and the values specified directly via "configure" have
           lowest priority, and can only be used to specify defaults.

           If the profile specifies a node ID, then this will become the
           node ID of this process. If not, then the profile name will be
           used as node ID. The special node ID of "anon/" will be replaced
           by a random node ID.

       step 2, bind listener sockets
           The next step is to look up the binds in the profile, followed
           by binding aemp protocol listeners on all binds specified (it is
           possible and valid to have no binds, meaning that the node
           cannot be contacted form the outside. This means the node cannot
           talk to other nodes that also have no binds, but it can still
           talk to all "normal" nodes).

           If the profile does not specify a binds list, then a default of
           "*" is used, meaning the node will bind on a
           dynamically-assigned port on every local IP address it finds.

       step 3, connect to seed nodes
           As the last step, the seeds list from the profile is passed to
           the AnyEvent::MP::Global module, which will then use it to keep
           connectivity with at least one node at any point in time.

       Example: become a distributed node using the local node name as
       profile. This should be the most common form of invocation for
       "daemon"-type nodes.

          configure

       Example: become an anonymous node. This form is often used for
       commandline clients.

          configure nodeid => "anon/";

       Example: configure a node using a profile called seed, which si
       suitable for a seed node as it binds on all local addresses on a
       fixed port (4040, customary for aemp).

          # use the aemp commandline utility
          # aemp profile seed nodeid anon/ binds '*:4040'

          # then use it
          configure profile => "seed";

          # or simply use aemp from the shell again:
          # aemp run profile seed

          # or provide a nicer-to-remember nodeid
          # aemp run profile seed nodeid "$(hostname)"

   $SELF
       Contains the current port id while executing "rcv" callbacks or
       "psub" blocks.

   *SELF, SELF, %SELF, @SELF...
       Due to some quirks in how perl exports variables, it is impossible
       to just export $SELF, all the symbols named "SELF" are exported by
       this module, but only $SELF is currently used.

   snd $port, type => @data
   snd $port, @msg
       Send the given message to the given port, which can identify either
       a local or a remote port, and must be a port ID.

       While the message can be almost anything, it is highly recommended
       to use a string as first element (a port ID, or some word that
       indicates a request type etc.) and to consist if only simple perl
       values (scalars, arrays, hashes) - if you think you need to pass an
       object, think again.

       The message data logically becomes read-only after a call to this
       function: modifying any argument (or values referenced by them) is
       forbidden, as there can be considerable time between the call to
       "snd" and the time the message is actually being serialised - in
       fact, it might never be copied as within the same process it is
       simply handed to the receiving port.

       The type of data you can transfer depends on the transport protocol:
       when JSON is used, then only strings, numbers and arrays and hashes
       consisting of those are allowed (no objects). When Storable is used,
       then anything that Storable can serialise and deserialise is
       allowed, and for the local node, anything can be passed. Best rely
       only on the common denominator of these.

   $local_port = port
       Create a new local port object and returns its port ID. Initially it
       has no callbacks set and will throw an error when it receives
       messages.

   $local_port = port { my @msg = @_ }
       Creates a new local port, and returns its ID. Semantically the same
       as creating a port and calling "rcv $port, $callback" on it.

       The block will be called for every message received on the port,
       with the global variable $SELF set to the port ID. Runtime errors
       will cause the port to be "kil"ed. The message will be passed as-is,
       no extra argument (i.e. no port ID) will be passed to the callback.

       If you want to stop/destroy the port, simply "kil" it:

          my $port = port {
             my @msg = @_;
             ...
             kil $SELF;
          };

   rcv $local_port, $callback->(@msg)
       Replaces the default callback on the specified port. There is no way
       to remove the default callback: use "sub { }" to disable it, or
       better "kil" the port when it is no longer needed.

       The global $SELF (exported by this module) contains $port while
       executing the callback. Runtime errors during callback execution
       will result in the port being "kil"ed.

       The default callback received all messages not matched by a more
       specific "tag" match.

   rcv $local_port, tag => $callback->(@msg_without_tag), ...
       Register (or replace) callbacks to be called on messages starting
       with the given tag on the given port (and return the port), or
       unregister it (when $callback is $undef or missing). There can only
       be one callback registered for each tag.

       The original message will be passed to the callback, after the first
       element (the tag) has been removed. The callback will use the same
       environment as the default callback (see above).

