Subj : LORD 2 CNW JavaScript version
To   : Deuce
From : Wang Bu
Date : Fri Nov 21 2025 10:59 am

Subject: LORD 2 CNW JavaScript version
@MSGID: <[email protected]>
@REPLY: <[email protected]>
@TZ: 01e0
 Re: LORD 2 CNW JavaScript version
 By: Deuce to Wang Bu on Tue Nov 18 2025 01:46 pm

Hi Deuce!

> It's considered "complete" now, so isn't in active development, but it is
> supported and additions are welcome.
>
> Contributing is the same as anything else in repo, fork the master branch,
> make your changes and open a pull request.  If you're not comfortable with
> git, open an issue in gitlab.
>

Thanks... I'm also using Git in my dev projects; if I can get the location of the LORD2 git repo I'll post some bug fixes that I made (if it hasn't been fixed since the release of 3.20d yet).

> For LORD2 itself, it's expected to behave identically to the DOS version of
> LORD2 so changes there get scrutinized a fair bit and need testing against
> the DOS builds, but L2CFG and the various add-ons are fair game for updates
> and bug-fixes... no need to maintain existing behaviour.

I've been playing the game and found some glitches (like when you teleport to Greentree you get teleported to a location where you can no longer move). I am hoping to get some of them fixed.

There was also a bug in the l2cfg.js when saving, there was a missing line that prevents it from saving. But I don't know if it was fixed after 3.20d.

In any case, will look for the LORD2 repo and will make a pull request. Thanks!

Regards,

Wang Bu

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