NAME
   Inline - Write Perl Subroutines in Other Programming Languages

SYNOPSIS
       use Inline C;

       print "9 + 16 = ", add(9, 16), "\n";
       print "9 - 16 = ", subtract(9, 16), "\n";

       __END__
       __C__
       int add(int x, int y) {
         return x + y;
       }

       int subtract(int x, int y) {
         return x - y;
       }

DESCRIPTION
   The Inline module allows you to put source code from other programming
   languages directly "inline" in a Perl script or module. The code is
   automatically compiled as needed, and then loaded for immediate access
   from Perl.

   Inline saves you from the hassle of having to write and compile your own
   glue code using facilities like XS or SWIG. Simply type the code where
   you want it and run your Perl as normal. All the hairy details are
   handled for you. The compilation and installation of your code chunks
   all happen transparently; all you will notice is the delay of
   compilation on the first run.

   The Inline code only gets compiled the first time you run it (or
   whenever it is modified) so you only take the performance hit once. Code
   that is Inlined into distributed modules (like on the CPAN) will get
   compiled when the module is installed, so the end user will never notice
   the compilation time.

   Best of all, it works the same on both Unix and Microsoft Windows. See
   Inline- Support for support information.

 Why Inline?
   Do you want to know "Why would I use other languages in Perl?" or "Why
   should I use Inline to do it?"? I'll try to answer both.

   Why would I use other languages in Perl?
       The most obvious reason is performance. For an interpreted language,
       Perl is very fast. Many people will say "Anything Perl can do, C can
       do faster". (They never mention the development time :-) Anyway, you
       may be able to remove a bottleneck in your Perl code by using
       another language, without having to write the entire program in that
       language. This keeps your overall development time down, because
       you're using Perl for all of the non-critical code.

       Another reason is to access functionality from existing API-s that
       use the language. Some of this code may only be available in binary
       form. But by creating small subroutines in the native language, you
       can "glue" existing libraries to your Perl. As a user of the CPAN,
       you know that code reuse is a good thing. So why throw away those
       Fortran libraries just yet?

       If you are using Inline with the C language, then you can access the
       full internals of Perl itself. This opens up the floodgates to both
       extreme power and peril.

       Maybe the best reason is "Because you want to!". Diversity keeps the
       world interesting. TMTOWTDI!

   Why should I use Inline to do it?
       There are already two major facilities for extending Perl with C.
       They are XS and SWIG. Both are similar in their capabilities, at
       least as far as Perl is concerned. And both of them are quite
       difficult to learn compared to Inline.

       There is a big fat learning curve involved with setting up and using
       the XS environment. You need to get quite intimate with the
       following docs:

       *   perlxs

       *   perlxstut

       *   perlapi

       *   perlguts

       *   perlmod

       *   h2xs

       *   xsubpp

       *   ExtUtils::MakeMaker

       With Inline you can be up and running in minutes. There is a C
       Cookbook with lots of short but complete programs that you can
       extend to your real-life problems. No need to learn about the
       complicated build process going on in the background. You don't even
       need to compile the code yourself. Inline takes care of every last
       detail except writing the C code.

       Perl programmers cannot be bothered with silly things like
       compiling. "Tweak, Run, Tweak, Run" is our way of life. Inline does
       all the dirty work for you.

       Another advantage of Inline is that you can use it directly in a
       script. You can even use it in a Perl one-liner. With XS and SWIG,
       you always set up an entirely separate module. Even if you only have
       one or two functions. Inline makes easy things easy, and hard things
       possible. Just like Perl.

       Finally, Inline supports several programming languages (not just C
       and C++). As of this writing, Inline has support for C, C++, Java,
       Python, Ruby, Tcl, Assembler, Basic, Guile, Befunge, Octave, Awk,
       BC, TT (Template Toolkit), WebChat and even PERL. New Inline
       Language Support Modules (ILSMs) are regularly being added. See
       Inline-API for details on how to create your own ILSM.

USING THE INLINE.PM MODULE
   Inline is a little bit different than most of the Perl modules that you
   are used to. It doesn't import any functions into your namespace and it
   doesn't have any object oriented methods. Its entire interface (with two
   minor exceptions) is specified through the 'use Inline ...' command.

   This section will explain all of the different ways to "use Inline". If
   you want to begin using C with Inline immediately, see
   Inline::C-Cookbook.

