Weirdness
Yesterday I lost a file, but I only found out today, basically, I has the code
mounted into a docker ( -v /localpath:/dockerpath ) container that is setup with
all the dev tools I need. But I edit the files in VSC in /localpath. Yesterday,
VSC complained that a file that was open was not found.. I wrote it off,
thinking that it didn't matter since surely the file was still in the fs, and
VSC must have dropped the ball somehow. But today I discovered that the file was
indeed long gone, so long gone that grepping through the disk didn't come up
with it (I searched for a variable name I knew I had used only in that file).
So it had been overwritten.. It was a few hours of work. Then this afternoon,
I committed code, from within the docker container, with git, and all was good.
Then I did git commit -a --amend (I know -a was not needed here, but shouldn't
have hurt anything, since there were no changes), to add a TODO to the commit
message so I knew what to start with tomorrow.. Well, it basically went into
a merge conflict with a previous version of that file!! This happened right
after a successful commit! There's no way git could have been in a weird state.
VSC was open and reflected the change instantly, not leaving me any option to
"use the editors version" of those files.. They had been changed on disk..
I don't know what's going on, but I suspect that VSC on the local path, and
docker do not play well together. Tomorrow I will copy the (marked) files out,
and try to do git rebase --abort, I fear that I will be left with the prevous
change, and not what I committed just before it went south.

On my way home
I thought about spending the evening migrating those last two services to my
new server, but I don't have the energy, I'm drained, and annoyed at having my
files chewed up at work. So  I will boost my ego a bit by answering some stack
overflow questions, and then I'll waste some time streaming Hotline Miami 2.

Hotline Miami 2
This game is really good, but it's much more buggy than the first game, and
the visuals are not as nice.. The store and levels also feel a bit forced,
I especially do not care for the levels where you are forced to used certain
weapons and can not pick up what drops. But well, it's still really good!
I think I will go offline a bit earlier today and read "We".

                                                               - OUT