NAME
Object::Previous - find the instance of the object that called your
function
SYNOPSIS
package Human;
use Object::Previous;
sub new { bless {hit_points=>(7+int rand 6)} }
sub hurt_us {
my $body = shift;
$body->{hit_points} -= shift;
if( (int rand 10) == 0 ) {
# every once in a while, damaging bodies hurts the sword:
my $sword = previous_object();
$sword->hurt_us(1+int rand 4);
}
}
package Sword;
sub new { bless {hit_points=>2} }
sub hurt_human {
my $sword = shift;
my $target = shift;
$target->hurt_us( 1+int rand 8 );
}
sub hurt_us {
my $sword = shift;
$sword->{hit_points} -= shift;
if( $sword->{hit_points} <= 0 ) {
warn "the attacker's sword broke!";
}
}
previous_object()
previous_object() either returns the blessed ref of the caller or undef
if it is not possible to find it.
CAVEATS
If you tinker with the @_ in the caller object, previous_object() won't
work. Curiously, certain ways of tinkinkering don't hurt and others do.
my $self = shift; # doesn't hurt previous_object()
shift while @_; # doesn't hurt previous_object()
splice @_, 0, 30; # doesn't hurt previous_object()
unshift @_, "borked"; # breaks previous_object();
@_ = (); # breaks previous_object();
AUTHOR(S)
Most of the code was ripped from Perl and from perlmonks.org, but it was
glued together by me.
Paul Miller <
[email protected]>
I am using this software in my own projects... If you find bugs, please
please please let me know. :) Actually, let me know if you find it handy
at all. Half the fun of releasing this stuff is knowing that people use
it.
COPYRIGHT
Copyright (c) 2007 Paul Miller
Licensed under the same terms as Perl itself.
SEE ALSO
perl(1), Devel::Stacktrace, perlmonks.org, cop.h, pp_ctl.c
NAME
Object::Previous - find the instance of the object that called your
function
SYNOPSIS
package Human;
use Object::Previous;
sub new { bless {hit_points=>(7+int rand 6)} }
sub hurt_us {
my $body = shift;
$body->{hit_points} -= shift;
if( (int rand 10) == 0 ) {
# every once in a while, damaging bodies hurts the sword:
my $sword = previous_object();
$sword->hurt_us(1+int rand 4);
}
}
package Sword;
sub new { bless {hit_points=>2} }
sub hurt_human {
my $sword = shift;
my $target = shift;
$target->hurt_us( 1+int rand 8 );
}
sub hurt_us {
my $sword = shift;
$sword->{hit_points} -= shift;
if( $sword->{hit_points} <= 0 ) {
warn "the attacker's sword broke!";
}
}
previous_object
"previous_object" either returns the blessed ref of the caller or
"undef" if it is not possible to find it.
CAVEATS
If you tinker with the @_ in the caller object, "previous_object" won't
work. Curiously, certain ways of tinkering don't hurt and others do.
my $self = shift; # doesn't hurt previous_object()
shift while @_; # doesn't hurt previous_object()
splice @_, 0, 30; # doesn't hurt previous_object()
unshift @_, "borked"; # breaks previous_object();
@_ = (); # breaks previous_object();
Another caveat is that almost everyone things this is a really bad idea
and/or bad practice.
The only place I've ever seen it actually used in practice is for
security in MudOS (LPC, not perl). LPC has a native previous_object
function. It's used to make sure calling objects are really admin-shells
or really the mob they're supposed to be -- anywhere you wouldn't want
someone to just be able to pass in an appropriate object to subvert the
security.
AUTHOR(S)
Most of the code was ripped from Perl and from perlmonks, but it was
glued together by me.
Paul Miller "<
[email protected]>"
I am using this software in my own projects... If you find bugs, please
please please let me know. :) Actually, let me know if you find it handy
at all. Half the fun of releasing this stuff is knowing that people use
it.
COPYRIGHT
Copyright (c) 2007-2009 Paul Miller
Licensed under the same terms as Perl itself.
SEE ALSO
perl(1), Devel::Stacktrace, perlmonks node 690713, perlmonks node
690795, cop.h, pp_ctl.c