 The Basics
   The most basic form for using Inline is:

       use Inline X => "X source code";

   where 'X' is one of the supported Inline programming languages. The
   second parameter identifies the source code that you want to bind to
   Perl. The source code can be specified using any of the following
   syntaxes:

   The DATA Keyword.
           use Inline Java => 'DATA';

           # Perl code goes here ...

           __DATA__
           __Java__
           /* Java code goes here ... */

       The easiest and most visually clean way to specify your source code
       in an Inline Perl program is to use the special "DATA" keyword. This
       tells Inline to look for a special marker in your "DATA"
       filehandle's input stream. In this example the special marker is
       "__Java__", which is the programming language surrounded by double
       underscores.

       In case you've forgotten, the "DATA" pseudo file is comprised of all
       the text after the "__END__" or "__DATA__" section of your program.
       If you're working outside the "main" package, you'd best use the
       "__DATA__" marker or else Inline will not find your code.

       Using this scheme keeps your Perl code at the top, and all the ugly
       Java stuff down below where it belongs. This is visually clean and
       makes for more maintainable code. An excellent side benefit is that
       you don't have to escape any characters like you might in a Perl
       string. The source code is verbatim. For these reasons, I prefer
       this method the most.

       The only problem with this style is that since Perl can't read the
       "DATA" filehandle until runtime, it obviously can't bind your
       functions until runtime. The net effect of this is that you can't
       use your Inline functions as barewords (without predeclaring them)
       because Perl has no idea they exist during compile time.

   The FILE and BELOW keywords.
           use Inline::Files;
           use Inline Java => 'file';

           # Perl code goes here ...

           __JAVA__
           /* Java code goes here ... */

       This is the newest method of specifying your source code. It makes
       use of the Perl module "Inline::Files" written by Damian Conway. The
       basic style and meaning are the same as for the "DATA" keyword, but
       there are a few syntactic and semantic twists.

       First, you must say 'use Inline::Files' before you 'use Inline' code
       that needs those files. The special '"DATA"' keyword is replaced by
       either '"file"' or '"below"'. This allows for the bad pun idiom of:

           use Inline C => 'below';

       You can omit the "__DATA__" tag now. Inline::Files is a source
       filter that will remove these sections from your program before Perl
       compiles it. They are then available for Inline to make use of. And
       since this can all be done at compile time, you don't have to worry
       about the caveats of the 'DATA' keyword.

       This module has a couple small gotchas. Since Inline::Files only
       recognizes file markers with capital letters, you must specify the
       capital form of your language name. Also, there is a startup time
       penalty for using a source code filter.

       At this point Inline::Files is alpha software and use of it is
       experimental. Inline's integration of this module is also fledgling
       at the time being. One of things I plan to do with Inline::Files is
       to get line number info so when an extension doesn't compile, the
       error messages will point to the correct source file and line
       number.

       My best advice is to use Inline::Files for testing (especially as
       support for it improves), but use DATA for production and
       distributed/CPAN code.

   Strings
           use Inline Java => <<'END';

           /* Java code goes here ... */
           END

           # Perl code goes here ...

       You also just specify the source code as a single string. A handy
       way to write the string is to use Perl's "here document" style of
       quoting. This is ok for small functions but can get unwieldy in the
       large. On the other hand, the string variant probably has the least
       startup penalty and all functions are bound at compile time.

       If you wish to put the string into a scalar variable, please be
       aware that the "use" statement is a compile time directive. As such,
       all the variables it uses must also be set at compile time, "before"
       the 'use Inline' statement. Here is one way to do it:

           my $code;
           BEGIN {
               $code = <<END;

           /* Java code goes here ... */
           END
           }
           use Inline Java => $code;

           # Perl code goes here ...

   The bind() Function
       An alternative to using the BEGIN block method is to specify the
       source code at run time using the 'Inline->bind()' method. (This is
       one of the interface exceptions mentioned above) The "bind()" method
       takes the same arguments as 'use Inline ...'.

           my $code = <<END;

           /* Java code goes here ... */
           END

           Inline->bind(Java => $code);

       You can think of "bind()" as a way to "eval()" code in other
       programming languages.

       Although bind() is a powerful feature, it is not recommended for use
       in Inline based modules. In fact, it won't work at all for
       installable modules. See instructions below for creating modules
       with Inline.

