Subj : IcyBoard 0.1.6 release
To   : Omnibrain
From : Omnibrain
Date : Fri Oct 24 2025 12:30 am

Om>  Ac> I maybe should have opened a new ticket, but I think it had to do wit
Om>  Ac> what we were currently discussing (or at least in the same realm). ;)

Fixed the issues - didn't know the fnext function - it's one easy one to
implement.

Can you check your ppes with:

find -name "*.PPE" | xargs -n 1 ppld --check

nice that someone finally tries to use icy board in a real world
pcboard->icy board transition scenario. I try to recreate it but pcboard is
huge. Beside some easy functions I've missed like fnext there are two bigger things that are not implemented:

DOS things (registers/interupts) and DBASE. Haven't looked into the DBASE thing yet. There are dbase libraries for rust that could handle .dbf files.

DOS peeks&pokes may be simulated - did that with the nibbles game. For local display it seems that they vsynced the output for making the display smoother. That's something that was possible to fake. But I need the use cases for that.

But atm I consider the PPE engine almost complete and fix missing PPE functions on a by PPE basis :).

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