NAME
   Pony::Object is the object system.

OVERVIEW
   Pony::Object is an object system, which provides simple way to use cute
   objects.

SYNOPSIS
     # Class: MyArticle (Example)
     #   Abstract class for articles.

     package MyArticle;
     use Pony::Object qw(-abstract :exceptions);
     use MyArticle::Exception::IO; # Based on Pony::Object::Throwable class.

       protected date => undef;
       protected authors => [];
       public title => '';
       public text => '';


       # Function: init
       #   Constructor.
       #
       # Parameters:
       #   date - Int
       #   authors - ArrayRef

       sub init : Public
         {
           my $this = shift;
           ($this->date, $this->authors) = @_;
         }


       # Function: getDate
       #   Get formatted date.
       #
       # Returns:
       #   Str

       sub getDate : Public
         {
           my $this = shift;
           return $this->dateFormat($this->date);
         }


       # Function: dateFormat
       #   Convert Unix time to good looking string. Not implemented.
       #
       # Parameters:
       #   date - Int
       #
       # Returns:
       #   String

       sub dateFormat : Abstract;


       # Function: fromPdf
       #   Trying to create article from pdf file.
       #
       # Parameters:
       #   file - Str - pdf file.

       sub fromPdf : Public
         {
           my $this = shift;
           my $file = shift;

           try {
             open F, $file or
               throw MyArticle::Exception::IO(action => "read", file => $file);

             # do smth

             close F;
           } catch {
             my $e = shift; # get exception object

             if ($e->isa('MyArticle::Exception::IO')) {
               # handler for MyArticle::Exception::IO exceptions
             }
           };
         }

     1;

DESCRIPTION
   When some package uses Pony::Object, it becomes strict and modern (can
   use perl 5.10 features like as "say"). Also "dump" function is redefined
   and shows data structure. It's useful for debugging.

 Specific moments
   Besides new function "dump" Pony::Object has other specific moments.

  has
   Keyword "has" declares new fields. All fields are public. You can also
   describe object methods via "has"... If you want.

     package News;
     use Pony::Object;

       # Fields
       has 'title';
       has text => '';
       has authors => [ qw/Alice Bob/ ];

       # Methods
       sub printTitle
         {
           my $this = shift;
           say $this->title;
         }

       sub printAuthors
         {
           my $this = shift;
           print @{$this->authors};
         }
     1;

     package main;

     my $news = new News;
     $news->printAuthors();
     $news->title = 'Something important';
     $news->printTitle();

   Pony::Object fields assigned via "=". For example: $obj->field = 'a'.

  new
   Pony::Objects hasn't method "new". In fact, of course they has. But
   "new" is an internal function, so you should not use it if you don't
   want more "fun". Instead of this Pony::Object has "init" function, where
   you can write the same, what you wish write in "new". "init" is
   after-hook for "new".

     package News;
     use Pony::Object;

       has title => undef;
       has lower => undef;

       sub init
         {
           my $this = shift;
           $this->title = shift;
           $this->lower = lc $this->title;
         }

     1;

     package main;

     my $news = new News('Big Event!');

     print $news->lower;

  toHash or to_h
   Get object's data structure and return this as a hash.

     package News;
     use Pony::Object;

       has title => 'World';
       has text => 'Hello';

     1;

     package main;

     my $news = new News;
     print $news->toHash()->{text};
     print $news->to_h()->{title};

  dump
   Return string which shows object's current struct.

     package News;
     use Pony::Object;

       has title => 'World';
       has text => 'Hello';

     1;

     package main;

     my $news = new News;
     $news->text = 'Hi';
     print $news->dump();

   Returns

     $VAR1 = bless( {
       'text' => 'Hi',
       'title' => 'World'
     }, 'News' );

  public, protected, private properties
   You can use "has" keyword to define property. If your variable starts
   with "_", variable becomes protected. "__" for private.

     package News;
     use Pony::Object;

       has text => '';
       has __authors => [ qw/Alice Bob/ ];

       sub getAuthorString
         {
           my $this = shift;
           return join(' ', @{$this->__authors});
         }

     1;

     package main;

     my $news = new News;
     say $news->getAuthorString();

   The same but with keywords "public", "protected" and "private".

     package News;
     use Pony::Object;

       public text => '';
       private authors => [ qw/Alice Bob/ ];

       sub getAuthorString
         {
           my $this = shift;
           return join(' ', @{$this->authors});
         }

     1;

     package main;

     my $news = new News;
     say $news->getAuthorString();

  Public, Protected, Private methods
   Use attributes "Public", "Private" and "Protected" to define method's
   access type.

     package News;
     use Pony::Object;

       public text => '';
       private authors => [ qw/Alice Bob/ ];

       sub getAuthorString : Public
         {
           return shift->joinAuthors(', ');
         }

       sub joinAuthors : Private
         {
           my $this = shift;
           my $delim = shift;

           return join( $delim, @{$this->authors} );
         }
     1;

     package main;

     my $news = new News;
     say $news->getAuthorString();