   Other Methods
       The source code for Inline can also be specified as an external
       filename, a reference to a subroutine that returns source code, or a
       reference to an array that contains lines of source code. (Note that
       if the external source file is in the current directory it must be
       specified with a leading '.*' - ie '.*file.ext' instead of simply
       'file.ext'.) These methods are less frequently used but may be
       useful in some situations.

   Shorthand
       If you are using the 'DATA' or 'file' methods described above and
       there are no extra parameters, you can omit the keyword altogether.
       For example:

           use Inline 'Java';

           # Perl code goes here ...

           __DATA__
           __Java__
           /* Java code goes here ... */

       or

           use Inline::Files;
           use Inline 'Java';

           # Perl code goes here ...

           __JAVA__
           /* Java code goes here ... */

 More about the DATA Section
   If you are writing a module, you can also use the DATA section for POD
   and AutoLoader subroutines. Just be sure to put them before the first
   Inline marker. If you install the helper module "Inline::Filters", you
   can even use POD inside your Inline code. You just have to specify a
   filter to strip it out.

   You can also specify multiple Inline sections, possibly in different
   programming languages. Here is another example:

       # The module Foo.pm
       package Foo;
       use AutoLoader;

       use Inline C;
       use Inline C => DATA => filters => 'Strip_POD';
       use Inline Python;

       1;

       __DATA__

       sub marine {
           # This is an autoloaded subroutine
       }

       =head1 External subroutines

       =cut

       __C__
       /* First C section */

       __C__
       /* Second C section */
       =head1 My C Function

       Some POD doc.

       =cut

       __Python__
       """A Python Section"""

   An important thing to remember is that you need to have one "use Inline
   Foo => 'DATA'" for each "__Foo__" marker, and they must be in the same
   order. This allows you to apply different configuration options to each
   section.

 Configuration Options
   Inline tries to do the right thing as often as possible. But sometimes
   you may need to override the default actions. This is easy to do. Simply
   list the Inline configuration options after the regular Inline
   parameters. All configuration options are specified as (key, value)
   pairs.

       use Inline (C => 'DATA',
                   directory => './inline_dir',
                   libs => '-lfoo',
                   inc => '-I/foo/include',
                   prefix => 'XXX_',
                   warnings => 0,
                  );

   You can also specify the configuration options on a separate Inline call
   like this:

       use Inline (C => Config =>
                   directory => './inline_dir',
                   libs => '-lfoo',
                   inc => '-I/foo/include',
                   prefix => 'XXX_',
                   warnings => 0,
                  );
       use Inline C => <<'END_OF_C_CODE';

   The special keyword 'Config' tells Inline that this is a
   configuration-only call. No source code will be compiled or bound to
   Perl.

   If you want to specify global configuration options that don't apply to
   a particular language, just leave the language out of the call. Like
   this:

       use Inline Config => warnings => 0;

   The Config options are inherited and additive. You can use as many
   Config calls as you want. And you can apply different options to
   different code sections. When a source code section is passed in, Inline
   will apply whichever options have been specified up to that point. Here
   is a complex configuration example:

       use Inline (Config =>
                   directory => './inline_dir',
                  );
       use Inline (C => Config =>
                   libs => '-lglobal',
                  );
       use Inline (C => 'DATA',         # First C Section
                   libs => ['-llocal1', '-llocal2'],
                  );
       use Inline (Config =>
                   warnings => 0,
                  );
       use Inline (Python => 'DATA',    # First Python Section
                   libs => '-lmypython1',
                  );
       use Inline (C => 'DATA',         # Second C Section
                   libs => [undef, '-llocal3'],
                  );

   The first "Config" applies to all subsequent calls. The second "Config"
   applies to all subsequent "C" sections (but not "Python" sections). In
   the first "C" section, the external libraries "global", "local1" and
   "local2" are used. (Most options allow either string or array ref forms,
   and do the right thing.) The "Python" section does not use the "global"
   library, but does use the same "DIRECTORY", and has warnings turned off.
   The second "C" section only uses the "local3" library. That's because a
   value of "undef" resets the additive behavior.

   The "directory" and "warnings" options are generic Inline options. All
   other options are language specific. To find out what the "C" options
   do, see "Inline::C".

