The Digital Turn in Architecture 1992 - 2012 -- Mario Carpo
Full Citation and Summary Carpo, Mario, editor. The Digital Turn In
Architecture 1992 - 2012. John Wiley & Sons Ltd, 2012.
This book collects a series of chronologized articles and essays previously
published in Architectural Design Magazine (AD) on topic of digital design in
architecture. The editor of this collection is architectural historian and
theorist Mario Carpo, whose work focuses on the histories-of and
relations-between architectural theory and cultural technologies. Carpo,
introduces "digital design" as a distinct current of architectural theory and
practice, then proceeds to chart its general theoretical development. Note that
this conforms to the usual understanding of architectural history as a
procession of theoretically-driven movements.
Chapter Notes
Introduction: Twenty years of Digital Design
- Arguing that there is such a thing as digital design and that it is distinct
from other architectural practices/theories
- Definition of a "meaningful building of the digital age" as "[a building]
that could not be designed or built without [digital tools]" (pp. 8)
- Positioning the source material (from AD exclusively) within a procession of
architectural movements; post-modernism deconstruction digital design
- Stress on changes in electronic technologies in the early 90s, digital space
for arch. and digital spaces for prod. of physical buildings
- Argues that digital design emerges from theoretical response to technologies
(pp. 9)
- Digital design's theoretical aspects [technical theoretical both], articles
will provide examples of these
- Curvilinearity (blobs) -- this emerges from spline modelling, necessary
continuity of curves (pp. 9)
- Decentralized authorship -- variability of curves within constraints,
parametric mathematical notation (multi-variable calculus), design of systems
for design (pp.9)
- Folds -- synthesizes continuity of form (post-modern) and formal
fragmentation (deconstruction) through a technical solution [Carpo argues
that this is an autonomous, internal architectural debate supported by
post-modern thought (Deleuze on Leibniz)] (pp. 9-10)
- Variation -- related to folds as a synthesis of continuity and
fragmentation; continuity of form but differentiation within the continuity
(see again post-modern thought on variation, complexity, etc.); supported by
technology (pp. 10)
- Nonlinearity -- def: "sometimes, nature `jumps' from one state to another
in sudden and unpredictable ways, which modern science can neither anticipate
nor account for." From cybernetics and systems theory to digital
mysticism/romanticism, phenomenology. (pp. 10-11)
- Political Ambiguity -- critique of modernity through mass-produced
variation, customization, individualization which leans toward expansion of
capitalism [market, liberal managerialism, disciplinary disengagement] (pp.
11-12)
- Architectural Management -- BIM, information and data control necessary for
full-scale execution of digitally designed buildings (pp. 12)
- Participation -- Responsive environments but more so participation in
design process (collaborative design, open-source notation, collective
decision making); the promise of distributed decision making as emancipatory
[relates to architectural management, political ambiguity, variation, and
decentralized authorship] (pp. 13)
- Proposal that decentralized authorship, collaboration, mass customization and
mass participation will cause the most changes to architectural practice
Architecture After the Age of Printing (1992)
- Two articles by Peter Eisenman which Carpo proposes show continuity btwn
Deconstructivism and digital design
- Anti-classicism, anti-perspective, breaking of visual habits
- Representational -- formal focus through "expression" (of spaces, of
concepts)
- Electronic tech. as enabling this break w/ prev. modes thinking arch.,
folding as one tool electronic tech. allows primarily through "variable
curvature" (pp. 19)
"Visions Unfolding: Architecture in the Age of Electronic Media"
- Proposal that arch. in the age of electronic media is one that "looks back,"
breaking primacy of viewer in perspective (pp. 18-19)
- Detaching appearance from knowledge (pp. 18), appearance becomes only the
expression of (big O) Order (pp.18, 20)
- Folding (from Deleuze) as the means of achieving the break since it resists
knowledge/representation of the whole from any given position (pp. 19)
- Drawing disengaged from physical space (pp.19); space as affective (see
below), only representing order writ large as external logic (pp.20)
"The Affects of Singularity"
- "Affect is the conscious subjective aspect of an emotion considered apart
from bodily changes." (pp. 23)
- E. stresses that affective response is a natural human need (pp.25)
- "Effect is something produced by an agent or cause." (pp. 23)
- Inherently collective, programmatic (pp. 23)
- Mediated environments [contemporary world of electronic tech.] as effective,
unmediated [ie. a mythical Gothic (pp. 25)] as affective
- Mediation produces its own affect in itself which replaces individual affect
(pp. 23, 25), mediation as collective behaviour, mediation produces effective
affect [noise reduction] (pp. 26)
- Mechanical reproduction: static original static copy, human labour produces
more affect ["value added"] (as surplus value) (pp. 24)
- Electronic reproduction: dynamic original static copy, less human
intervention produces less affect (MOP takes the lead) (pp. 24)
- Major change in place of architecture in the move from mechanical to
electronic
- architecture loses its affective component, becomes "weak media" being
effective, the user no longer knows how to react to architecture (pp. 25)
- To regain the affectivity ("affective discourse") architecture should eschew
individuality (expressionism) and collectivity (standardisation) for
singularity
- Singularity (from Kojin Karatani) = not-individuality, not-particularity,
"taking the ego, the individual persona... out of the `me'..."; "The
`this-ness of a `this I' or a `this dog'..." (pp. 26)
Folding in Architecture (1993)
- Two articles from Gregg Lynn, Carpo proposes that these show curvilinearity
as emerging from an "internal and autonomous discourse" within architecture
theory (pp. 28)
"Architectural Curvilinearity: The Folded, the Pliant and the Supple"
- Argues that smoothness is the best means of architecturally responding to
heterogeneous contexts (pp. 29)
- Presents two competing approaches (a "dialectic"): imposing unity
(Post-Modern, reactionary) & fragmentation (Deconstructivism, avant garde)
(pp. 29)
- Argues that smoothness is synthetic of both positions
- allows for architecture's "active involvement with external events in the
folding, bending and curving form." (p. 33)
- Smoothness is:
- "intensive integration of differences within a continuous yet heterogeneous
system" (pp. 30)
- Incorporates difference into the system rather than eradicating it (pp. 30)
- Non-homogenous, non-reducible (pp. 30)
- Comes from extra-architectural sources (many are part of the US state
apparatus) (pp. 30)
- Smoothness allows complexity through pliancy which allows Folding [Deleuze]
(pp. 30)
- Pliancy = flexibility, local connectivity, alliances over conflicts,
dependence on external forces, vicissitudinous
- Vicissitude = weakness, waffling in service of tactical cunning, mutability
in response to changing conditions (forces meeting in an illegible,
unidentifiable whole) (pp. 31)
- Stresses that the forces are "beyond control" and beyond knowledge (pp. 34)
- Stresses compliance (as subterfuge; uses such words as "weaving,"
"entangling") with forces (pp. 36)
