Subj : Totally Confused...
To   : Martin Kazmaier
From : Digital Man
Date : Fri Dec 19 2025 06:46 pm

 Re: Totally Confused...
 By: Martin Kazmaier to Digital Man on Fri Dec 19 2025 05:37 pm

>
> * In a message originally to Martin Kazmaier, Digital Man said:
>
>  > Re: Totally Confused... By: Martin Kazmaier to All on Fri Dec 19 2025
>  > 08:00 am
>
>  >  > I simply want to start doors from rlogin connections.  They're all
>  >  > .js.
>
>  > .js written for Synchronet specifically?
>
>  >  > I can't figure out any of this.
>
>  > Did you read https://wiki.synchro.net/howto:game_server ?
>
>
> Yes.
>
>  >  > The whole logon sequence appears even though I disabled most of it.
>
>  > Where?
>
> In the ctrl file.

What file is that?

>  >  > The games don't start, I get an error that it's not found due to the
>  >  > way I've got the path and door game name separate.
>
>  > What's the error message?
>
> I got around that.

Still, I think we'd like to know what the error message was.

>  >  > Do I need to start them with jsexec?
>
>  > No.
>
>  >  > I've got tons of questions and couldn't find any answers on the wiki
>  >  > searching for my questions...  I've got
>  > 3.20d I
>  >  > think.
>
>  >  > Sorry, I'm in over my head...  I really thought this would be self
>  >  > explanatory and a piece of cake.  I just want to have my users be able
>  > to
>  >  > access .js arcade games locally.  I just need one working example for
>  >  > startrek, gooble gooble, chicken delivery or Lemons.
>
>  > If you want an rlogin client to go *directly* to a specific door game,
>  > then the rlogin *client* needs to specify the internal code of that door
>  > (xtrn) in the Rlogin terminal string, as documented in the above wiki
>  > page.
>
>
> Yes, the door is starting after the bulletins and other things appear, right
> before the menu would.  I'm using xtrn=GOOBLE as an example.

Then it sounds like you just need to set [logon] rlogin_xtrn_logon = false in your modopts.
--
                                           digital man (rob)

Synchronet "Real Fact" #122:
Synchronet v2.30a (DOS & OS/2) was released on 5-30-97, 20 months after v2.20b
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