 On and Off
   If a particular config option has value options of 1 and 0, you can use
   the 'enable' and 'disable' modifiers. In other words, this:

       use Inline Config =>
                  force_build => 1,
                  clean_after_build => 0;

   could be reworded as:

       use Inline Config =>
                  enable => force_build =>
                  disable => clean_after_build;

 Playing 'with' Others
   Inline has a special configuration syntax that tells it to get more
   configuration options from other Perl modules. Here is an example:

       use Inline with => 'Event';

   This tells Inline to load the module "Event.pm" and ask it for
   configuration information. Since "Event" has a C API of its own, it can
   pass Inline all of the information it needs to be able to use "Event" C
   callbacks seamlessly.

   That means that you don't need to specify the typemaps, shared
   libraries, include files and other information required to get this to
   work.

   You can specify a single module or a list of them. Like:

       use Inline with => qw(Event Foo Bar);

   Currently, "Event" is the only module that works *with* Inline.

   In order to make your module work *with* Inline in this way, your module
   needs to provide a class method called "Inline" that takes an Inline
   language as a parameter (e.g. "C"), and returns a reference to a hash
   with configuration information that is acceptable to the relevant ILSM.
   For C, see C Configuration Options. E.g.:

       my $confighashref = Event->Inline('C'); # only supports C in 1.21
       # hashref contains keys INC, TYPEMAPS, MYEXTLIB, AUTO_INCLUDE, BOOT

   If your module uses ExtUtils::Depends version 0.400 or higher, your
   module only needs this:

       package Module;
       use autouse Module::Install::Files => qw(Inline);

 Inline Shortcuts
   Inline lets you set many configuration options from the command line.
   These options are called 'shortcuts'. They can be very handy, especially
   when you only want to set the options temporarily, for say, debugging.

   For instance, to get some general information about your Inline code in
   the script "Foo.pl", use the command:

       perl -MInline=info Foo.pl

   If you want to force your code to compile, even if its already done,
   use:

       perl -MInline=force Foo.pl

   If you want to do both, use:

       perl -MInline=info -MInline=force Foo.pl

   or better yet:

       perl -MInline=info,force Foo.pl

 The Inline 'directory'
   Inline needs a place to build your code and to install the results of
   the build. It uses a single directory named '.Inline/' under normal
   circumstances. If you create this directory in your home directory, the
   current directory or in the directory where your program resides, Inline
   will find and use it. You can also specify it in the environment
   variable "PERL_INLINE_DIRECTORY" or directly in your program, by using
   the "directory" keyword option. If Inline cannot find the directory in
   any of these places it will create a '_Inline/' directory in either your
   current directory or the directory where your script resides.

   One of the key factors to using Inline successfully, is understanding
   this directory. When developing code it is usually best to create this
   directory (or let Inline do it) in your current directory. Remember that
   there is nothing sacred about this directory except that it holds your
   compiled code. Feel free to delete it at any time. Inline will simply
   start from scratch and recompile your code on the next run. If you have
   several programs that you want to force to recompile, just delete your
   '.Inline/' directory.

   It is probably best to have a separate '.Inline/' directory for each
   project that you are working on. You may want to keep stable code in the
   <.Inline/> in your home directory. On multi-user systems, each user
   should have their own '.Inline/' directories. It could be a security
   risk to put the directory in a shared place like "/tmp/".

 Debugging Inline Errors
   All programmers make mistakes. When you make a mistake with Inline, like
   writing bad C code, you'll get a big error report on your screen. This
   report tells you where to look to do the debugging. Some languages may
   also dump out the error messages generated from the build.

   When Inline needs to build something it creates a subdirectory under
   your "DIRECTORY/build/" directory. This is where it writes all the
   components it needs to build your extension. Things like XS files,
   Makefiles and output log files.

   If everything goes OK, Inline will delete this subdirectory. If there is
   an error, Inline will leave the directory intact and print its location.
   The idea is that you are supposed to go into that directory and figure
   out what happened.

   Read the doc for your particular Inline Language Support Module for more
   information.

 The 'config' Registry File
   Inline keeps a cached file of all of the Inline Language Support
   Module's meta data in a file called "config". This file can be found in
   your "directory" directory. If the file does not exist, Inline creates a
   new one. It will search your system for any module beginning with
   "Inline::". It will then call that module's "register()" method to get
   useful information for future invocations.

   Whenever you add a new ILSM, you should delete this file so that Inline
   will auto-discover your newly installed language module. (This should no
   longer be necessary as of Inline-0.49.)