- Folding produces smooth mixtures (Lynn uses a culinary definition of folding)
(pp. 30-31)
- "The two characteristics of smooth mixtures are that they are composed of
disparate unrelated elements and that these free intensities become
intricated by an external force exerted upon them jointly...[]... The
heterogeneous elements within a mixture have no proper relation with one
another. Likewise, the external force that intricates these elements with one
another is outside the individual elements' control or prediction" (pp. 31)
- Cohesion through viscosity (making strong local connections), affiliating
contradictions through local connection (pp. 32-33)
- Folding requires curvilinearity
- Later sidebar on folding: that it came out of real estate speculation and has
been transformed through its internalization by architectural theory while
preserving its outcome of dissapearence (pp. 41-42)
- Smoothness allows immersion in contexts with the least amount of resistance
- Through intensive forms of organization whose operation is as follows:
produce a boundary make connections to the outside internalize the newly
connected elements expand the boundary [see D&G Anti-Oedipus]
- Consequence for architecture:
- necessity for "anexact" geometries where standard, reduction, and
measurability are brought into question
- Anexact [Husserl] = non-reducible yet rigorous (the shape of the geometry is
knowable w/ precision, but not reducible to avg. dims or points
- "inclusive stability" through subjecting "provisional types" to complexes of
forces (two examples which are notable: Michael Jackson and the Mercury Man
from Terminator) (pp. 37-38)
- The ability for specific architects (as individual practitioners (lead
designers), not organizations (even offices are left out)) to intervene upon
conditions which are too complex to totally grasp (pp. 40)
"Shoei Yoh, Prefectura Gymnasium" -- this is an example used to show how the
ideas above manifest in a building
The Architectural Relevance of Cyberspace (1995)
- Two articles by John Frazer on the potential uses and responses of
architecture to "cyberspace" (one theoretical discussion, one case-study)
- Carpo sees this as a cybernetics revival (communication, despatialisation,
anti-cannon)
"The Architectural Relevance of Cyberspace"
- Argues that "cyberspace" is/can-be an alter-site for global cooperation by
"modelling ecologically responsible environments and using the computer as an
evolutionary accelerator." (pp. 52)
- "from product to process...[]... from forms, to the relationship between
forms, to forms in their environment, to the relationship between forms and
their users." (pp. 52)
- Cyberspace = describes "the invisible spatial interconnection of computers on
the Internet and it is also applied to almost any virtual spatial experience
created in a computer." ("decentrilised, desynchronised, diverse, simultaneous,
anarchic, customerised...[]...'self-regulating, anarchic, federated, very
resilient'..." (pp. 49)
- Stresses its alter affinity-group-like politics (pp. 49)
- Ephemeralisation, communication, cerebral effort (pp. 49)
- Virtual world and therefore "extra dimension" of the physical world and not a
substitute (pp. 49)
- Shows this through comparison to theatre and books where virtual worlds
extend into and overlap with the physical world (pp. 50)
- Then takes a sophist-idealist position that the physical world is itself
virtual (this helps the "extra dimension" argument insofar as cyberspace and
physical space are of the same virtual type) (pp. 50)
- Important to note that Frazer sees "reality" as arbitrated (he uses two
examples: the court (state apparatus) and misplacing a book (informal
collective) (pp. 51)
- Cyberspace as outgrowth of "cybernetic theory of architecture" (architects as
designers of organizational systems and their spatial manifestations) (pp.
51-52)
- New "extra dimension" allows a "requestioning [of] fundamental issues about
space and the contemporary relevance of place." (pp. 52)
- "Architecture as an essential organ of interaction with the environment
providing antennae for both sensing and transmitting information." (pp. 52)
"Architectural Experiments"
- Documents an exhibition of decentralised design through a responsive geometry
(pp. 53)
- Decentralised through the ability for their model to take inputs locally (on
essentially a LAN) and internationally (via the internet) (pp. 53-54)
- "genetic techniques for design model inner logic, rather than external form"
(pp. 53)
- Use of genetic algorithms (see Genetic Algorithm Essentials for a more
technical overview); uses a string of symbols to hold transformation
instructions; the user morphs the geometry through manipulating the string
indirectly though Frazer is vague on this point (pp. 56)
- "computer can be used not as an aid to design in the usual sense, but as an
evolutionary accelerator and a generative force." (pp. 53)
The Digital and the Global (1996)
- An article by Foreign Office Architects [FOA] (Farshid Moussavi and Alejandro
Zaera-Polo) on their Yokohama International Port Terminal project
- Carpo identifies FOA's addition of late-capitalist global processes to
thinking with curvilinearity, also identifies no mention of computation
[though there are many early digitally rendered perspectives included in the
article]
"Yokohama International Port Terminal"
- Set up the present conditions of global late-capitalism (Jameson's term)
- Devaluing of representation as communication due to sheer amount of
information (pp. 58)
- Replacement of signifying systems with material-spatial organization as "the
basis of communication, exchange and consensus." (pp. 58)
- "Today, occupying a spatial position might be as important as adopting a
political position." (pp. 58)
- The consequences for architecture: it need not represent, interpret, or
signify anything (pp. 58)
- Their approach: "performative," architecture as "artefact within a concrete
assemblage," action, form, knowledge as a means/desire to modify, create
their environment rather than explain or represent. (pp. 58)
- Inability of PoMo & Deconstructivism to deal with the scale of global
capitalism (let alone modernism's homogenisation) [similar to Lynn's
argument] (pp. 58-59)
- Use of techniques which operate "outside existing codes" [Deleuze but more
AO] (pp. 59)
- Decoded landscapes (deterritorialization) rather than overcoded spaces
(territorialization) [similar (again) to D&G's process of capitalist
reproduction]
- "nomadic operativity" by engaging econ., social, urban processes through
complexity rather than linearity
- Stresses need for "planning in material practices" arising from need to
control production of environment, indeterminacy as a failing of the
architect (pp. 59)
- Yokohama International Port Terminal as case study/demonstration of how their
method materialises as a building (pp. 61)
- Focus on mediation btwn "social machines," boundary blurring, occupation-type
differentiation, stage setting (making a "battlefield" in which minority can
have power), public space on private space
- Short paragraph on structural/building features; folding as structurally
efficient, removal of boundary between envelope and structure, structure
responds to stress continuum rather than discrete "singularities"
Nonlinear Architecture (1997)
- Two articles by Charles Jencks which cross-reference systems theory to
architectural design (nonlinear architecture) and present some examples of it
(pp. 80)
- Carpo relates the positions in Jencks articles to anti-tech. positions
(mystical, organicist, naturalistic, etc...) on digital technologies (pp. 81)
"Nonlinear Architecture: New Science = New Architecture?"