       Example: create a port and bind receivers on it in one go.

         my $port = rcv port,
            msg1 => sub { ... },
            msg2 => sub { ... },
         ;

       Example: create a port, bind receivers and send it in a message
       elsewhere in one go:

          snd $otherport, reply =>
             rcv port,
                msg1 => sub { ... },
                ...
          ;

       Example: temporarily register a rcv callback for a tag matching some
       port (e.g. for an rpc reply) and unregister it after a message was
       received.

          rcv $port, $otherport => sub {
             my @reply = @_;

             rcv $SELF, $otherport;
          };

   peval $port, $coderef[, @args]
       Evaluates the given $codref within the contetx of $port, that is,
       when the code throews an exception the $port will be killed.

       Any remaining args will be passed to the callback. Any return values
       will be returned to the caller.

       This is useful when you temporarily want to execute code in the
       context of a port.

       Example: create a port and run some initialisation code in it's
       context.

          my $port = port { ... };

          peval $port, sub {
             init
                or die "unable to init";
          };

   $closure = psub { BLOCK }
       Remembers $SELF and creates a closure out of the BLOCK. When the
       closure is executed, sets up the environment in the same way as in
       "rcv" callbacks, i.e. runtime errors will cause the port to get
       "kil"ed.

       The effect is basically as if it returned "sub { peval $SELF, sub {
       BLOCK }, @_ }".

       This is useful when you register callbacks from "rcv" callbacks:

          rcv delayed_reply => sub {
             my ($delay, @reply) = @_;
             my $timer = AE::timer $delay, 0, psub {
                snd @reply, $SELF;
             };
          };

   $guard = mon $port, $cb->(@reason) # call $cb when $port dies
   $guard = mon $port, $rcvport # kill $rcvport when $port dies
   $guard = mon $port # kill $SELF when $port dies
   $guard = mon $port, $rcvport, @msg # send a message when $port dies
       Monitor the given port and do something when the port is killed or
       messages to it were lost, and optionally return a guard that can be
       used to stop monitoring again.

       In the first form (callback), the callback is simply called with any
       number of @reason elements (no @reason means that the port was
       deleted "normally"). Note also that *the callback must never die*,
       so use "eval" if unsure.

       In the second form (another port given), the other port ($rcvport)
       will be "kil"'ed with @reason, if a @reason was specified, i.e. on
       "normal" kils nothing happens, while under all other conditions, the
       other port is killed with the same reason.

       The third form (kill self) is the same as the second form, except
       that $rvport defaults to $SELF.

       In the last form (message), a message of the form "@msg, @reason"
       will be "snd".

       Monitoring-actions are one-shot: once messages are lost (and a
       monitoring alert was raised), they are removed and will not trigger
       again.

       As a rule of thumb, monitoring requests should always monitor a port
       from a local port (or callback). The reason is that kill messages
       might get lost, just like any other message. Another less obvious
       reason is that even monitoring requests can get lost (for example,
       when the connection to the other node goes down permanently). When
       monitoring a port locally these problems do not exist.

       "mon" effectively guarantees that, in the absence of hardware
       failures, after starting the monitor, either all messages sent to
       the port will arrive, or the monitoring action will be invoked after
       possible message loss has been detected. No messages will be lost
       "in between" (after the first lost message no further messages will
       be received by the port). After the monitoring action was invoked,
       further messages might get delivered again.

       Inter-host-connection timeouts and monitoring depend on the
       transport used. The only transport currently implemented is TCP, and
       AnyEvent::MP relies on TCP to detect node-downs (this can take 10-15
       minutes on a non-idle connection, and usually around two hours for
       idle connections).

       This means that monitoring is good for program errors and cleaning
       up stuff eventually, but they are no replacement for a timeout when
       you need to ensure some maximum latency.

       Example: call a given callback when $port is killed.

          mon $port, sub { warn "port died because of <@_>\n" };

       Example: kill ourselves when $port is killed abnormally.

          mon $port;

       Example: send us a restart message when another $port is killed.

          mon $port, $self => "restart";

   $guard = mon_guard $port, $ref, $ref...
       Monitors the given $port and keeps the passed references. When the
       port is killed, the references will be freed.

       Optionally returns a guard that will stop the monitoring.

       This function is useful when you create e.g. timers or other
       watchers and want to free them when the port gets killed (note the
       use of "psub"):

         $port->rcv (start => sub {
            my $timer; $timer = mon_guard $port, AE::timer 1, 1, psub {
               undef $timer if 0.9 < rand;
            });
         });

   kil $port[, @reason]
       Kill the specified port with the given @reason.

       If no @reason is specified, then the port is killed "normally" -
       monitor callback will be invoked, but the kil will not cause linked
       ports ("mon $mport, $lport" form) to get killed.