CONFIGURATION OPTIONS
   This section lists all of the generic Inline configuration options. For
   language specific configuration, see the doc for that language.

   directory
       The "directory" config option is the directory that Inline uses to
       both build and install an extension.

       Normally Inline will search in a bunch of known places for a
       directory called '.Inline/'. Failing that, it will create a
       directory called '_Inline/'

       If you want to specify your own directory, use this configuration
       option.

       Note that you must create the "directory" directory yourself. Inline
       will not do it for you.

   NAME
       You can use this option to set the name of your Inline extension
       object module. For example:

           use Inline C => 'DATA',
                      name => 'Foo::Bar';

       would cause your C code to be compiled in to the object:

           lib/auto/Foo/Bar/Bar.so
           lib/auto/Foo/Bar/Bar.inl

       (The .inl component contains dependency information to make sure the
       source code is in sync with the executable)

       If you don't use "name", Inline will pick a name for you based on
       your program name or package name. In this case, Inline will also
       enable the "autoname" option which mangles in a small piece of the
       MD5 fingerprint into your object name, to make it unique.

   autoname
       This option is enabled whenever the "name" parameter is not
       specified. To disable it say:

           use Inline C => 'DATA',
                      disable => 'autoname';

       "autoname" mangles in enough of the MD5 fingerprint to make your
       module name unique. Objects created with "autoname" will never get
       replaced. That also means they will never get cleaned up
       automatically.

       "autoname" is very useful for small throw away scripts. For more
       serious things, always use the "name" option.

   version
       Specifies the version number of the Inline extension object. It is
       used only for modules, and it must match the global variable
       $VERSION. Additionally, this option should used if (and only if) a
       module is being set up to be installed permanently into the Perl
       sitelib tree. Inline will croak if you use it otherwise.

       The presence of the "version" parameter is the official way to let
       Inline know that your code is an installable*installed module.
       Inline will never generate an object in the temporary cache
       (_Inline* directory) if "version" is set. It will also never try to
       recompile a module that was installed into someone's Perl site tree.

       So the basic rule is develop without "version", and deliver with
       "version".

   with
       "with" can also be used as a configuration option instead of using
       the special 'with' syntax. Do this if you want to use different
       sections of Inline code *with* different modules. (Probably a very
       rare usage)

           use Event;
           use Inline C => DATA => with => 'Event';

       Modules specified using the config form of "with" will not be
       automatically required. You must "use" them yourself.

   global_load
       This option is for compiled languages only. It tells Inline to tell
       DynaLoader to load an object file in such a way that its symbols can
       be dynamically resolved by other object files. May not work on all
       platforms. See the "global" shortcut below.

   untaint
       You can use this option whenever you use Perl's "-T" switch, for
       taint checking. This option tells Inline to blindly untaint all
       tainted variables. (This is generally considered to be an
       appallingly insecure thing to do, and not to be recommended - but
       the option is there for you to use if you want. Please consider
       using something other than Inline for scripts that need taint
       checking.) It also turns on "safemode" by default. See the "untaint"
       shortcut below. You will see warnings about blindly untainting
       fields in both %ENV and Inline objects. If you want to silence these
       warnings, set the Config option "no_untaint_warn" => 1. There can be
       some problems untainting Inline scripts where older versions of Cwd,
       such as those that shipped with early versions of perl-5.8 (and
       earlier), are installed. Updating Cwd will probably solve these
       problems.

   safemode
       Perform extra safety checking, in an attempt to thwart malicious
       code. This option cannot guarantee security, but it does turn on all
       the currently implemented checks. (Currently, the only "currently
       implemented check" is to ensure that the "directory" option has also
       been used.)

       There is a slight startup penalty by using "safemode". Also, using
       "untaint" automatically turns this option on. If you need your code
       to start faster under "-T" (taint) checking, you'll need to turn
       this option off manually. Only do this if you are not worried about
       security risks. See the "unsafe" shortcut below.

   force_build
       Makes Inline build (compile) the source code every time the program
       is run. The default is 0. See the "force" shortcut below.

   build_noisy
       Tells ILSMs that they should dump build messages to the terminal
       rather than be silent about all the build details.

   build_timers
       Tells ILSMs to print timing information about how long each build
       phase took. Usually requires "Time::HiRes".

   clean_after_build
       Tells Inline to clean up the current build area if the build was
       successful. Sometimes you want to "disable" this for debugging.
       Default is 1. See the "noclean" shortcut below.