- Makes the assertion that when there is a shift in the "basic framework of
thought" there must be a shift in architecture (as opposed to "building")
since architecture "is embedded in the reigning mental paradigms" (pp. 83)
- Argues that this has happened with the (incomplete) movement from mechanistic
to nonlinear sciences (pp. 83)
- Nonlinear sciences posit a "creative, free, self-organizing" universe (pp.
83)
- Proposes a non-linear architecture which parallels this (see next article for
examples) produced partially with computer based "nonlinear methods" (pp. 84)
- Nonlinear architecture implies a new design language of continuous variation;
new language implies new metaphors/meanings in its use (pp. 84)
- The main assertion is summed up as follows "New Science = new language = new
metaphors" [of note: is the "=" identity or causation?] (pp. 85)
- In this, architecture becomes a knowledge producing discipline, but the
knowledge isn't just technical (tiling, structures) but aesthetic
(metaphoric)
- In this, Jencks claims that architecture becomes more "true to life," though
this assertion is never supported nor fleshed-out
- Land-form building is presented as exemplary of nonlinear building (covered
further in the next article) (pp. 85)
- Defined here as a "cynic-realism" which intends to rehabilitate the landscape
tradition in architecture; emerges from real-estate speculation and takes-out
further layered motives unto itself
- Jencks proposes a compound definition of Complexity and proposes that it
might only be an interpretation (narrative) of the world rather than an
objective tendency (pp.87)
- How organization emerges from components pushed beyond equilibrium to the
point of chaos
- At this point the system may "jump" or "bifurcate" in a nonlinear manner into
a new organization which may be sustained by feedback or new energy input
- Quality emerges from quantity spontaneously
"Landform Architecture: Emergent in the Nineties"
- Jencks presents Landform Architecture (AKA Landform Building, Cosmogenic
Design, Nonlinear Architecture, Architecture of Emergence [see note 1]) as
the most exemplary nonlinear architecture, providing a series of case-studies
in its execution
- Landform Building = a strategy for "handling a large volume of city building
without becoming too monumental, cliched or oppressive in scale," through
"architecture as articulated landscape." (pp. 88)
- Proposed to be teleologically inevitable since opposite forces have converged
on it (forces of Capital (real estate speculation) and "environmental forces"
(wind, gravity, circulation) (pp. 88)
- Examples tease out important aspects of Landform Building:
- Jencks considers this architecture as research or experiment (Eisenman's
Cincinatti University addition as "essay") (pp. 88)
- Grace, interest, and elegance of design is more important than other concerns
(see pp. 88, 91, 98 for example)
- The design process in Landform Building must be legible (as diagrammatic
representation or upon the surface of the building itself)
- In Eisienman's Cincinatti University and Zvi Hecker's Berlin Jewish School
there are both diagrams in the project package and colour-coding on the
building itself [Jencks writes that this legibility is for "aficionados,"
students of architecture, and construction trades as an aid to assembly (pp.
91, 98))
- In re FOA's Yokohama Port Terminal, the "cinematic section" provides
legibility to the continuous surface (pp.95)
- Metaphor of complexity is present
- Eg. "geological metaphor" in Eisenman (pp. 91), landscape "woven" of metaphor
in Zvi Hecker (Jenck's writing on this is suspicious insofar as the landscape
is ruined), the layered pop culture metaphors in ARM (pp. 101), the weedy plant
in Ghery (pp. 102)
- Landform building transforms dead matter into active "mutter" (the German pun
should not be lost out in this); austerity of material into an artistic
composition (pp. 92, 93)
- Landform building's operativity is assimilation ("it must fit in yet be
unmistakably other.") (pp. 98)
- Each of the examples assimilates at various scales and on various terrains
(aesthetic, scalar, the architects themselves assimilate [or are assimilated]
to a specific kind of architectural discourse)
- Landform building requires the computer as a generative tool (though Jencks
is never specific in how the computer is used in this sense), often as a
construction aid (though only laser surveying is mentioned directly), and as an
optimization tool (pp. 91, 101, 105)
- Computer programs enable the "approach [to] a condition of complete chaos"
Hypersurfaces (1998)
- Two articles on major pavilions which gained the critical eye in the 90s
- Exemplifying the first wave of digical architecture (curvilinear,
interactive, immersive, lines of movement)
- Both pavilions act as interfaces to other media (via central computers): the
former uses the building's infrastructure as interface (sensing environment),
the latter positions a control panel interface inside the building as one
system among many (plumbing, electrical, HVAC, more similar to contemporary
thermostats)
"Motor Geometry" -- Lars Spuybroek
- Two sections: the first describes the contemporary state of being with
technology, the second provides an example of architecture that responds to
this new state of being
- Argues that going beyond the primacy of vision towards the other senses
(especially the "haptic") reveals that the individual human body is at the
centre, structuring reality (109-111) Argumentation is as follows:
- The body animates "mechanical extension" (read: technology) as a prosthetic
extension of our skin, allowing fluency (pp. 109)
- The "skin" [as a sensing field] must extend as far as possible beyond the
edge of the prosthetic device into space to achieve this (pp. 109)
- All actions, therefore, flow from the body outwards via the extended skin (a
buffer zone or field)
- All action and sense is haptic (feeling), and unconscious
- The "buffer zone" skin makes reality since there is no outside space for
action to happen, the body is purely self-referential (pp. 109) [NOTE:
Leibniz's monads]
- The body forms the space of its own action while also constituting itself
through motion, through the continual processing of its own internal
deportment
- All there is outside the body is unstructured and only becomes structured
information by passing through the body
- [the body as purely processing with no intervening transmission, no sinks for
data storage; the only possible data processing is denoising]
- Spuybroek relates this to nomadicism in which the world may be assimilated to
oneself through moving which restructures all outer events through
relationality (connectivity) which is transformed into "form and action" (pp.
