| _______ __ _______ | |
| | | |.---.-..----.| |--..-----..----. | | |.-----..--.--.--..-----. | |
| | || _ || __|| < | -__|| _| | || -__|| | | ||__ --| | |
| |___|___||___._||____||__|__||_____||__| |__|____||_____||________||_____| | |
| on Gopher (inofficial) | |
| Visit Hacker News on the Web | |
| COMMENT PAGE FOR: | |
| Sega Channel: VGHF Recovers over 100 Sega Channel ROMs (and More) | |
| somat wrote 16 hours 0 min ago: | |
| Very cool, I wonder why the service was never updated to work with | |
| saturn. No hdd would be my guess. with no hdd games have to be absurdly | |
| small to fit in ram. | |
| I will note that as I was reading the saturn specs(I am unfamiliar with | |
| the system) I found that there are save cartridges and a saturn modem. | |
| Everything needed hardware wise. It looks like they made a | |
| internet(dialup) based version for saturn. | |
| And final thoughts: It would be neat to see what sort of back end | |
| services they were using if those were in the recovered backup tapes. | |
| probably quite a bit more sensitive than releasing roms so may not | |
| happen. | |
| aussieguy1234 wrote 20 hours 33 min ago: | |
| There should be some kind of video game preservation law. | |
| If you stop selling a game, you're obligated to release it for free, | |
| including any server code that game depends on. | |
| pinewurst wrote 20 hours 53 min ago: | |
| In a previous work life, I remember working on a Sega Channel/XBAND | |
| hybrid. | |
| Famicoman wrote 20 hours 36 min ago: | |
| This sounds amazing, Iâm a big fan of the tech that went into both | |
| the Sega Channel and XBAND platforms. | |
| Any more information youâd be willing to share about your work? | |
| pinewurst wrote 19 hours 48 min ago: | |
| It was a joint Catapult/Scientific Atlanta thing - I donât think | |
| it actually went anywhere beyond some prototyping of server | |
| streaming and client encryption. | |
| garciansmith wrote 21 hours 47 min ago: | |
| This is very neat, though the difficulty and time it took to get all | |
| this material speaks to the problems with subscription services and | |
| game preservation. As more and more services and games move to | |
| subscription-only models where individuals do not own or even control | |
| local copies of the games they play, once those services shut down (or | |
| specific titles are pulled) more and more games will be locked away, | |
| forgotten, and then lost forever. | |
| jakedata wrote 22 hours 18 min ago: | |
| If it was Nintendo instead of Sega, everyone would be slapped with a | |
| cease-and-desist backed up with the threat of lawsuits. | |
| physicsguy wrote 22 hours 38 min ago: | |
| Interested in the Lost World: Jurassic park variants. I was 5 when that | |
| came out in 1997 and it was an odd release since barely anyone had a | |
| Megadrive anymore but we had one and my parents wouldnât buy me a | |
| PlayStation, so they relented and bought me that as I loved dinosaurs. | |
| It is honestly such a great game and was really underappreciated since | |
| it was so late in the release cycle for that console. | |
| ndiddy wrote 1 day ago: | |
| One of the most interesting things in this release IMO is the internal | |
| documents from Sega Channel management. For example, in this binder [1] | |
| there's a bunch of research documents trying to figure out how to turn | |
| the service around after it began underperforming their expectations. | |
| It seems like the main problem they ran into was that the service | |
| appealed mainly to the small minority of "heavy players" (who they | |
| defined as playing more than 14 hours per week). Their original | |
| projections were that they could target cable subscribers who own | |
| Genesis systems and play games more than 4 hours a week, but they found | |
| that most people who weren't gaming fanatics preferred to own a few | |
| games and rent games as needed rather than subscribe to Sega Channel. | |
| The other big problem they ran into was parental resistance. A large | |
| amount of parents they talked to viewed Sega Channel as an "open tap" | |
| that would increase their child's time spent playing games. An ongoing | |
| subscription also was only a one-time "give" from the parent to the | |
| child, whereas buying/renting games was one "give" per occasion, which | |
| was more psychologically attractive to the parents. | |
| [1]: https://archive.gamehistory.org/item/ef6246e4-79be-4b02-b262-a... | |
| zorked wrote 23 hours 46 min ago: | |
| The document includes musings about a PC version of Sega Channel. So, | |
| kind of like Steam, but in 1996. | |
| reactordev wrote 23 hours 48 min ago: | |
| It was impossible to compete with blockbuster at the time. They had | |
| walls of games to rent and rent we did. | |
| pooyan93 wrote 16 hours 52 min ago: | |
| In addition to rentals, around maybe 1994-1995, some stores (I | |
| donât remember where) would have bargain bins or racks with some | |
| older games that were really inexpensive on CD-ROMs, and this | |
| continued for years. I remember snapping up some great old games | |
| this way. | |
| Much earlier, as a kid Iâd sometimes get games on cassette tapes | |
| in the bookstore and Radio Shack. Later it was great going to | |
| software stores that had games on 5 1/4â floppy diskettes in | |
| boxes. That stuff rocked. | |
| I have had little interest in the games since then. Everything | |
| seems the same: mostly FPS / 3D crap. I donât see any escape from | |
| this in the world building AI space either; they just added | |
| goggles. | |
| jghn wrote 1 day ago: | |
| we had this in college. It failed to work more often than it worked, | |
| but when it worked it was awesome and way ahead of its time. | |
| jerf wrote 1 day ago: | |
| "Sega broke ground in the late 90s with one of the first digital game | |
| distribution systems for consoles." | |
| By the time this came on to the scene the idea was already 14 years | |
| old. Intellivision was doing it in 1980: [1] The idea blows people's | |
