Subj : Re: Play Rogue in my lame server
To : fusion
From : Arelor
Date : Sat Apr 03 2021 09:30 am
Re: Re: Play Rogue in my lame server
By: fusion to Arelor on Sat Apr 03 2021 06:58 am
> on 03 Apr 2021, Arelor said...
>
> Ar> The Moria dev actually tried to make the game unbeatable. When somebody
> Ar> managed to beat it, he researched how he had done it and countered that
> Ar> method.
>
> hah. well i guess that's one way to keep people playing. reminds me of those
> "crackme" programs that people would release (or even just when people would
> request their own software be cracked.. to counter it). ends up being more o
> an author vs player thing.
>
> ever played any of the "modern" rogue-likes, like Spelunky for 2d or perhaps
> Eldritch (3d.. voxel style like Minecraft) ? i kinda gained renewed interest
> in a backwards way because a few of my friends were playing those.
>
> obviously 90% of the complexity is removed, but they still seem pretty dang
> difficult ;)
By "modern rogue-likes", do you mean "roguelites"?
The only roguelite I have experienced is Dead Cells, and not that much. It is a
hack-n-slash in 2d.
If you mean actual roguelikes that are modern, the only that comes to mind is
Hyperrogue. It is grid based, turn based, and features "permagameover" (in
theory you don't die when you lose). It is still not really traditional. You
die in 1 hit, and the world is a 2d hyperbolic plane. The game field is built
around some crazy maths so there are "hyperbolic circles" whose center is
infinitely far away, parallel lines that get closer to each other, and lots of
phenomena that is not possible in common euclidean space.
Link here:
https://www.roguetemple.com/z/hyper/faq.php
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