NAME
   JavaScript::Code - A JavaScript Code Framework

SYNOPSIS
       #!/usr/bin/perl

       use strict;
       use warnings;
       use JavaScript::Code;
       use JavaScript::Code::Condition;
       use JavaScript::Code::Expression::Boolean qw/AND OR NOT EQUAL NOT_EQUAL/;
       use JavaScript::Code::Variable;
       use JavaScript::Code::Function;

       # create the code object
       my $code = JavaScript::Code->new();

       # create a code block
       my $block = JavaScript::Code::Block->new();

       # create some variables
       my $var1 = JavaScript::Code::Variable->new()->name('a');
       my $var2 = JavaScript::Code::Variable->new()->name('b')->value(42);
       my $var3 = JavaScript::Code::Variable->new()->name('c')->value(23);
       my $var4 = JavaScript::Code::Variable->new()->name('x')->declared( 1 ); # could have been declared in a other script
       my $var5 = JavaScript::Code::Variable->new()->name('y')->value( ['test', 'uhu', $var4] );

       # add some of them to the code block
       $block->add( [ $var2, $var3] );

       # create some numbers
       my $x1 = JavaScript::Code::Number->new()->value( 10 );
       my $x2 = JavaScript::Code::Number->new()->value( 20 );
       my $x3 = JavaScript::Code::Number->new()->value( 30 );

       # build expressions
       my $c0 = $x1 + $x2;
       my $c1 = $var2 - ($c0 + $x1->value(30)) * $x2->value(40);
       my $c2 = $c1 * $var3;

       # assign a expression to a variable and add it to your code block
       $block->add( JavaScript::Code::Variable->new()->name('d')->value( $c2 ) );

       # add more stuff to your code block
       $block->add( JavaScript::Code::Block->new()->add( $var1->value("Bar!") ) );
       $block->add( $var1->clone->value("Foo!") ); # clone 'a' and give it a new value

       # boolean expressions
       my $foo = $c0->as_variable( name => 'foo' );
       my $e1 = EQUAL( $foo, $x3 );

       # conditions
       my $cond = JavaScript::Code::Condition->new;
       $cond->add_if( expression => $e1, block => $block );
       $cond->add_if( expression => NOT_EQUAL( $foo, $x3 ), block => $block );
       $cond->else( $block );

       # add your block and other stuff to the code object
       $code->add( $foo );
       $code->add( [ $var4->value( 4711 ), $var1->value( "Perl!" ) ] );
       $code->add( $cond );
       $code->add( $var2->value(21) ); # 'b' with value 21 (note the different scope)
       $code->add( $var5 );
       $code->add_variable( name => "y", value => 'Larry', index => 16 );

       #functions
       my $func1block = JavaScript::Code::Block->new();
       $func1block->add( JavaScript::Code::Function::BuildIn->return->call( '"test"')->as_element );

       my $func1 = JavaScript::Code::Function->new( name => "foofunc", block => $func1block );
       $func1->parameters( qw[ p1 p2 p3 p4 ] );
       $code->add( $func1 );
       $code->add( $func1->call([ $var5, $var2, '"foo"', 12 ])->as_variable( name => 'result' ) );

       # output to be embedded in your html code
       print $code->output_for_html;

DESCRIPTION
   Create javascript-code!

METHODS
 $self->add( $element )
   Adds a new element.

 $self->elements( )
   Returns a ref-array of all added elements.

 $self->output( )
   Returns the javascript-code.

 $self->output_for_html( < \%args > )
   Returns the javascript-code that can be directly embedded into
   html-code.

   Optimal \%args: Key-value pairs that reprensent attributes that will be
   associated to the script tag.

       print $code->output_for_html( { language => undef } );

SEE ALSO
   JavaScript::MochiKit

   <http://www.perl-community.de>

AUTHOR
   Sascha Kiefer, "[email protected]"

LICENSE
   This library is free software, you can redistribute it and/or modify it
   under the same terms as Perl itself.