110)
- Since all is processable through the field, there is no difference between
senses (all are haptic), between spatial elements since all must be the same
substance (see homological arguments in topology, also Spinoza)
- Space is topologically mutable leaving the body as its only invariant
[individual body as epistemological baseline] (pp. 111)
- FresH2O eXPO, Zeeland, Netherlands, 1994-97 pavilion as exemplary of an
architecture which emerges from this theoretical position
- "Liquid Architecture" = making liquid all things that were solid in
architecture; "soft and smart technology of desire" for immediate fulfilment
of desire for accidental; anti-comfort & pro indeterminacy; "contamination with
media" (pp. 111)
- Achieved through: spline-based form, continuity of all surfaces,
non-orthogonality, no view to the outside, tracing of movement through
embedded sensors which control the pavilion's atmosphere of sound, lighting,
and projection (pp. 111-116)
"Salt Water Live: Bahaviour of the Salt Water Pavilion" -- Kas Oosterhuis
- Description of the pavilion with focus on:
- Media deployment as virtual extension (pp. 117-121), multi-modal atmosphere
(colour-scape, sound-scape), computational control (even of outside
interface) ["the hydra," 2X UNIX workstations](pp. 117, 120)
- Construction of pavilion through "Parametric Design"
- Method of design which ensures "both absolute control an absolute flexibility
during the construction period." (pp. 121)
- Use of a "three-dimensional database" attached to a 3D model (no details of
this interface) with the builder only receiving details and tables of
parametric values for CNC input and on-site use (pp. 123)
- Building is not fixed representationally but fluid (pp. 123)
Embryologic Houses(C) (2000)
- One article by Greg Lynn which Carpo presents as exemplary of
mass-customization around 2000
- Of note: none of the images are to a specific scale but take on an indexical
aesthetic
"Embryologic Houses(C)"
- Embryologic Houses(C) = house design strategy which engages brand identity,
variation, customization, flexibility of manufacture, investment in beauty
and aesthetics (pp. 126)
- Compare to Lynn's previous positions; the significance of the IP trademark
(authorship)
- Achieves this through geometrical systems with rigid limits which allow for
continuous variation
- Produces genericness but non-identicality, development of a "brand" through
recognition and novelty (assimilation: fitting in but different enough &
design as a subset of advertising) (pp. 126)
- Kinship between variations but no originals or ideal models
- Argument for this approach through demonstrating a change in
production-distribution (pp. 126)
- Modernism (kit-of-parts, assembly-line, limited advertising culture,
undeveloped ideas of identity) contemporary (continuous variation, pervasive
advertising, branding, highly developed ideas of identity)
- [the implication that all identity is (or culminates-in or passes through a
period of being) brand identity]
- Details of the actual houses (they seem to be private houses rather than
housing)
- All variations have the same number of parts though each is unique (pp. 129)
- Any change in a single part cascades to every other element through the
manipulation of "control points" (pp. 129)
- "linked to" CNC processes (water jet cutting, stereolithography, 3-axis
milling) (pp. 129)
- Two floors each at scale of a detached home (165 m2 - 295 m2 // 1800 sqft
- 3200 sqft) (pp. 130)
- Whole project follows the "topology of the surfaces" (windows work in the
smoothness, the ground responds to the shell's geometry) (pp. 130)
- Building site as autonomous from all others (from specificity of 30m diam.
And the aesthetic of inter-plot borders) (pp. 130)
Versioning (2002)
- Two articles collectively authored by SHoP for a special issue of AD which
marks a shift from form to process due to technical issues of constructing
the forms proposed by earlier architects (pp. 131) "Introduction to Versioning:
Evolutionary Techniques in Architecture"
- "Versioning" [operative term or gestural concept] = describes shift from
technology for image-making to technology for "open modes of practice,"
attitude rather than ideology [though it will be called an ideology elsewhere]
(pp. 132)
- Trans/inter-disciplinarity that moves in two directions though both centre
the architect (architecture borrows tactics from other fields but also
intervenes in other fields using architectural theory) (pp. 132)
- An attempt to disengage architecture from "a stylistically driven cycle of
consumption" (early-2000s anti-consumerism a la Ad Busters, compare to other
architectural projects of autonomization) (pp. 132)
- Shift from horizontal integration ("generators of form," the architect as one
employee among many) to vertical integration ("driving how space is
conceived," the architect as manager) (pp. 132)
- Vertical integration as a "return" to an earlier idealized Renaissance master
builder (pp. 134)
- "set of conditions organized into a menu or nomenclature capable of being
reconfigured to address particular design criteria" (pp. 133)
- The computer as main tool that allows thinking design in terms of "procedure
and outcome" that go beyond conventional design/construction (pp. 132)
- Cascade of changes to law, liability, design partnerships which restructure
power relations, accountability, responsibility (pp. 132)
- Versioning relies on combinatorial geometry, allowing external influence
which preserving precision (pp. 132)
- Vector information (modelling, real-time feedback) over raster information
(simulation, representation)
- real-time evolution to produce specific effects or behaviours (pp. 133)
- "Representation : modelling :: modelling : versioning"
- All this allows for acceleration and adaptability of design process
- Original/copy binary is irrelevant as architecture becomes more about finding
means of production to address a changing condition than form (pp. 133)
- Ability to address different kinds of time and their relation to cultural
processes (pp. 133)
- Intervening in the "city/machine" to produce a "self-regulating mechanism
for cultural control."
