NAME

   Devel::ebug - A simple, extensible Perl debugger

SYNOPSIS

     use Devel::ebug;
     my $ebug = Devel::ebug->new;
     $ebug->program("calc.pl");
     $ebug->load;

     print "At line: "       . $ebug->line       . "\n";
     print "In subroutine: " . $ebug->subroutine . "\n";
     print "In package: "    . $ebug->package    . "\n";
     print "In filename: "   . $ebug->filename   . "\n";
     print "Code: "          . $ebug->codeline   . "\n";
     $ebug->step;
     $ebug->step;
     $ebug->next;
     my($stdout, $stderr) = $ebug->output;
     my $actual_line = $ebug->break_point(6);
     $ebug->break_point(6, '$e == 4');
     $ebug->break_point("t/Calc.pm", 29);
     $ebug->break_point("t/Calc.pm", 29, '$i == 2');
     $ebug->break_on_load("t/Calc.pm");
     my $actual_line = $ebug->break_point_subroutine("main::add");
     $ebug->break_point_delete(29);
     $ebug->break_point_delete("t/Calc.pm", 29);
     my @filenames    = $ebug->filenames();
     my @break_points = $ebug->break_points();
     my @break_points = $ebug->break_points("t/Calc.pm");
     my @break_points = $ebug->break_points_with_condition();
     my @break_points = $ebug->break_points_with_condition("t/Calc.pm");
     my @break_points = $ebug->all_break_points_with_condition();
     $ebug->watch_point('$x > 100');
     my $codelines = $ebug->codelines(@span);
     $ebug->run;
     my $pad  = $ebug->pad;
     foreach my $k (sort keys %$pad) {
       my $v = $pad->{$k};
       print "Variable: $k = $v\n";
     }
     my $v = $ebug->eval('2 ** $exp');
     my( $v, $is_exception ) = $ebug->eval('die 123');
     my $y = $ebug->yaml('$z');
     my @frames = $ebug->stack_trace;
     my @frames2 = $ebug->stack_trace_human;
     $ebug->undo;
     $ebug->return;
     print "Finished!\n" if $ebug->finished;

DESCRIPTION

   A debugger is a computer program that is used to debug other programs.
   Devel::ebug is a simple, extensible Perl debugger with a clean API.
   Using this module, you may easily write a Perl debugger to debug your
   programs. Alternatively, it comes with an interactive debugger, ebug.

   perl5db.pl, Perl's current debugger is currently 2,600 lines of magic
   and special cases. The code is nearly unreadable: fixing bugs and
   adding new features is fraught with difficulties. The debugger has no
   test suite which has caused breakage with changes that couldn't be
   properly tested. It will also not debug regexes. Devel::ebug is aimed
   at fixing these problems and delivering a replacement debugger which
   provides a well-tested simple programmatic interface to debugging
   programs. This makes it easier to build debuggers on top of
   Devel::ebug, be they console-, curses-, GUI- or Ajax-based.

   There are currently two user interfaces to Devel::debug, ebug and
   ebug_http. ebug is a console-based interface to debugging programs,
   much like perl5db.pl. ebug_http is an innovative web-based interface to
   debugging programs.

   Note that if you're debugging a program, you can invoke the debugger in
   the program itself by using the INT signal:

     kill 2, $$ if $square > 100;

   Devel::ebug is a work in progress.

   Internally, Devel::ebug consists of two parts. The frontend is
   Devel::ebug, which you interact with. The frontend starts the code you
   are debugging in the background under the backend (running it under
   perl -d:ebug code.pl). The backend starts a TCP server, which the
   frontend then connects to, and uses this to drive the backend. This
   adds some flexibilty in the debugger. There is some minor security in
   the client/server startup (a secret word), and a random port is used
   from 3141-4165 so that multiple debugging sessions can happen
   concurrently.

CONSTRUCTOR

new

   The constructor creats a Devel::ebug object:

     my $ebug = Devel::ebug->new;

program

   The program method selects which program to load:

     $ebug->program("calc.pl");

load

   The load method loads the program and gets ready to debug it:

     $ebug->load;

METHODS

break_point

   The break_point method sets a break point in a program. If you are
   run-ing through a program, the execution will stop at a break point.
   Break points can be set in a few ways.

   A break point can be set at a line number in the current file:

     my $actual_line = $ebug->break_point(6);

   A break point can be set at a line number in the current file with a
   condition that must be true for execution to stop at the break point:

     my $actual_line = $ebug->break_point(6, '$e = 4');

   A break point can be set at a line number in a file:

     my $actual_line = $ebug->break_point("t/Calc.pm", 29);

   A break point can be set at a line number in a file with a condition
   that must be true for execution to stop at the break point:

     my $actual_line = $ebug->break_point("t/Calc.pm", 29, '$i == 2');

   Breakpoints can not be set on some lines (for example comments); in
   this case a breakpoint will be set at the next breakable line, and the
   line number will be returned. If no such line exists, no breakpoint is
   set and the function returns undef.

break_on_load

   Set a breakpoint on file loading, the file name can be relative or
   absolute.

break_point_delete

   The break_point_delete method deletes an existing break point. A break
   point at a line number in the current file can be deleted:

     $ebug->break_point_delete(29);

   A break point at a line number in a file can be deleted:

     $ebug->break_point_delete("t/Calc.pm", 29);

break_point_subroutine

   The break_point_subroutine method sets a break point in a program right
   at the beginning of the subroutine. The subroutine is specified with
   the full package name:

     my $line = $ebug->break_point_subroutine("main::add");
     $ebug->break_point_subroutine("Calc::fib");

   The return value is the line at which the break point is set.

break_points

   The break_points method returns a list of all the line numbers in a
   given file that have a break point set.

