NAME
Audio::TinySoundFont - Interface to TinySoundFont, a "SoundFont2
synthesizer library in a single C/C++ file"
SYNOPSIS
use Audio::TinySoundFont;
my $tsf = Audio::TinySoundFont->new('soundfont.sf2');
$tsf->note_on( 'Clarinet', 60, 1.0 );
my $samples = $tsf->render( seconds => 5 );
my $preset = $tsf->preset('Clarinet');
$tsf->note_off( $preset, 60 );
$samples .= $tsf->render( seconds => 5 );
# Using the Preset object
my $preset = $tsf->preset('Clarinet');
my $samples = $preset->render(
seconds => 5,
note => 60,
vel => 0.7,
volume => .3,
);
# Using the Builder object
my $builder = $tsf->new_builder(
[
{
preset => 'Clarinet',
note => 59,
at => 0,
for => 2,
},
]
);
$builder->add(
[
{
preset => $preset,
note => 60,
at => 44100,
for => 44100 * 2,
in_seconds => 0,
},
]
);
my $samples = $builder->render;
DESCRIPTION
Audio::TinySoundFont is a wrapper around TinySoundFont
<
https://github.com/schellingb/TinySoundFont>, a "SoundFont2
synthesizer library in a single C/C++ file". This allows you to load a
SoundFont file and synthesize samples from it.
CONSTRUCTOR
new
my $tsf = Audio::TinySoundFont->new($soundfont_file, %attributes)
Construct a new Audio::TinySoundFont object using the provided
$soundfont_file file. It can be a filename, a file handle, or a string
reference to the contents of a SoundFont.
Attributes
volume
Set the initial, global volume. This is a floating point number
between 0.0 and 1.0. The higher the number, the louder the output
samples.
METHODS
volume
my $volume = $tsf->volume;
$tsf->volume( 0.5 );
Get or set the current global volume. This is a floating point number
between 0.0 and 1.0. The higher the number, the louder the output
samples.
preset_count
my $count = $tsf->preset_count;
The number of presets available in the SoundFont.
presets
my %presets = %{ $tsf->presets }
A HashRef of all of the presets in the SoundFont. The key is the name
of the preset and the value is the Audio::TinySoundFont::Preset object
for that preset.
preset
my $preset = $tsf->preset('Clarinet');
Get a Audio::TinySoundFont::Preset object by name. This will croak if
the preset name is not found.
preset_index
my $preset = $tsf->preset_index($index);
Get an Audio::TinySoundFont::Preset object by index in the SoundFont.
This will croak if the index is out of range. Note, this will return a
different object than "preset" will, which will return the object from
presets.
SAMPLE_RATE
my $sample_rate = $tsf->SAMPLE_RATE
Returns the sample rate that TinySoundFont is operating on, expressed
as hertz or samples per second. This is currently static and is 44_100;
new_builder
my $builder = $tsf->new_builder
Create a new Audio::TinySoundFont::Builder object. This can be used to
generate a single sample from a script of what notes to play when.
active_voices
my $count = $tsf->active_voices;
Returns the number of currently active voices that TinySoundFont is
rendering. Generally speaking, each "note_on" will make one or more
voices active.
is_active
my $bool = $tsf->is_active
Returns if TinySoundFont currently has active voices and will output
audio during render.
note_on
$tsf->note_on($preset, $note, $velocity);
Turns a note on for a Preset. $preset can either be a
Audio::TinySoundFont::Preset object or the name of a Preset. Both $note
and $velocity are optional. $note is a MIDI note between 0 and 127,
with 60 being middle C and the default if it is not given. $velocity is
a floating point number between 0.0 and 1.0 with the default being 0.5.
note_off
$tsf->note_off($preset, $note);
Turns a note off for a Preset. $preset can either be a
Audio::TinySoundFont::Preset object or the name of a Preset. $note is
optional and is the same MIDI note given on "note_on". The default is
60. This will not immediately stop a note from playing, it will begin
the note's release phase.