   clean_build_area
       Tells Inline to clean up the old build areas within the entire
       Inline "directory". Default is 0. See the "clean" shortcut below.

   print_info
       Tells Inline to print various information about the source code.
       Default is 0. See the "info" shortcut below.

   print_version
       Tells Inline to print version info about itself. Default is 0. See
       the "version" shortcut below.

   reportbug
       Puts Inline into 'reportbug' mode, which is what you want if you
       desire to report a bug.

   rewrite_config_file
       Default is 0, but setting 'rewrite_config_file => 1' will mean that
       the existing configuration file in the Inline "directory" will be
       overwritten. (This is useful if the existing config file is not up
       to date as regards supported languages.)

   warnings
       This option tells Inline whether to print certain warnings. Default
       is 1.

INLINE CONFIGURATION SHORTCUTS
   This is a list of all the shortcut configuration options currently
   available for Inline. Specify them from the command line when running
   Inline scripts.

         perl -MInline=noclean inline_script.pl

   or

         perl -MInline=info,force,noclean inline_script.pl

   You can specify multiple shortcuts separated by commas. They are not
   case sensitive. You can also specify shortcuts inside the Inline program
   like this:

         use Inline 'info', 'force', 'noclean';

   NOTE: If a 'use Inline' statement is used to set shortcuts, it can not
   be used for additional purposes.

   clean
       Tells Inline to remove any build directories that may be lying
       around in your build area. Normally these directories get removed
       immediately after a successful build. Exceptions are when the build
       fails, or when you use the "noclean" or "reportbug" options.

   force
       Forces the code to be recompiled, even if everything is up to date.

   global
       Turns on the "global_load" option.

   info
       This is a very useful option when you want to know what's going on
       under the hood. It tells Inline to print helpful information to
       "STDERR". Among the things that get printed is a list of which
       Inline functions were successfully bound to Perl.

   noclean
       Tells Inline to leave the build files after compiling.

   noisy
       Use the "build_noisy" option to print messages during a build.

   reportbug
       Puts Inline into "reportbug" mode, which does special processing
       when you want to report a bug. "reportbug" also automatically forces
       a build, and doesn't clean up afterwards. This is so that you can
       tar and mail the build directory to me. "reportbug" will print exact
       instructions on what to do. Please read and follow them carefully.

       NOTE: "reportbug" informs you to use the tar command. If your system
       does not have tar, please use the equivalent "zip" command.

   safe
       Turns "safemode" on. "untaint" will turn this on automatically.
       While this mode performs extra security checking, it does not
       guarantee safety.

   site_install
       This parameter used to be used for creating installable Inline
       modules. It has been removed from Inline altogether and replaced
       with a much simpler and more powerful mechanism,
       "Inline::MakeMaker". See the section below on how to create modules
       with Inline.

   _testing
       Used internally by C/t*09parser.t and C*t*10callback.t(in the
       Inline::C test suite). Setting this option with Inline::C will mean
       that files named 'parser_id' and 'void_test' are created in the
       .*Inline_test directory, creating that directory if it doesn't
       already exist. The files (but not the .*Inline_test directory) are
       cleaned up by calling Inline::C::_testing_cleanup(). Also used by
       t*06rewrite_config.t to trigger a warning.

   timers
       Turn on "build_timers" to get extra diagnostic info about builds.

   unsafe
       Turns "safemode" off. Use this in combination with "untaint" for
       slightly faster startup time under "-T". Only use this if you are
       sure the environment is safe.

   untaint
       Turn the "untaint" option on. Used with "-T" switch. In terms of
       secure practices, this is definitely not a recommended way of
       dealing with taint checking, but it's the only option currently
       available with Inline. Use it at your own risk.

   version
       Tells Inline to report its release version.

