Subj : Zork as a door in Mystic
To   : All
From : Android8675
Date : Wed Mar 13 2019 08:22 am

 To: m.bushyager
 Re: Zork as a door in Mystic
 By: m.bushyager to alt.bbs.mystic on Mon Mar 11 2019 02:43 pm

m.> Hi everyone!
m.> I'm trying to get Zork (I, II, III) running as doors in my Windows Server
m.> Games screen in Mystic until the game is ended and none of the I/O is
m.> redirected to the user.

Zork.bat:
@echo off
cd c:\mystic\doors\zork1
nnansi.com
c:\mystic\netfoss\netfoss.com /m /i /t%1 _zork1.com
nnansi.com /u
c:\mystic\netfoss\netfoss.com /u

m.> I've tried with and without using nnansi
m.> with the same results. If anyone can help, it would be greatly
m.> appreciated. Thanks, Zion Sysop

I'm on Synchronet, but my IF Infocom games I'm running with a program for
Waffle BBS called "WINFOCOM". The program ticks off like 2 of the 4 needs I had
for this game, but the important one (user saves) was there so I like it.

So my big needs for an IF door are...

1. Users can Save/Restore their game.
2. Interpret a large variety of IF formats.
3. Scoreboards
4. native code or open source or something supported.

So WInfocom checks off #1 and #3, which ain't bad. I like having a top scores
for the month or what have you, and users can save in 10 slots per game.

Downsides is it only supports v4 of the Infocom Z files, so Zork I and about 20
other games from Infocom are supported before Infocom started using v5. Also
modern IF games don't use v4, I found like 8 indie stories on ifdb.org and a
translation of Colossal Cave, which is amazing. Colossal Cave with save slots!

Interested? I could post my .bat file and setup if you like. It's pretty
ghetto, but it works. They are 16-bit dos apps, so no Win x64 support.

Until I figure out how to make a proper .js interpreter for Synchronet, it
works fine.
--
Android8675@ShodansCore



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