- Scales of practice relate to scales of design (small offices taking large
projects, large offices acting small) (pp. 134)
- Integration of design and construction to "keep all aspects of construction
under control" (pp. 134)
- Through doing away with trades and building it yourself (SYSTEMarchitects)
- Through producing new kinds of instruction systems for assembly (David Levy)
- `process product' & practice theory/theory practice to empower the architect
[though keep in mind what architects do when there's no work] (pp. 135)
"Eroding the Barriers"
- Argues that technology is allowing for the blurring of boundaries between
architect and builder through a series of case studies from SHoP's own oeuvre
(pp. 136)
- Dunescape MOMA PS.1(pp. 136)
- Collapsing of surface, structure, and program into an articulated frame
- Only two sizes of wooden members for ease of fabrication
- Use of full-scale templates instead of scaled drawings for "fast tracked"
construction [question of who built it and how]
- Rector Street Pedestrian Bridge (pp. 138)
- Stressing communication w/ city authorities and local community [a very
high-income area]
- Prefab box truss pre-approved by city for speed of assembly; ability to begin
construction before the rest of the project was approved
- Use of sequencing diagrams for assembly to speed up construction
- Mitchell Park Carousel and Camera Obscura (pp. 140)
- Focus on architects control of design process when working under public
authority (as though public oversight prevents the full freedom of design)
- Modelling of noise as driver for carousel design
- Full-custom detail system spec'ed (hyper-control over details see Stan Allen)
- For camera obscura, the drawing set is a set of assembly instructions (like a
model kit)
- NTS exploded axos are paired with scaled details
- Information is etched directly onto all prefab parts (trace of process)
- A-Wall (pp. 143)
- Fully CAM and laser cut pieces prefabbed
- Heterogeneous assembly approaches combine digital fab and hand assembly
- School of the Arts, Columbia University (pp. 143)
- Expansion of architects' role to feasibility study, municipal legal analysis,
engineering analysis [question of how this changes the shape of the office]
- Residential Condo (pp. 145)
- Architect as developer (having skin in the game of profits on the building
they design)
- Relation with contractor and trades from the start of the design process
Topological Architecture (1998 - 2003)
- Two articles on Bernard Cache's office, Objectile, which give a general view
of end-of-millennium design theory
"Bernard Cache/Objectile: Topological Architecture and the Ambiguous Sign" --
Stephen Perrella (1998)
- Perrella illustrates the state of critical architectural practices through
Objectile's work (pp. 149)
- Bernard Cache is presented as theoretical driver of office and "renaissance
man" (pp. 149)
- Argues that contemporary modes of production have affected a "topologizing of
architecture" (pp. 149)
- Due to computation, complexification of life
- Puts architectural authorship in question
- Involves reworking architectural theory through a kind of translexical
translation
- Cache's theory: "all form consists of either convex or concave curvature"
(pp. 149)
- Emerges from positing frame, vector, and inflection as fundamental geometry
of architecture
- Inflection = "ambiguous sign" (Leibniz), "geometric undecidable" [asymptote?]
"which works outwardly from its centre"
- Objectile's practice achieves the above through CAD/CAM (Cache was involved
directly in the development of TopSolid [see CCA archive]) (pp. 149)
- Specifically invested in the use of middle-range industrial modelling
programs for architecture (as opposed to animation programs) (pp. 150)
- Cache is interested in how form emerges from profit motive & how the
"mainstream corporation" may be displaced (pp. 150)
- Working within the boundaries of "dominant powers" to "challenge them" [does
this filter into the organization of the practice?]
- Attempt to place the means of production in the hands of consumers through
accessible digital design and fab (hence the focus on highly optimized
programs); the corporation would not have monopoly on production
- "liberation from consumer culture" [read in relation to 1) Mitterand's Grande
Projets, 2) 90's-00's anti-consumerism (DIY, difference as radical)] (pp.
150)
- Through differentiation (rather than corporate sameness), which complexifies
& richens identity
- Cache's theory of "Subjectiles and Objectiles" [never directly defined, but
alluded-to] (pp. 150)
- Expands hypersurface theory (= the theoretical position of curvilinearity
which deals with complex conditions through pliancy)
- Uses a project for a textile museum to demonstrate the design of "objectiles"
through investigating knots (pp. 151)
"Philibert De L'Orme Pavilion: Towards an Associative Architecture" --
Bernard Cache (2003)
- Cache presents Objectile's main aim as an office: to make digital
architecture accessible to small architectural practices and the general
public at an affordable cost [the end is important] (pp. 153)
- Trying to approach a "fully digital architecture" with full interoperability
between design and construction [zero latency]
- Development of a single integrated software for all design/fab.
- "associative design and manufacture" = all design procedures utilise a
limited number of parent geometries which can be manipulated with all changes
cascading through the design and manufacture controls
- Cross-referencing of parts (naming conventions, indexing) and control
programs
- Presents the Philibert De L'Orme pavilion as the current culmination of their
research (pp. 153)
- Based on stereotomy (descriptive geometry) which Cache proposes as important
for future CAD applications (pp. 153) [the implications of this]
- Which will automate precision drawing of certain curve types (freehand takes
too long) (pp. 154)
- Detailed discussion of tools in use and the procedures for production (eg:
panel routing and digital process) with no mention of program users (pp. 155)
- Specific discussion of G-Code generation and CNC machining (pp. 156)
- Assertion that all complexity should be located where it can be best
accommodated to reduce labour time and difficulty (complexity goes in the
software and digital machining) (pp. 155)
- Mention of knot generation as a design tool in which mathematics can be used
to parametrically control a design feature; stresses the need for invariants
in a dynamic system (topology) (pp. 156)
- Design of software tools as part of the design process (the software was
written to cope with the specific issues of the project) (pp. 156)
- Sums up by stressing that digital architecture is not the stylistic
curvilinearity of modelling programs but the process of "architecture with
digits" that has a stake in production (pp. 156)
-Morphogenesis and Emergence (2004 - 2006)
- Two articles that demonstrate the application of self-organization to design
"Introduction to Emergence: Morphogenetic Design Strategies" -- Michael
Hensel, Achim Menges, and Michael Weinstock
- Emergence = intertwining of abstraction and means of production, [circular
def. incoming] "the `emergence' of forms of behaviour from the complex
systems of the natural world"; mathematical in basis which describes emerges as
"Morphogenesis" [which allows design appropriation] (pp. 160)
- Morphogenesis can be used as a design strategy (pp. 160)
- Requires iterative approach with each iteration materialised as a physical
model
- Must include fabrication material's own self-organizing properties and the
"industrial logic of production"
- Means rethinking of buildings as complex systems embedded in an environment
which have a finite life space and make up a teleological-iterative series
which leads towards an "intelligent ecosystem"
- Requires new form-finding methods that are capable of the intensity of
adaptation for emergence
- Examples that follow demonstrate various approaches to Morphogenesis in
design; some elements which stand out:
- Formal research "de-programs" building types (eg: pp. 160-61 "high-rise
building" study has no program in it and focuses on the structural skin)
- Main technique is through genetic algorithms as exemplary of iterative
emergence (pp. 161-62)
- Much of the research hinges on a division of labour in which students design
and execute formal experiments in the studio (unpaid), and academics present
these outcomes in articles and books (paid) (pp. 161)
- Collaboration between architects and engineers [here, Ove Arup and Buro
Happold] to work on elements that are formally articulated, aesthetic and
structural (pp. 161-62)
- Morphogenetic design as a means of dealing with "urban conglomerates" (pp.