WRITING MODULES WITH INLINE
   Writing CPAN modules that use C code is easy with Inline. Let's say that
   you wanted to write a module called "Math::Simple". Start by using the
   following command:

       h2xs -PAXn Math::Simple

   This will generate a bunch of files that form a skeleton of what you
   need for a distributable module. (Read the h2xs manpage to find out what
   the options do) Next, modify the "Simple.pm" file to look like this:

       package Math::Simple;
       $VERSION = '1.23';

       use base 'Exporter';
       @EXPORT_OK = qw(add subtract);
       use strict;

       use Inline C => 'DATA',
                  version => '1.23',
                  name => 'Math::Simple';

       # The following Inline->init() call is optional - see below for more info.
       #Inline->init();

       1;

       __DATA__

       =pod

       =cut

       __C__
       int add(int x, int y) {
         return x + y;
       }

       int subtract(int x, int y) {
         return x - y;
       }

   The important things to note here are that you must specify a "name" and
   "version" parameter. The "name" must match your module's package name.
   The "version" parameter must match your module's $VERSION variable and
   they must be of the form "/^\d\.\d\d$/".

   NOTE: These are Inline's sanity checks to make sure you know what you're
   doing before uploading your code to CPAN. They insure that once the
   module has been installed on someone's system, the module would not get
   automatically recompiled for any reason. This makes Inline based modules
   work in exactly the same manner as XS based ones.

   Finally, you need to modify the Makefile.PL. Simply change:

       use ExtUtils::MakeMaker;

   to

       use Inline::MakeMaker;

   And, in order that the module build work correctly in the cpan shell,
   add the following directive to the Makefile.PL's WriteMakefile():

       CONFIGURE_REQUIRES  =>  {
           'Inline::MakeMaker'     => 0.45,
           'ExtUtils::MakeMaker'   => 6.52,
       },

   This "CONFIGURE_REQUIRES" directive ensures that the cpan shell will
   install Inline on the user's machine (if it's not already present)
   before building your Inline-based module. Specifying of
   "ExtUtils::MakeMaker => 6.52," is optional, and can be omitted if you
   like. It ensures only that some harmless warnings relating to the
   "CONFIGURE_REQUIRES" directive won't be emitted during the building of
   the module. It also means, of course, that ExtUtils::Makemaker will
   first be updated on the user's machine unless the user already has
   version 6.52 or later.

   If the "Inline->init();" is not done then, having installed
   Math::Simple, a warning that "One or more DATA sections were not
   processed by Inline" will appear when (and only when) Math::Simple is
   loaded by a "require call. It's a harmless warning - and if you're
   prepared to live with it, then there's no need to make the
   "Inline->init();" call.

   When the person installing "Math::Simple" does a ""make"", the generated
   Makefile will invoke Inline in such a way that the C code will be
   compiled and the executable code will be placed into the "./blib"
   directory. Then when a ""make install"" is done, the module will be
   copied into the appropriate Perl sitelib directory (which is where an
   installed module should go).

   Now all you need to do is:

       perl Makefile.PL
       make dist

   That will generate the file "Math-Simple-0.20.tar.gz" which is a
   distributable package. (It will also generate some harmless warnings in
   relation to "CONFIGURE_REQUIRES" unless the version of your
   ExtUtils::MakeMaker is 6.52 or later.) That's all there is to it.

   IMPORTANT NOTE: Although the above steps will produce a workable module,
   you still have a few more responsibilities as a budding new CPAN author.
   You need to write lots of documentation and write lots of tests. Take a
   look at some of the better CPAN modules for ideas on creating a killer
   test harness. Actually, don't listen to me, go read these:

   *   perldoc perlnewmod

   *   <http://www.cpan.org/modules/04pause.html>

   *   <http://www.cpan.org/modules/00modlist.long.html>

HOW INLINE WORKS
   In reality, Inline just automates everything you would need to do if you
   were going to do it by hand (using XS, etc).

   Inline performs the following steps:

   *   Receive the Source Code

       Inline gets the source code from your script or module with a
       statements like the following: use Inline C => "Source-Code"; or use
       Inline; bind Inline C => "Source-Code"; where "C" is the programming
       language of the source code, and "Source- Code" is a string, a file
       name, an array reference, or the special 'DATA' keyword. Since
       Inline is coded in a ""use"" statement, everything is done during
       Perl's compile time. If anything needs to be done that will affect
       the "Source- Code", it needs to be done in a "BEGIN" block that is
       *before* the ""use Inline ..."" statement. If you really need to
       specify code to Inline at runtime, you can use the "bind()" method.
       Source code that is stowed in the 'DATA' section of your code, is
       read in by an "INIT" subroutine in Inline. That's because the "DATA"
       filehandle is not available at compile time.