  Inheritance
   You can define base classes via "use" params. For example, use
   Pony::Object 'Base::Class';

     package BaseCar;
     use Pony::Object;

       public speed => 0;
       protected model => "Base Car";

       sub get_status_line : Public
         {
           my $this = shift;
           my $status = ($this->speed ? "Moving" : "Stopped");
           return $this->model . " " . $status;
         }

     1;

     package MyCar;
     # extends BaseCar
     use Pony::Object qw/BaseCar/;

       protected model => "My Car";
       protected color => undef;

       sub set_color : Public
         {
           my $this = shift;
           ($this->color) = @_;
         }

     1;

     use MyCar;
     my $car = new MyCar;
     $car->speed = 20;
     $car->set_color("White");
     print $car->get_status_line();
     # "My Car Moving"

  Singletons
   Pony::Object has simple syntax for singletons . You can declare this via
   "use" param;

     package Notes;
     use Pony::Object 'singleton';

       protected list => [];

       sub add : Public
         {
           my $this = shift;
           push @{ $this->list }, @_;
         }

       sub show : Public
         {
           my $this = shift;
           say for @{$this->list};
         }

       sub flush : Public
         {
           my $this = shift;
           $this->list = [];
         }

     1;

     package main;
     use Notes;

     my $n1 = new Notes;
     my $n2 = new Notes;

     $n1->add(qw/eat sleep/);
     $n1->add('Meet with Mary at 8 o`clock');

     $n2->flush;

     $n1->show();  # Print nothing.
                   # Em... When I should meet Mary?

  Abstract methods and classes
   You can use abstract methods and classes follows way:

     # Let's define simple interface for texts.
     package Text::Interface;
     use Pony::Object -abstract; # Use 'abstract' or '-abstract'
                                 # params to define abstract class.

       sub getText : Abstract; # Use 'Abstract' attribute to
       sub setText : Abstract; # define abstract method.

     1;

     # Now we can define base class for texts.
     # It's abstract too but now it has some code.
     package Text::Base;
     use Pony::Object qw/abstract Text::Interface/;

       protected text => '';

       sub getText : Public
         {
           my $this = shift;
           return $this->text;
         }

     1;

     # In the end we can write Text class.
     package Text;
     use Pony::Object 'Text::Base';

       sub setText : Public
         {
           my $this = shift;
           $this->text = shift;
         }

     1;

     # Main file.
     package main;
     use Text;
     use Text::Base;

     my $textBase = new Text::Base;  # Raises an error!

     my $text = new Text;
     $text->setText('some text');
     print $text->getText();   # Returns 'some text';

   Don't forget, that perl looking for functions from left to right in list
   of inheritance. You should define abstract classes in the end of
   Pony::Object param list.

  Exceptions
   See Pony::Object::Throwable.

  ALL
   If you wanna get all default values of Pony::Object-based class, you can
   call "ALL" method. I don't know why you need them, but you can.

     package News;
     use Pony::Object;

       has 'title';
       has text => '';
       has authors => [ qw/Alice Bob/ ];

     1;

     package main;
     my $news = new News;
     print for keys %{ $news->ALL() };

  META
   One more internal method. It provides access to special hash %META. You
   can use this for Pony::Object introspection. It can be changed in next
   versions.

     my $news = new News;
     say dump $news->META;

  $Pony::Object::DEFAULT
   This is a global variable. It defines default Pony::Object's params. For
   example you can set "$Pony::Object::DEFAULT-"{''}->{withExceptions} = 1>
   to enable exceptions by default. Use it carefully. Use this if you sure,
   that this is smaller evil.

     # Startup script
     ...
     use Pony::Object;

     BEGIN {
       # Use exceptions by default.
       $Pony::Object::DEFAULT->{''}->{withExceptions} = 1;
       # All classes will extends Default::Base.
       $Pony::Object::DEFAULT->{''}->{baseClass} = [qw/Default::Base/];
       # All classes in namespace "Default::NoBase" will not.
       $Pony::Object::DEFAULT->{'Default::NoBase'}->{baseClass} = [];
     }
     ...

   One more example:

     # Startup script
     ...
     use Pony::Object;

     BEGIN {
       $Pony::Object::DEFAULT->{'My::Awesome::Project'} = {
         withExceptions => 1,
         baseClass => [],
       };

       $Pony::Object::DEFAULT->{'My::Awesome::Project::Model'} = {
         withExceptions => 1,
         baseClass => [qw/My::Awesome::Project::Model::Abstract/],
       };
     }
     ...

SEE
   Git <https://github.com/h15/pony-object>

COPYRIGHT AND LICENSE
   Copyright (C) 2011 - 2013, Georgy Bazhukov.

   This program is free software, you can redistribute it and/or modify it
   under the terms of the Artistic License version 2.0.