162)
- Urban conglomerates characterised by: complex, intensified social
interaction; high population concentration
- This must be "ameliorated" by design that "maximizes qualitative and
quantitative factors"
- Emergence allows for designing the interaction between multiple life cycles
through integrating topology, structure, and program
- Global control through local action
- Integration of design and production in a feedback system (CAD-CAM
integration) (pp. 162-63)
- Source material presented on pp. 164 contain books and articles from
psychology, engineering, "popular science," and cybernetics
"Polymorphism" -- Achim Menges
- Describes natural morphogenesis, then demonstrates its use as a design
approach
- Natural morphogenesis = process of evolutionary development which generates
"polymorphic systems" through the internal capacities of the systems combined
with external influences (pp. 165)
- Produces hierarchies of simple components from which "performative abilities"
emerge
- Formation and materialization processes are intertwined and related
- Normative architectural processes leave the inherent performative capacities
of materials unconsidered, splitting design (formal exercise) and
materialization (construction) apart in an artificial hierarchy [ie. the
hierarchy is in the wrong place] (pp. 165)
- The alternative is a morphogenic approach to architecture = unfolds
"morphological complexity and performative capacity of material constituents
without differentiating between formation and materialization"
- Material systems as generative drivers of design process
- Design through the inherent, innate performative capacities of materials
- Form-material-structure closely interrelated
- The rest of the article presents a series of relevant tools and methods all
of which require computer support (though only abstractly alluded to)
- Form generation through "soft control" techniques (pp. 166-68)
- Soft control = local exertion of force at strategic points while allowing the
system to self-organize in relation to those points (pp. 166)
- Form finding = design technique which utilises self-organization of material
under the influence of external forces (pp. 166)
- Global form-finding process where soft control means setting up the
boundaries of the system; few, small local changes/constrains
- Differential actuation (pp. 169-171)
- Global changes to a system through incremental local transformation (like
infinitesimal calculus) (pp. 169)
- Many local changes produce global stability and effects (pp. 169)
- Component differentiation and proliferation (pp. 172-176)
- Parametric components are defined by geometric relationships (base component
is posited and then modulated) (pp. 172)
- Base component is developed from the capacities of a material through
physical model studies (since structural experiments don't scale) (pp. 172)
- Creates a system with local, regional, and global manipulation potential
which can respond to external influence (pp. 172, 176)
- Generative algorithms (pp. 177-178)
- Algorithmic fitting of a pattern to a surface which must take into account
fabrication within the "fitting" rules (pp. 177-78)
- Allows response to external influence/optimization through the ability to
make every cell different while preserving the systems deportment
- Digital growth (pp. 179-181)
- Digital "growth" of geometry by subjecting it to a "digitally simulated
environment of forces" (pp. 179)
- Use of L-systems to specify how geometries change (see D. Hofstader's MU
language as an example) (pp. 179)
- Bottom-up process by which specific elements of a surface respond locally to
the environment and produce an emergent whole; open ended process (pp. 179)
- Proposal that this method will encourage a rethinking of sustainability and
efficiency (pp. 181)
Scripting (2006)
- One Article by Malcom McCullough, the first Autodesk product manager for
architecture in the 80s; view of architectural computing from the side of
software devs.
"20 Years of Scripted Space"
- Provides an argument in favour of digital design tools, arguing that they
bring design to a higher level through abstraction of complexity (pp. 183)
- Proposal that digital tools are labour saving ("You have to get free of the
Grind"); and change the division of design labour (pp. 183)
- "Coders" program the means of processing forms, the "design professional"
(this terminology is important) uses the programs to choose the right forms
(designers as evaluators) (pp. 183)
- Play as the main act of using digital tools (manipulation of rules in a
freeform manner) (pp. 183)
- Requires changes in outlook: 1) constraint is not bad; 2) computing is
playful; 3) not all knowledge is computable; 4) computation does not always
mean automation (pp. 183-84)
- McCullough provides an abbreviated, insider history of computational
development in architecture
- 80's beginnings with AutoCAD's use of command line sequences for drawing
(this is still a thing, typing in a sequence of commands, scripting) (pp.
184)
- Relationship to "shape grammars" as a form of design knowledge representation
(pp. 184)
- Design software as "expert assistant" to the user rather than purely
generative (pp. 184)
- Movement from shape grammars to "parametrics" = expressing design problems
computationally as a series of design variables (dimensions) (pp. 185)
- Parameterisation defines the "essence" of the type (it's capacities) with
each instance produced by filling in the variables (pp. 185)
- Works best when there are fewer variables (taking many complex variables and
making them as dependent on eachother as possible (pp. 185)
- Development (with shape grammars) through architectural education (as opposed
to practice) with little instruction in practical coding [see next note] (pp.
185)
- Of note: McCullough does not like how architecture internalized spline
modelling and sees it as a fad of practice and not research/education ("as an
invasive species") (pp.185-86)
- 90s GUI development mixed with spline modelling allowed architects to
directly manipulate geometry, the software did all the backend coding and
math (pp. 186)
- Design states produced through "discovery" rather than formulaic derivation;
improvisation over composition (pp. 186)
- Parameterization as breaking down due to architecture as "wicked problem"
(pp. 186)
- McCullough proposes that programming (as coding) knowledge in arch. was
preserved by educational institutions (and not practice); bemoans operating
system trade-off [ease of use is traded for programming power] (pp. 186-87)
- Announces a return of programming due to: 1) advances in digital fab to meet
economic changes (supply chain capitalism); 2) theoretical basis of form
expression from biology; 3) Information tech. changes organizational
structures; 4) cultural focus on customization of work environments (scripting
your tools) (pp. 187)
Collective Intelligence (2006)
- Two articles which respond to the internet as a participatory tool and the
expansion of decentralized collaboration
"Introduction to Collective Intelligence in Design" -- Christopher Hight and
Chris Perry
- Proposes that design practice and knowledge is profoundly impacted by the
transition from the "second machine age" to "the information age" (pp. 189)
- Computation, telecommunications, new political-economic formations suggest
transition from distinct design professions to "international,
transdisciplinary, decentralized practices": "collective intelligence" (pp.