   *   Check if the Source Code has been Built

       Inline only needs to build the source code if it has not yet been
       built. It accomplishes this seemingly magical task in an extremely
       simple and straightforward manner. It runs the source text through
       the "Digest::MD5" module to produce a 128-bit "fingerprint" which is
       virtually unique. The fingerprint along with a bunch of other
       contingency information is stored in a ".inl" file that sits next to
       your executable object. For instance, the "C" code from a script
       called "example.pl" might create these files: example_pl_3a9a.so
       example_pl_3a9a.inl If all the contingency information matches the
       values stored in the ".inl" file, then proceed to step 8. (No
       compilation is necessary)

   *   Find a Place to Build and Install

       At this point Inline knows it needs to build the source code. The
       first thing to figure out is where to create the great big mess
       associated with compilation, and where to put the object when it's
       done. By default Inline will try to build and install under the
       first place that meets one of the following conditions: A) The
       DIRECTORY= config option; if specified B) The PERL_INLINE_DIRECTORY
       environment variable; if set C) .Inline/ (in current directory); if
       exists and $PWD != $HOME D) bin/.Inline/ (in directory of your
       script); if exists E) ~/.Inline/; if exists F) ./_Inline/; if exists
       G) bin/_Inline; if exists H) Create ./_Inline/; if possible I)
       Create bin/_Inline/; if possible Failing that, Inline will croak.
       This is rare and easily remedied by just making a directory that
       Inline will use. If the PERL_INSTALL_ROOT Environment Variable has
       been set, you will need to make special provision for that if the
       'make install' phase of your Inline scripts are to succeed. If the
       module option is being compiled for permanent installation, then
       Inline will only use "./_Inline/" to build in, and the
       $Config{installsitearch} directory to install the executable in.
       This action is caused by Inline::MakeMaker, and is intended to be
       used in modules that are to be distributed on the CPAN, so that they
       get installed in the proper place.

   *   Parse the Source for Semantic Cues

       Inline::C uses the module "Parse::RecDescent" to parse through your
       chunks of C source code and look for things that it can create
       run-time bindings to. In "C" it looks for all of the function
       definitions and breaks them down into names and data types. These
       elements are used to correctly bind the "C" function to a "Perl"
       subroutine. Other Inline languages like Python and Java actually use
       the "python" and "javac" modules to parse the Inline code.

   *   Create the Build Environment

       Now Inline can take all of the gathered information and create an
       environment to build your source code into an executable. Without
       going into all the details, it just creates the appropriate
       directories, creates the appropriate source files including an XS
       file (for C) and a "Makefile.PL".

   *   Build the Code and Install the Executable

       The planets are in alignment. Now for the easy part. Inline just
       does what you would do to install a module. "`perl Makefile.PL &&
       make && make test && make install>". If something goes awry, Inline
       will croak with a message indicating where to look for more info.

   *   Tidy Up

       By default, Inline will remove all of the mess created by the build
       process, assuming that everything worked. If the build fails, Inline
       will leave everything intact, so that you can debug your errors.
       Setting the "noclean" shortcut option will also stop Inline from
       cleaning up.

   *   DynaLoad the Executable

       For C (and C++), Inline uses the "DynaLoader::bootstrap" method to
       pull your external module into "Perl" space. Now you can call all of
       your external functions like Perl subroutines. Other languages like
       Python and Java, provide their own loaders.

SEE ALSO
   For information about using Inline with C see Inline::C.

   For sample programs using Inline with C see Inline::C-Cookbook.

   For "Formerly Answered Questions" about Inline, see Inline-FAQ.

   For information on supported languages and platforms see Inline-Support.

   For information on writing your own Inline Language Support Module, see
   Inline-API.

   Inline's mailing list is [email protected]

   To subscribe, send email to [email protected]

BUGS AND DEFICIENCIES
   When reporting a bug, please do the following:

   *   Put "use Inline 'reportbug';" at the top of your code, or use the
       command line option "perl -MInline=reportbug ...".

   *   Run your code.

   *   Follow the printed directions.

AUTHOR
   Ingy döt Net <[email protected]>

   Sisyphus <[email protected]> fixed some bugs and is current
   co-maintainer.

COPYRIGHT
   *   Copyright 2000-2014. Ingy döt Net.

   *   Copyright 2008, 2010-2014. Sisyphus.

   This program is free software; you can redistribute it and/or modify it
   under the same terms as Perl itself.

   See <http://www.perl.com/perl/misc/Artistic.html>