Subj : Re: Taming some high-CPU usage DOS doors in dosemu2
To : esc
From : Nightfox
Date : Wed Oct 12 2022 07:52 am
Re: Re: Taming some high-CPU usage DOS doors in dosemu2
By: esc to Nightfox on Wed Oct 12 2022 05:45 am
es> I also had some issues with dosemu2. One of them was games that had a
es> somewhat roguelike aspect - namely, lord2 and lore. Those games had some
es> substantial issues with movement and sometimes would render incorrect
es> characters on the screen.
es> I never noticed the cpu thing but I never checked. Now I'm a bit curious
es> myself.
es> Any chance you can try lore and/or lord2 to see if it presents the same
es> issues I mentioned?
I just tried a quick test with LORD2 for a minute and it seems fine. No CPU issue or screen rendering issue that I can tell.
es> I think nuskooler was using dosemu AND dosemu2 to get the best of both
es> worlds but I could be wrong.
I've thought of trying to rig up something to use both dosemu and dosemu2, depending on which door is being started. I have the dosemu2 package installed, so I might have to download & compile dosemu from source and have it in a different directory for that to work.
Nightfox
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