189)
- These practices allow for engagement with contemporary "problems, site
briefs, clients, and manufacturing processes" (pp. 189)
- Collective intelligence = dematierialisation of disciplinary boundaries
forming a patchwork in which one field may be "enfolded" with another (pp.
189) [full def. from Pierre Levy]
- roots in McLuhan's decentralized, collective social org ("global village")
- Englebart's proposal for augmenting human intellect w/ non-human modes of
production through communicate tech
- both dystopian and utopian possibility
- technical, social, political "professional"; becomes infrastructural rather
than just a single tool
- Manifests in relation to a change in how power operates [Hight and Perry
provide a summary of Deleuze's "Postscript on the Societies of Control"];
from disciplining to controlling = Fordism post-fordism (pp. 191)
- Cross-references these to Hardt and Negri's concept of "Empire" where
biopolitical tech. produces centralized international networks of corporate
power (pp. 191)
- Proposes collective intelligence as a mode of Hardt and Negri's "Multitude" =
forming The Commons through the same process of integrating and intensifying
networks towards a democratic biopolitics (pp. 191)
- Participants in these kind of communities are geographically dispersed and
connected by intensified communicative/exchange feedback loops (pp. 192)
- Produce information, platforms for exchange, and communicability as
by-products [surplus value of the activity] (pp. 192)
- Politically inclusive since they produce their own sites of organization (pp.
192)
- In architecture: the integration of practical and academic knowledge
- In the case of design products: the ability to embed "intelligence" or
responsiveness in a tech/material system (pp. 194)
- Integration of human predictive capacity w/ computational abilities of tech.
into "hybrid assemblages" (non-humanist agency through connectivity and
"molecular biotechnical power")
- Two scales of collective intelligence: 1) design practice; 2) technology and
product (pp. 198)
- Intertwined scale; synthetic condition
- Latour's social as a "topology of connectivity between a multitude of
agencies"
- Innovative design as novel forms of practice and knowledge production not
novel forms (pp. 199)
- "All design is the production of techniques of connectivity."
"Computational Intelligence: The Grid as a Post-Human Network" -- Philippe
Morel
- Proposes a new idea of collective intelligence in design through the
technique of grid computing (pp. 201)
- Grid computing = distributed computing by linking discrete, geographically
distributed computers into a parallel processing network
- Produces a new kind of people in a post-urban "Ambient Factory" [similar to
Tronti's "social factory" though there's no gesture towards this] (pp. 201)
- Ambient Factory = organizations outsourcing their computation to home PCs
which process data while they are not in use (or in the background) as a
continuous surface of data farms (pp. 201)
- Grid computing as connecting "multitudes" to each other but also connects
computers to each other w/o human intervention (as pure infrastructure) (pp.
204)
- Reveals that human labour was always simply a form of preproduction (and not
production)
- The only possible human labour after the turn to automation is conceptual
labour (since it alone cannot be automated)
- Legitimates the analysis of "multitudes" and human networks through
technological lens by arguing that science (quantity) has displaced social
forces (presumably quality) as the driver of all contemporary production (pp.
204)
- Thinking collective intelligence then means looking at how it solves problems
(presumably, how it deals with quantity) and that is a technological mode of
problem solving (since the problems themselves are technological)
- Morel proposes that this science-based production be called "Integral
Capitalism" (merging of infocapitalism, technocapitalism, and biocapitalism)
(pp. 205)
- In architecture this all means applying tech and science in practice "in a
flat model, beyond any representation" (pp. 206)
- Uses a grid-computed chair as an example; stresses open-source tools (though
makes sure to stress how open-source is a lucrative business in the footnotes
[note 8])
- Expansion of collaborative practice beyond human collaboration
Elegance (2007)
- Two articles which cover the second wave of blob-itechture (digital
smoothness) which conflate post-critical thinking with digital design
"The Economies of Elegance, Migrating Coastlines: Residential Tower, Dubai" --
Ali Rahim and Hina Jamelle
- Covers a residential tower proposal for Dubai, outlining that digital design
is perfectly suited to maximize profit in a real estate market (pp. 213)
- Through interactive fine-tuning and adjustment, their proposal: (pp. 213)
- Creates variable unit types, allowing for expanded real estate opportunities
based on quality of space rather than size
- Units with different geometries for different prices to attract a wider range
of buyers and to make the undesirable units sellable (pp. 214)
- Reduces construction cost through economies of scale and new approaches
- Cost-effective elegance
- Operates to facilitate a series of migrations:
- "foreign nationals seeking to invest" to Dubai (pp. 213)
- Real estate speculation as local economic driver
- Use of architecture effects as advertising for the building (pp. 214)
- economic activity from city centre to desert periphery (near the building)
(pp. 217)
- to increase property value of building and provide buying opportunities for
residents
- migration of building components from international suppliers (pp. 214)
- cheap components imported which enables cost effectiveness
- Building as an economic tool above and beyond it being a place to occupy (pp.
217)
"Deus ex Machina: From Semiology to the Elegance of Aesthetics" -- Mark
Foster Gage
- Argument that architecture has "been excluded from the discourses of the
aesthetic" due to its need for signification, economic demands, and
performance efficiencies (pp. 221)
- Proposal that a return to artistic elegance [elegance as the operative term]
will remedy the situation (pp. 221)
- emerges from formalism as a means of providing it a greater narrative
- formalism as being produced for "some future critical encounter" (produced
for discourse and its continuation)
- Proposal that architecture "needs qualifiers" to act as aesthetic aspirations
rather than descriptors to provide narrative integration (pp. 221)
- Elegance requires aesthetic expertise to execute (pp. 222)
- The upshot of this is that architectural knowledge is aesthetic knowledge,
architects as experts in aesthetics
- Elegance produced through continuous, fluid systems which architects have
expertly manipulated to form desirable mutations (pp. 222)
- Mutation = not individuation, evolutionary technique for producing future
anomalies, different enough to be a new type (species) but not different
enough to be outside the system (assimilation)
- Elegance requires calibration of the intensity of mutations which requires
that architects be experts in aesthetics (see above) (pp. 222)
- Consensus on technologies used to produce mutations (surface modelling
software and the math that underpins them) produces agreed-upon critical
standards (pp. 223)
- Implication that anything that is not within the above discourse is not
architecture
- Criticism = aesthetic judgement (does it look elegant?)
