NAME
Acme::POE::Knee - Time sliced pony race using the POE kernel.
REQUIREMENTS
Acme::POE::Knee requires the POE module to run. You can get that as well
from CPAN or look at poe.sourceforge.net
SYNOPSIS
#!/usr/bin/perl -w
use strict;
# Use POEny!
use Acme::POE::Knee;
# Every Acme::POE::Knee race will require a set of arguments.
# There are defaults but it's just more fun to set these
# yourselves. We set a distance the ponies must run and of course
# we name our race ponies! You'll have to specify the maximum
# delay a pony can have before reaching the next stage.
# The lower the delay, the higher the chances are the pony will
# win the race.
my $pony = new Acme::POE::Knee (
dist => 20,
ponies => {
'dngor' => 5,
'Abigail' => 5.2,
'Co-Kane' => 5.4,
'MJD' => 5.6,
'acme' => 5.8,
},
);
# start the race
$pony->race( );
exit;
QUICK LINKS
Please see the samples directory in POE's distribution for several
well-commented sample and tutorial programs.
Please see <
http://www.perl.com/pub/2001/01/poe.html> for an excellent,
and more importantly: gradual, introduction to POE.
DESCRIPTION
POE::Knee is an acronym of "Pony". We all like ponies. And wouldn't we
love to race ponies? Well, that's what Acme::POE::Knee is for!
It's great for those friday afternoons at the office, where you wonder
who will pay the beer tab. Whoever 'wins' the race, loses!
You specify a distance the ponies must run, and a maximum delay before
the pony will reach the next step. So, the bigger the delay, the bigger
the distance between multiple ponies can be.
Of course this wouldn't be any fun if we couldn't name the ponies
ourselves. Here, we simply put all our race ponies in an array reference
and the Acme::POE::Knee module will take care of the rest.
USING Acme::POE::Knee
Using Acme::POE::Knee is really easy. This simple progam would already
suffice:
use strict;
use Acme::POE::Knee;
my $pony = new Acme::POE::Knee;
$pony->race();
exit;
This will use the defaults of the POE::Knee module, but you can of
course specify your own arguments, as shown in the synopsis.
The Use of Acme::POE::Knee
Use, yes... Usefull? Probably not. This was written in responce to a
rather persistant meme on #perl (you know who you are!). Basicly, we all
wanted ponies. Well folks, here it is.
It's source might be interesting to look at for newcomers to POE to see
how this time slicing works.
Learning more about POE
The POE Mailing List
POE has a mailing list at perl.org. You can receive subscription
information by sending e-mail:
To:
[email protected]
Subject: (anything will do)
The message body is ignored.
All forms of feedback are welcome.
The POE Web Site
POE has a web site where the latest development snapshot, along with
the Changes file and other stuff may be found: <
http://poe.perl.org/>
SourceForge
POE's development has moved to SourceForge as an experiment in project
management. You can reach POE's project summary page at
<
http://sourceforge.net/projects/poe/>.
Author
Jos Boumans
Jos Boumans is <kane_at_cpan.org>. POE::Knee is his brainchild.
Rocco Caputo
Rocco Caputo is <
[email protected]>. POE itself is his creation.
COPYRIGHT
Copyright (c) 2001, Jos Boumans. All Rights Reserved. This module is
free software. It may be used, redistributed and/or modified under the
terms of the Perl Artistic License (see
http://www.perl.com/perl/misc/Artistic.html)
Except where otherwise noted, POE is Copyright 1998-2001 Rocco Caputo.
All rights reserved. POE is free software; you may redistribute it
and/or modify it under the same terms as Perl itself.