Subj : Totally Confused...
To : Martin Kazmaier
From : Digital Man
Date : Fri Dec 19 2025 01:14 pm
Re: Totally Confused...
By: Martin Kazmaier to All on Fri Dec 19 2025 08:00 am
> I simply want to start doors from rlogin connections. They're all .js.
.js written for Synchronet specifically?
> I can't figure out any of this.
Did you read
https://wiki.synchro.net/howto:game_server ?
> The whole logon sequence appears even though
> I disabled most of it.
Where?
> The games don't start, I get an error that it's not
> found due to the way I've got the path and door game name separate.
What's the error message?
> Do I need to start them with jsexec?
No.
> I've got tons of questions and couldn't
> find any answers on the wiki searching for my questions... I've got 3.20d I
> think.
>
> Sorry, I'm in over my head... I really thought this would be self
> explanatory and a piece of cake. I just want to have my users be able to
> access .js arcade games locally. I just need one working example for
> startrek, gooble gooble, chicken delivery or Lemons.
If you want an rlogin client to go *directly* to a specific door game, then the rlogin *client* needs to specify the internal code of that door (xtrn) in the Rlogin terminal string, as documented in the above wiki page.
If you want all rlogin clients to go directly to your door game menu, that's also described on that wiki page.
> I should be able to
> figure it out from there. Plus how to disable all of the new user messages
> and prompting...
Can you be more specific? Some new user messages/prompts can be disabled in
SCFG->System->New User Prompts, some are disabled through text string customization (e.g. via ctrl/text.ini file), others via JS modifications or modopts settings.
--
digital man (rob)
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