- The ability to have expert boards of critics (MFG uses the footnotes to draw
a comparison between architecture and language by using The American Heritage
Dictionary which was formatted in the same way: writers as language experts,
descriptive permissiveness is regulated by "experts")
- Cinematic experience of architecture through the continuous serial reading of
"figures" (pp. 223)
- Reliance on the visual over other senses; the flash of precognitive visual
experience
- Leads back to the architectural agency of desire (aesthetic) which drives
commercial activity and provide architects with the tools to manipulate this
desire (pp. 224)
Building Information Modelling (2009)
- An article on Building Information Modelling (BIM) which proposes its changes
to architectural practice through digital integration
"Optimisation Stories: The Impact of Building Information Modelling on
Contemporary Design Practice" -- Richard Garber
- Computer software has changed architecture in two separate registers (pp.
227)
- Academic (theory) through visualization and formal novelty
- Professional (practice) through management and generation of conventional
docs.
- Break between theory and practice through the disconnect between architects
and construction trades (though Garber only goes as far as "contractors and
subcontractors") (pp. 227)
- Discontinuous process of manual doc. transfer invites misinterpretation
- Argument that BIM is closing the gap, enabling the execution of more complex
design proposals (the outcomes of theoretical exploration) (pp. 227)
- BIM as amalgam of digital modelling, CAM, and management analysis tools
- Allows architects to understand the realisation of their ideas better
- Arises from need for better construction management
- BIM = "a single, intelligent, virtual model [that] can be sed to satisfy all
aspects of the design process." Shared and contributed by all parties
involved in process, automatic coordination due to the nature of the medium
(pp. 227)
- Ability to think the construction process as part of the architectural design
process (simulation and modelling of construction)
- Merging of formal creativity with performance considerations through
iteration and testing during the design process (rather than later in the
field)
- BIM capacities in contemporary practice:
- Digital management through BIMs as databases which control, monitor and
streamline design process (efficiency of time, materials) (pp. 228)
- Means of evaluating design iterations against practical performative criteria
[the physical world] (to solve the "stopping problem" in digital design,
enabling a series of optimizations) (pp. 232)
- Bringing design optimization into the design process earlier (BIM as, first
and foremost a database which can take a diverse series of data inputs from
the world) (pp. 232)
- "digital assurance," changes in design and construction responsibility (pp.
232)
- BIM as reconfiguring the role of the architect in the design process (pp.
232-33)
- Puts the architect back in charge by making construction managers redundant
- Architect goes from being one employee among many, responsible to the CM, to
being the manager whom all other parties in the process respond-to via the
BIM
- Labour saving in the process of making design intentions communicable
(rationalisation of novel forms)
- Illustrates a transition between paradigms of professional practice:
`possible to real' `virtual to actual' (pp. 237)
- `possible to real' (pp. 237)
- Formulation of design intention as cerebral activity, which is then
documented as 2D abstractions of a building, which is then interpreted by
others to realize the building
- Impossible to guarantee preservation of architect's original design intent
- Digital design software further disengages architect from construction (since
modelling enviros are so distant from simulating the world)
- `virtual to actual' (pp. 239)
- No interpretation required since "digital information models are already
inherently real"
- A process of actualizing what was a virtual version of the building in a
different medium (translation)
A New Global Style (2009)
- One article that covers "parametricism" and proposes its stylistic autonomy
"Parametricism: A New Global Style for Architecture and Urban Design" --
Patrik Schumacher
- Proposes "parametricism" as a new style rooted in animation techniques,
parametric design techniques, and scripting (pp. 241)
- Proposal that it succeeds modernism as hegemonic through overcoming a period
of uncertainty [post-modernity] through having a better capacity for
articulating programmatic complexity (teleological view of stylistic
development)
- Parametricism responds directly to post-fordism (= "heterogeneous society of
the multitude...[]...proliferation of lifestyles"), an increasingly complex
condition [assumption that now is more complex than then] (pp. 243)
- Parametricism is a style since 1) it is a new collective project; 2) it has
new ambitions and values; 3) it is worked on globally (note that this work is
competitive); 4) it has long term consistency of shared ambitions and problems
(pp. 243)
- Argues that styles can be thought of as research programmes (pp. 244)
- Interpretation of styles as scientific paradigms (as conceptual frameworks)
- As in science, there are periods of development within styles and transition
between styles
- Stable identity as necessary for a style to hold its own (PS compares this to
"organic life" but its more similar to markets)
- Programmes consist of methodological rules (pp. 244)
- Negative heuristics = what not to do
- For P: no rigid geometric primitives, no simple repetition, no juxtaposition
of the unrelated
- Positive heuristics = what to do
- All forms are parametric, gradual differentiation, systematic
inflection/correlation
- Parametricism only exits upon the back of computational geometry (pp. 244)
- Five agendas of parametricism (pp. 247)
- 1) "Parametric interarticulation of subsystems" = scripting relationships
- 2) "Parametric accentuation" = amplification of deviation
- 3) "Parametric figuration" = producing multiple readings in a single figure
- 4) "Parametric responsiveness" = responsive environments
- 5) "Parametric urbanism -- deep relationality" = treating urban
environments as swarms of buildings which may be choreographed as a totality,
integrating the other four agendas
- A section on how parametricism is better at ordering than Modernity, despite
its focus on ordering (pp. 248)
- Since parametricism can simulate "material computation" ("natural" ordering
processes)
- Uses Frei Otto as an example
- Urban space as an interface system which expresses pure ordering (pp. 250-51)
- Demonstrates Parametric urbanism through Zaha Hadid Architects' unbuilt
Kartal-Pendik Master Plan for Istambul