NAME
   POE::Declare - A POE abstraction layer for conciseness and simplicity

SYNOPSIS
     package MyComponent;

 use strict;
     use POE::Declare;

 declare foo          => 'Attribute';
     declare bar          => 'Internal';
     declare Username     => 'Param';
     declare Password     => 'Param';
     declare TimeoutError => 'Message';

 sub hello : Event {
         print "Hello World!\n";
         $_[SELF]->hello_timeout_start;
     }

 sub hello_timeout : Timeout(30) {
         print "Alas, I die!\n";

     # Tell our parent as well
         $_[SELF]->TimeoutError;
     }

 compile;

DESCRIPTION
   POE is a very powerful and flexible system for doing asynchronous
   programming. But it has the reputation of being difficult to learn, with
   a somewhat confusing set of abstractions.

   In particular, it can be tricky to resolve POE's way of programming with
   the highly abstracted OO structures that many people are used to, with
   layer stacked upon layer ad-infinitum to produce a delegation heirachy
   which allows for powerful and complex systems that are relatively easy
   to maintain.

   This can be particularly noticable as the scale of a POE codebase gets
   larger. At three levels of abstraction the layering in POE becomes quite
   difficult, and progess past about the third layer of abstraction becomes
   extremely difficult.

   POE::Declare is an attempt to resolve this problem by locking down part
   of the traditional flexibility of POE, and by making it easier to split
   the implementation of each object between an object-oriented heirachy
   and a collection of POE sessions.

   The goal is to retain the ability to build deep and complex heirachies
   of encapsulated functionality in your application while also allowing
   you to take advantage of the asynchronous nature of POE code.

 General Architecture
   At the core of any POE::Declare application is an object-oriented
   heirachy of components. This heirachy exists whether or not the POE
   kernel is running, and parts of it can be started and stopped as needed.

   When it is spawned, each component will create it's own private
   POE::Session in which to run its events and store its resources.

   Each instance of a class always has one and only one session. This may
   be a problem if your application will have thousands of spawned
   components at once (POE recommends against the use of large numbers of
   sessions) but should not be a problem as long as you keep it down to a
   few hundred components.

   Because the POE session is slaved to the POE::Declare::Object, the
   component can handle being started and stopped many times without the
   loss of any state data between the creation and destruction of each
   slave session.

   To allow support for components that have no resources and only act as
   supervisors, POE::Declare always assigns a POE alias for the session
   while it is active. The existance of this Alias prevents POE cleaning up
   the session accidentally, and ensures components have explicit control
   over when they want to shut down their sessions.

   Each POE component contains a set of named resources. Resources may
   consist of a different underlying POE resource, or may be made up of
   multiple resources, and additional data stored in the matching object
   HASH key. To ensure all the various underlying resources will not clash
   with each other, all resources must be declared and will be strictly
   checked.

   At the end of each class, instead of the usual 1; to allow the package
   to return true, you put instead a "compile;" statement.

   This instructs POE::Declare to inventory the declarations and
   attributes, combine them with declarations from the parent classes, and
   then generate the code that will implement the structures.

   Once the class has been compiled, the installed functions will be
   removed from the package to prevent run-time namespace pollution.

 Inheritance
   The resource model of POE::Declare correctly follows inheritance,
   similar to the way declarations in Moose are inherited. Resource types
   in a parent class cannot be overwritten or modified in child classes.

   No special syntax is needed for inheritance, as POE::Declare works
   directly on top of Perl's native inheritance.

     # Parent.pm - Object that connects to a service
     package Parent;

 use strict;
     use POE::Declare;

 declare Host           => 'Param';
     declare Port           => 'Param';
     declare ConnectSuccess => 'Message';
     declare ConnectFailure => 'Message';

 sub connect : Event {
         # ...
     }

 compile;

 $ Child.pm - Connect to an (optionally) authenticating service
     package Child;

 use strict;
     use base 'Parent';
     use POE::Declare;

 declare Username     => 'Param';
     declare Password     => 'Param';
     declare AuthRequired => 'Message';
     declare AuthInvalid  => 'Message';

 compile;

CLASSES
   POE::Declare is composed of three main modules, and a tree of
   slot/attribute classes.

 POE::Declare
   POE::Declare provides the main interface layer and Domain Specific API
   for declaratively building your POE::Declare classes.

 POE::Declare::Object
   POE::Declare::Object is the abstract base class for all classes created
   by POE::Declare.

 POE::Declare::Meta
   POE::Declare::Meta implements the metadata structures that describe each
   of your POE::Declare classes. This is superficially similar to something
   like Moose, but unlike Moose is fast, light weight and can use
   domain-specific assumptions.

 POE::Declare::Slot
     POE::Declare::Meta::Slot
       POE::Declare::Meta::Internal
       POE::Declare::Meta::Attribute
         POE::Declare::Meta::Param
       POE::Declare::Meta::Message
       POE::Declare::Meta::Event
         POE::Declare::Meta::Timeout

 POE::Declare::Meta::Internal
   POE::Declare::Meta::Internal is a slot class that won't generate any
   functionality, but allows you to reserve an attribute for internal use
   so that they won't be used by any sub-classes.

 POE::Declare::Meta::Attribute
   POE::Declare::Meta::Attribute is a slot class used for readable
   attributes.

 POE::Declare::Meta::Param
   POE::Declare::Meta::Attribute is a slot class for attributes that are
   provided to the constructor as a parameter.

 POE::Declare::Meta::Message
   POE::Declare::Meta::Message is a slot class for declaring messages that
   the object will emit under various circumstances. Each message is a
   param to the constructor that takes a callback in a variety of formats
   (usually pointing up to the parent object).

 POE::Declare::Meta::Event
   POE::Declare::Meta::Event is a class for named POE events that can be
   called or yielded to by other POE messages/events.

 POE::Declare::Meta::Timeout
   POE::Declare::Meta::Timeout is a POE::Declare::Meta::Event sub-class
   that is designed to trigger from an alarm and generates additional
   methods to manage the alarms.

FUNCTIONS
   For the first few releases, I plan to leave this module undocumented.

   That I am releasing this distribution at all is more of a way to mark my
   progress, and to allow other POE/OO people to look at the implementation
   and comment.

 declare
     declare one   => 'Internal';
     declare two   => 'Attribute';
     declare three => 'Param';
     declare four  => 'Message';

   The "declare" function is exported by default. It takes two parameters,
   a slot name and a slot type.

   The slot name can be any legal Perl identifier.

   The slot type should be one of "Internal", "Attribute", "Param" or
   "Message".

   Creates the new slot, throws an exception on error.

 compile
   The "compile" function indicates that all attributes and events have
   been defined and the structure should be finalised and compiled.

   Returns true or throws an exception.

SUPPORT
   Bugs should be always be reported via the CPAN bug tracker at

   <http://rt.cpan.org/NoAuth/ReportBug.html?Queue=POE-Declare>

   For other issues, or commercial enhancement or support, contact the
   author.

AUTHORS
   Adam Kennedy <[email protected]>

SEE ALSO
   POE, <http://ali.as/>

COPYRIGHT
   Copyright 2006 - 2010 Adam Kennedy.

   This program is free software; you can redistribute it and/or modify it
   under the same terms as Perl itself.

   The full text of the license can be found in the LICENSE file included
   with this module.