   Return the list of breakpoints in the current file:

     my @break_points = $ebug->break_points();

   Return the list of breakpoints in a given file:

     my @break_points = $ebug->break_points("t/Calc.pm");

break_points_with_condition

   The break_points method returns a list of break points for a given
   file.

   Return the list of breakpoints in the current file:

     my @break_points = $ebug->break_points_with_condition();

   Return the list of breakpoints in a given file:

     my @break_points = $ebug->break_points_with_condition("t/Calc.pm");

   Each element of the list has the form

     { filename  => "t/Calc.pm",
       line      => 29,
       condition => "$foo > 12",
       }

   where condition might not be present.

all_break_points_with_condition

   Like break_points_with_condition but returns a list of break points for
   the whole program.

codeline

   The codeline method returns the line of code that is just about to be
   executed:

     print "Code: "          . $ebug->codeline   . "\n";

codelines

   The codelines method returns lines of code.

   It can return all the code lines in the current file:

     my @codelines = $ebug->codelines();

   It can return a span of code lines from the current file:

     my @codelines = $ebug->codelines(1, 3, 4, 5);

   It can return all the code lines in a file:

     my @codelines = $ebug->codelines("t/Calc.pm");

   It can return a span of code lines in a file:

     my @codelines = $ebug->codelines("t/Calc.pm", 5, 6);

eval

   The eval method evaluates Perl code in the current program and returns
   the result. If the evalutation results in an exception, $@ is returned.

     my $v = $ebug->eval('2 ** $exp');

   In list context, eval also returns a flag indicating if the evalutation
   resulted in an exception.

     my( $v, $is_exception ) = $ebug->eval('die 123');

filename

   The filename method returns the filename of the currently running code:

     print "In filename: "   . $ebug->filename   . "\n";

filenames

   The filenames method returns a list of the filenames of all the files
   currently loaded:

     my @filenames = $ebug->filenames();

finished

   The finished method returns whether the program has finished running:

     print "Finished!\n" if $ebug->finished;

line

   The line method returns the line number of the statement about to be
   executed:

     print "At line: "       . $ebug->line       . "\n";

next

   The next method steps onto the next line in the program. It executes
   any subroutine calls but does not step through them.

     $ebug->next;

output

   The output method returns any content the program has output to either
   standard output or standard error:

     my($stdout, $stderr) = $ebug->output;

package

   The package method returns the package of the currently running code:

     print "In package: "    . $ebug->package    . "\n";

pad

     my $pad  = $ebug->pad;
     foreach my $k (sort keys %$pad) {
       my $v = $pad->{$k};
       print "Variable: $k = $v\n";
     }

return

   The return subroutine returns from a subroutine. It continues running
   the subroutine, then single steps when the program flow has exited the
   subroutine:

     $ebug->return;

   It can also return your own values from a subroutine, for testing
   purposes:

     $ebug->return(3.141);

run

   The run subroutine starts executing the code. It will only stop on a
   break point or watch point.

     $ebug->run;

step

   The step method steps onto the next line in the program. It steps
   through into any subroutine calls.

     $ebug->step;

subroutine

   The subroutine method returns the subroutine of the currently working
   code:

     print "In subroutine: " . $ebug->subroutine . "\n";

stack_trace

   The stack_trace method returns the current stack trace, using
   Devel::StackTrace. It returns a list of Devel::StackTraceFrame methods:

     my @traces = $ebug->stack_trace;
     foreach my $trace (@traces) {
       print $trace->package, "->",$trace->subroutine,
       "(", $trace->filename, "#", $trace->line, ")\n";
     }

stack_trace_human

   The stack_trace_human method returns the current stack trace in a
   human-readable format:

     my @traces = $ebug->stack_trace_human;
     foreach my $trace (@traces) {
       print "$trace\n";
     }

undo

   The undo method undos the last action. It accomplishes this by
   restarting the process and passing (almost) all the previous commands
   to it. Note that commands which do not change state are ignored.
   Commands that change state are: break_point, break_point_delete,
   break_point_subroutine, eval, next, step, return, run and watch_point.

     $ebug->undo;

   It can also undo multiple commands:

     $ebug->undo(3);

watch_point

   The watch point method sets a watch point. A watch point has a
   condition, and the debugger will stop run-ing as soon as this condition
   is true:

     $ebug->watch_point('$x > 100');

yaml

   The eval method evaluates Perl code in the current program and returns
   the result of YAML's Dump() method:

     my $y = $ebug->yaml('$z');

SEE ALSO

   perldebguts

BUGS

   Devel::ebug does not quite work under 5.8.0.

   Devel::ebug does not handle signals under Windows.

AUTHOR

   Latest releases by Brock Wilcox, <[email protected]>

   Leon Brocard, <[email protected]>

COPYRIGHT

   Copyright (C) 2005-2008, Leon Brocard Copyright (C) 2011-NOW, Brock
   Wilcox

LICENSE

   This module is free software; you can redistribute it or modify it
   under the same terms as Perl itself.