Subj : Re: Need help with LordMenu utility
To   : Scott Adams
From : Donald Tidmore
Date : Thu Jan 11 2007 11:52 pm


> Did you check out SWAG the ansi section?  If I recall it has
> a whole file on ansi codes and pretty easy to figure out.
> If Bjorn can't help you I'll see what i can.  But the file
> and code is big.  If you have specific questions or something
> for me to look for please let me know.  Otherwise i'd just
> be reading line by line and not sure what to look for
> exactly.  :)
> Is it just the Ansi stuff?

I just don't understand ANSI file editing very well, so I've not tried to
figure out solutions to the issue.  I tried for a full month to  do this and
that with the original Lordmenu code I got from Robert Fogt, but nothing would
work.  As far as I know, the data file it creates in RIP mode works fine.  And
I have no idea if it would make any difference if it wrote the file as
3rdalt.ans or not.

I tried renaming Lordmenu's 3rdalt.txt file to 3rd_alt.ans, and viewing it in
Pablo Draw.  I have around 27 igms installed in my Lord game - most of them are
either mine or ones that i have loved using for years.  Anyway, all that
displays in PABLO is the colored letters for L.O.R.D., the phrase/line "Choose
your path wisely", and one single line of IGM entries. Which is for the last
two igms in the file.  The other 26 igm entries don't get shown on the screen.
The same thing happens when LORD itself tries to display that 3rdalt.txt file.


Is it possible in Borland Pascal to write the ansi symbols to a buffer, that
only holds 255 characters?  Write the buffer's content to a file, and clear the
buffer.  Then repeat the process until every line of the 3rdparty.dat that is
processed by LORDMENU has been translated into ANSI characters, and written to
a file?  That's the only thing I think would work, but I don't know how to put
it into pascal code statements to see if that concept would work.  Donald

--- BBBS/LiI v4.01 Flag-5
* Origin: Prism bbs (1:261/38)