render
my $samples = $tsf->render( seconds => 5 );
my $samples = $tsf->render( samples => 44_100 );
Returns a string of 16-bit, little endian sound samples using
TinySoundFont of the specified length. The result can be unpacked using
unpack("s<*") or you can call "render_unpack" function to get an array
instead. This will return the exact number of samples requested;
calling "render" 5 times at 1 second each is identical to calling
"render" once for 5 seconds.
seconds
This sets how many samples to generate in terms of seconds. The
default is 1 second. If both "seconds" and "samples" are given,
seconds will be used.
samples
This sets how many samples to generate in terms of seconds. The
default is "SAMPLE_RATE". If both "seconds" and "samples" are given,
seconds will be used.
render_unpack
my @samples = $tsf->render_unpack(%options);
Returns an array of of 16-bit sound samples using TinySoundFont. All of
the options are identical to "render".
db_to_vol
my $volume = $tsf->db_to_vol(-10);
Convert from dB to a floating point volume. The dB is expressed as a
number between -100 and 0, and will map logarithmically to 0.0 to 1.0.
Terminology
The SoundFount terminology can get confusing at times, so I've included
a quick reference to help make sense of these.
Terminology used directly in Audio::TinySoundFont
To be able to use Audio::TinySoundFont, you will need to know a
couple simple terms. They are likely easy to infer, but they are here
so that their meaning is explicit instead of implicit.
SoundFont
Sometimes referred to as SoundFont2, this is a file format designed
to store and exchange synthesizer information. This includes the
audio samples to create the audio, how to generate and modify the
samples to sound as expected, and generally how to produce audio
that the SoundFont creator wanted.
Preset
A Preset is the largest usable building block in a SoundFont and
generally represents a single instrument. If you've ever sat down
to an electric keyboard and selected "Electric Guitar", "Violin" or
"Synth", you are selecting the equivalent of a SoundFont preset.
Terminology used when talking about SoundFonts
Reading the entire SoundFont2 specification can be daunting. In
short, it is a RIFF
<
https://en.wikipedia.org/wiki/Resource_Interchange_File_Format> file
that primarily holds 9 types of data, or "sub-chunks". All of this
data ultimately describes a Preset that is used in constructing audio
by TinySoundFont. It is not required to understand these to use
Audio::TinySoundFont and will not be used in the rest of the
documentation.
PHDR/PBAG (Preset)
These are the two sections that describe a Preset. A PHDR record
describes a Preset like the name, preset number and bank number.
The PBAG contains what are called Preset Zones which lists the
generators and modulators to use for a specific preset given a
range of notes and velocity. One of those generators is which
Instrument to use, which has its own set of generators and
modulators.
INST/IBAT (Instrument)
An instrument is very similar in structure to a Preset, but
provides a layer of indirection between the raw samples and the
presets. A single Instrument can be used in multiple Presets, for
instance a single Guitar Instrument can be used for a regular
guitar as well one with extra reverb. These two sections serve the
same function as the Preset sections. A INST describes an
Instrument and the PBAG contains Instrument Zones which lists the
generators and modulators to use for a given range of notes and
velocities. One of the generators is the sample to use for this
Instrument.
PGEN
PMOD
IGEN
IMOD
Each preset and instrument is composed of one or more generators
and modulators. The PGEN and PMOD sections are used to construct
the Preset Zones, likewise the IGEN and IMOD sections are used to
construct Instrument Zones. They describe a single aspect of how to
construct the audio samples, for instance adding a low-pass filter
or reverb. Some are only available for a preset, like what
Instrument to use, and some are only available to Instruments like
what Sample to use.
Note: TinySoundFont does not currently process modulators.
SHDR (Samples)
This section describes the actual audio samples to be used,
including a name, the length, the original pitch, pitch correction,
and looping configuration. The actual audio samples are stored in a
different RIFF chunk, but this contains the references into that
chunk about where to find the data.
AUTHOR
Jon Gentle <
[email protected]>
COPYRIGHT
Copyright 2020- Jon Gentle
LICENSE
This is free software. You may redistribute copies of it under the
terms of the Artistic License 2 as published by The Perl Foundation.
SEE ALSO
Audio::TinySoundFont::Preset, Audio::TinySoundFont::Builder,
TinySoundFont <
https://github.com/schellingb/TinySoundFont>