       If a @reason is specified, then linked ports ("mon $mport, $lport"
       form) get killed with the same reason.

       Runtime errors while evaluating "rcv" callbacks or inside "psub"
       blocks will be reported as reason "die => $@".

       Transport/communication errors are reported as "transport_error =>
       $message".

   $port = spawn $node, $initfunc[, @initdata]
       Creates a port on the node $node (which can also be a port ID, in
       which case it's the node where that port resides).

       The port ID of the newly created port is returned immediately, and
       it is possible to immediately start sending messages or to monitor
       the port.

       After the port has been created, the init function is called on the
       remote node, in the same context as a "rcv" callback. This function
       must be a fully-qualified function name (e.g.
       "MyApp::Chat::Server::init"). To specify a function in the main
       program, use "::name".

       If the function doesn't exist, then the node tries to "require" the
       package, then the package above the package and so on (e.g.
       "MyApp::Chat::Server", "MyApp::Chat", "MyApp") until the function
       exists or it runs out of package names.

       The init function is then called with the newly-created port as
       context object ($SELF) and the @initdata values as arguments. It
       *must* call one of the "rcv" functions to set callbacks on $SELF,
       otherwise the port might not get created.

       A common idiom is to pass a local port, immediately monitor the
       spawned port, and in the remote init function, immediately monitor
       the passed local port. This two-way monitoring ensures that both
       ports get cleaned up when there is a problem.

       "spawn" guarantees that the $initfunc has no visible effects on the
       caller before "spawn" returns (by delaying invocation when spawn is
       called for the local node).

       Example: spawn a chat server port on $othernode.

          # this node, executed from within a port context:
          my $server = spawn $othernode, "MyApp::Chat::Server::connect", $SELF;
          mon $server;

          # init function on C<$othernode>
          sub connect {
             my ($srcport) = @_;

             mon $srcport;

             rcv $SELF, sub {
                ...
             };
          }

   after $timeout, @msg
   after $timeout, $callback
       Either sends the given message, or call the given callback, after
       the specified number of seconds.

       This is simply a utility function that comes in handy at times - the
       AnyEvent::MP author is not convinced of the wisdom of having it,
       though, so it may go away in the future.

   cal $port, @msg, $callback[, $timeout]
       A simple form of RPC - sends a message to the given $port with the
       given contents (@msg), but adds a reply port to the message.

       The reply port is created temporarily just for the purpose of
       receiving the reply, and will be "kil"ed when no longer needed.

       A reply message sent to the port is passed to the $callback as-is.

       If an optional time-out (in seconds) is given and it is not "undef",
       then the callback will be called without any arguments after the
       time-out elapsed and the port is "kil"ed.

       If no time-out is given (or it is "undef"), then the local port will
       monitor the remote port instead, so it eventually gets cleaned-up.

       Currently this function returns the temporary port, but this
       "feature" might go in future versions unless you can make a
       convincing case that this is indeed useful for something.

AnyEvent::MP vs. Distributed Erlang
   AnyEvent::MP got lots of its ideas from distributed Erlang (Erlang node
   == aemp node, Erlang process == aemp port), so many of the documents and
   programming techniques employed by Erlang apply to AnyEvent::MP. Here is
   a sample:

      http://www.erlang.se/doc/programming_rules.shtml
      http://erlang.org/doc/getting_started/part_frame.html # chapters 3 and 4
      http://erlang.org/download/erlang-book-part1.pdf      # chapters 5 and 6
      http://erlang.org/download/armstrong_thesis_2003.pdf  # chapters 4 and 5

   Despite the similarities, there are also some important differences:

   *   Node IDs are arbitrary strings in AEMP.

       Erlang relies on special naming and DNS to work everywhere in the
       same way. AEMP relies on each node somehow knowing its own
       address(es) (e.g. by configuration or DNS), and possibly the
       addresses of some seed nodes, but will otherwise discover other
       nodes (and their IDs) itself.

   *   Erlang has a "remote ports are like local ports" philosophy, AEMP
       uses "local ports are like remote ports".

       The failure modes for local ports are quite different (runtime
       errors only) then for remote ports - when a local port dies, you
       *know* it dies, when a connection to another node dies, you know
       nothing about the other port.

       Erlang pretends remote ports are as reliable as local ports, even
       when they are not.

       AEMP encourages a "treat remote ports differently" philosophy, with
       local ports being the special case/exception, where transport errors
       cannot occur.

   *   Erlang uses processes and a mailbox, AEMP does not queue.

