NAME
   Sim::Dispatcher - Event dispatcher for Sim

VERSION
   This document describes Sim::Dispatcher 0.03 released on June 2, 2007.

SYNOPSIS
       use Sim::Dispatcher;
       use Sim::Clock;

       my $clock = Sim::Clock->new;
       # you can also use your own Clock instance here
       my $engine = Sim::Dispatcher->new(clock => $clock);

       # Example 1: Static scheduling

       $engine->schedule(
          0 => sub { print $engine->now, ": morning!\n" },
          1 => sub { print $engine->now, ": afternoon!\n" },
          5 => sub { print $engine->now, ": night!\n" },
       );
       $engine->run( duration => 50 );
       # or Sim::Dispatcher->run( fires => 5 );

       $engine->reset();

       # Example 2: Dynamic (recursive) scheduling

       my ($count, $handler);

       # event handler:
       $handler = sub {
           $count++;
           my $time_for_next = $engine->now() + 2;
           $engine->schedule(
               $time_for_next => $handler,
           );
       };
       # only schedule the "seed" event
       $engine->schedule(
           0.5 => $handler,
       );
       $engine->run( fires => 5 );
       print "count: $count\n";  # 5
       print "now: ", $engine->now(), "\n";  # 8

DESCRIPTION
   This class implements the most important component in the whole Sim
   library, the event dispatcher. Basically, every activites should be
   coordinated by this dispatcher. Every other objects in a simulator
   either register an event scheduled to happen at some point in the
   "future", or iterate through the dispatching steps.

METHODS
   "$obj = Sim::Dispatcher->new( clock => $clock)"
       Object constructor accepting one mandatory named argument $clock
       which is an instance of classes like Sim::Clock.

   "$obj->schedule( $time => $handle, ... )"
       You can use this method to register events scheduled for the future,
       where $time is the timestamp and $handle is an anonymous sub which
       will be invoked by the dispatcher when the simulation time is at
       $time.

   "$obj->run( duration => $time, fires => $count )"
       Runs the dispatcher according to the time duration and event firing
       count. both of these named parameters are optional. When none is
       specified, "fires => 100_000_000" will be assumed.

   "$obj->fire_next()"
       This method allows you to iterate through the dispatcher running
       process yourself. You should only call "fire_next" by hand if you've
       found the limitation criteria given by the "run" method can't fit
       your needs.

   "$obj->now()"
       Reads the value of the simulation time.

   "$obj->time_of_next()"
       Gets the timestamp of the next (or nearest) coming event, which is
       always a bit greater or equal to "now".

   "$obj->reset()"
       Clears the internal event queue of the dispatcher and resets the
       internal simulation clock too.

CONCURRENCY ISSUES
   If two events have exactly the same timestamp, say, 1.5, then the one
   registered earlier will be fired first.

AUTHOR
   Agent Zhang <[email protected]>

COPYRIGHT
   Copyright 2006, 2007 by Agent Zhang. All rights reserved.

   This library is free software; you can modify and/or modify it under the
   same terms as Perl itself.

SEE ALSO
   Sim::Clock, Sim.