Subj : Re: Certain doorgames and DOSEmu.
To   : joseph larsen
From : Nicholas Boel
Date : Sat Feb 06 2016 04:36 am

Hello joseph,

On 06 Feb 16 01:26, joseph larsen wrote to Nicholas Boel:

jl> |01 ��۲������  ��    �|CR��   quoting |09Nicholas Boel |01on
jl> |0901/09/16 |01...

NB>> Is your BBS placing the proper dropfile in the correct location?
NB>> If you're putting them in a node directory, nodes 1 and two may
NB>> already have a door.sys in them. If nodes 3 and 4 don't have a
NB>> drop file available, and the BBS isn't putting one where it
NB>> should be.. that could be why your games aren't running properly.
NB>>

jl> Apparently the problem was with the DOOR.SYS dropfile. On my system,
jl> the DOOR.SYS dropfile(s) that are created are only designed to use the
jl> first and second nodes. I used a program (QkDoor) to extrapolate the
jl> DOOR.SYS dropfiles into DORINFO#.DEF dropfiles. And all is well. I
jl> only have a few doors left to figure out. Most notably, "Enigma Of
jl> Ashrella" and "Netrunner". The majority of the door games work fine
jl> with this set up.

Quoted the whole thing so you could see where to look. But if you notice at the
very top - your first quote- it shows (pipe)01 on both lines. That probably
turns the rest of your text to dark blue as well.

Regards,
Nick

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