       Erlang uses processes that selectively receive messages, and
       therefore needs a queue. AEMP is event based, queuing messages would
       serve no useful purpose. For the same reason the pattern-matching
       abilities of AnyEvent::MP are more limited, as there is little need
       to be able to filter messages without dequeuing them.

       (But see Coro::MP for a more Erlang-like process model on top of
       AEMP).

   *   Erlang sends are synchronous, AEMP sends are asynchronous.

       Sending messages in Erlang is synchronous and blocks the process
       (and so does not need a queue that can overflow). AEMP sends are
       immediate, connection establishment is handled in the background.

   *   Erlang suffers from silent message loss, AEMP does not.

       Erlang implements few guarantees on messages delivery - messages can
       get lost without any of the processes realising it (i.e. you send
       messages a, b, and c, and the other side only receives messages a
       and c).

       AEMP guarantees (modulo hardware errors) correct ordering, and the
       guarantee that after one message is lost, all following ones sent to
       the same port are lost as well, until monitoring raises an error, so
       there are no silent "holes" in the message sequence.

   *   Erlang can send messages to the wrong port, AEMP does not.

       In Erlang it is quite likely that a node that restarts reuses a
       process ID known to other nodes for a completely different process,
       causing messages destined for that process to end up in an unrelated
       process.

       AEMP never reuses port IDs, so old messages or old port IDs floating
       around in the network will not be sent to an unrelated port.

   *   Erlang uses unprotected connections, AEMP uses secure authentication
       and can use TLS.

       AEMP can use a proven protocol - TLS - to protect connections and
       securely authenticate nodes.

   *   The AEMP protocol is optimised for both text-based and binary
       communications.

       The AEMP protocol, unlike the Erlang protocol, supports both
       programming language independent text-only protocols (good for
       debugging) and binary, language-specific serialisers (e.g.
       Storable). By default, unless TLS is used, the protocol is actually
       completely text-based.

       It has also been carefully designed to be implementable in other
       languages with a minimum of work while gracefully degrading
       functionality to make the protocol simple.

   *   AEMP has more flexible monitoring options than Erlang.

       In Erlang, you can chose to receive *all* exit signals as messages
       or *none*, there is no in-between, so monitoring single processes is
       difficult to implement. Monitoring in AEMP is more flexible than in
       Erlang, as one can choose between automatic kill, exit message or
       callback on a per-process basis.

   *   Erlang tries to hide remote/local connections, AEMP does not.

       Monitoring in Erlang is not an indicator of process death/crashes,
       in the same way as linking is (except linking is unreliable in
       Erlang).

       In AEMP, you don't "look up" registered port names or send to named
       ports that might or might not be persistent. Instead, you normally
       spawn a port on the remote node. The init function monitors you, and
       you monitor the remote port. Since both monitors are local to the
       node, they are much more reliable (no need for "spawn_link").

       This also saves round-trips and avoids sending messages to the wrong
       port (hard to do in Erlang).

RATIONALE
   Why strings for port and node IDs, why not objects?
       We considered "objects", but found that the actual number of methods
       that can be called are quite low. Since port and node IDs travel
       over the network frequently, the serialising/deserialising would add
       lots of overhead, as well as having to keep a proxy object
       everywhere.

       Strings can easily be printed, easily serialised etc. and need no
       special procedures to be "valid".

       And as a result, a port with just a default receiver consists of a
       single code reference stored in a global hash - it can't become much
       cheaper.

   Why favour JSON, why not a real serialising format such as Storable?
       In fact, any AnyEvent::MP node will happily accept Storable as
       framing format, but currently there is no way to make a node use
       Storable by default (although all nodes will accept it).

       The default framing protocol is JSON because a) JSON::XS is many
       times faster for small messages and b) most importantly, after years
       of experience we found that object serialisation is causing more
       problems than it solves: Just like function calls, objects simply do
       not travel easily over the network, mostly because they will always
       be a copy, so you always have to re-think your design.

       Keeping your messages simple, concentrating on data structures
       rather than objects, will keep your messages clean, tidy and
       efficient.

SEE ALSO
   AnyEvent::MP::Intro - a gentle introduction.

   AnyEvent::MP::Kernel - more, lower-level, stuff.

   AnyEvent::MP::Global - network maintenance and port groups, to find your
   applications.

   AnyEvent::MP::DataConn - establish data connections between nodes.

   AnyEvent::MP::LogCatcher - simple service to display log messages from
   all nodes.

   AnyEvent.

AUTHOR
    Marc Lehmann <[email protected]>
    http://home.schmorp.de/