| minds if they think of a TV channel as just a channel for delivering | |
| TV, but the concept is not that hard if you realize it's just a way to | |
| broadcast data, most of which happens to be television video signals. | |
| The problem is making it cost-effective for a console to have an amount | |
| of RAM normally associated with a cartridge. For most of console | |
| gaming's lifespan cart size completely outclassed RAM size so storing a | |
| full cartridge image in RAM was expensive for what was generally the | |
| low end of the market. Plus the RAM you could stick in the receiver put | |
| a firm upper limit on how large a cart you could broadcast, and in an | |
| era still undeniably ruled by Moore's Law the size of the more | |
| desirable carts tended to outrun the RAM put in these things so they | |
| tended to become rapidly unable to keep up with the cart sizes. | |
| [1]: https://en.wikipedia.org/wiki/PlayCable | |
| Melatonic wrote 3 hours 14 min ago: | |
| Couldn't they just have released a "blank" cartridge with RAM? | |
| LocalH wrote 1 hour 50 min ago: | |
| That's essentially what the Sega Channel adapter was. The service | |
| didn't rely on something like you'd expect from a modern cable | |
| modem. The games were broadcast in a round-robin fashion | |
| (presumably broken up into blocks, as I remember the time to | |
| initiate a download was never super long, but the whole process to | |
| play a game did take a small amount of time). The adapter thus | |
| needed hardware and software in order to decode with the one-way | |
| signal to download the menu and game data. | |
| Nextgrid wrote 2 hours 34 min ago: | |
| The main cartridge (with the cable modem) was presumably heavily | |
| subsidized by the expected recurring revenue, which relies on the | |
| ephemeralness of the games. Offering RAM carts (even at cost) would | |
| threaten that revenue as people can stock up on games and cancel | |
| their subscription once they've built up their collection. | |
| xp84 wrote 22 hours 27 min ago: | |
| That's got to be a good part of it. And to top it off, there wasn't | |
| persistent storage available locally, so you couldn't build up a | |
| little library of playable content you received from such a service, | |
| having to sacrifice the old stuff to get something new, and if they | |
| didn't rebroadcast that item, you would never see it again. | |
| I'm sure to some kinds of people that was fine, but I think people | |
| kind of don't like having to delete something they like even a little | |
| -- even if they won't play it again, they'd rather know they can. | |
| dr-detroit wrote 21 hours 43 min ago: | |
| some months they had General Chaos and some they didnt. perhaps | |
| the coolest thing was only my one friend had it so we had to go | |
| over to his house to play it not like today where I would just | |
| passively consume it in a sad room all alone. | |
| darepublic wrote 1 day ago: | |
| I remember my cousin excitedly telling me that his mom had got him Sega | |
| Channel. My mind was blown. However it was soon taken away per | |
| parental discretion and I never got a chance to visit and play it. Back | |
| to Sonic 2, and Eternal Champions. | |
| devinprater wrote 1 day ago: | |
| Wow, I never heard of that before today. Sega Genesis was my first | |
| console. I still remember the six button controller. It worked well for | |
| Mortal Kombat 3. | |
| pram wrote 20 hours 7 min ago: | |
| I still think the Genesis 6 button and the Saturn 6 button are the | |
| best controllers ever made. | |
| pezezin wrote 16 hours 59 min ago: | |
| If you want a modern version, get yourself an 8bitdo M30, it is | |
| really good. | |
| bityard wrote 1 day ago: | |
| Growing up, the Sega Channel was something I desperately wanted as a | |
| kid. Unfortunately, I did not have a Genesis, we did not have cable TV, | |
| and our parents would have balked at spending $40/month (adjusted for | |
| inflation) on a service to keep us from going outside to play. | |
| nomilk wrote 1 day ago: | |
| From Wikipedia: | |
| > The Sega Channel was an online game service developed by Sega for the | |
| Sega Genesis video game console, serving as a content delivery system. | |
| Launched on December 12, 1994, the Sega Channel was provided to the | |
| public by TCI and Time Warner Cable through cable television services | |
| by way of coaxial cable. It was a pay to play service, through which | |
| customers could access Genesis games online, play game demos, and get | |
| cheat codes. Lasting until July 31, 1998, the Sega Channel operated | |
| three years after the release of Sega's next generation console, the | |
| Sega Saturn. Though criticized for its poorly timed launch and costly | |
| subscription fee, the Sega Channel has been praised for its innovations | |
| in downloadable content and impact on online game services. | |
| [1]: https://en.wikipedia.org/wiki/Sega_Channel | |
| Aissen wrote 1 day ago: | |
| Wow, I thought those would be as lost as the Doctor Who episodes. Kudos | |
| for the great research and archive work! | |
| Jeremy1026 wrote 1 day ago: | |
| I felt like the coolest kid in the neighborhood with Sega Channel. It | |
| was so cool to have a dozen or so new games every month. There was a | |
| stunt car driving game that was on there at one point. I have no idea | |
| what it was called, I couldn't really explain it anymore than that, but | |
| whew was it a great time when it was there! | |
| toast0 wrote 1 day ago: | |
| Race Drivin' maybe? [1] (sound level is high) ... or maybe the | |
| earlier game Hard Drivin' | |
| [1]: https://www.youtube.com/watch?v=F7fsCDXk-pk | |
| Jeremy1026 wrote 23 hours 2 min ago: | |
| That is 100% it! Time to fire up an emulator. | |
| kevinsync wrote 1 day ago: | |
| > The Berenstain Bearsâ A School Day | |
| Given how often people love to swear with certainty that they remember | |
| Berenstain spelled as Berenstein [0], I find it kind of | |
| neat/interesting when this sort of digital archaeology refutes the | |
| silliness with undeniable proof. | |
| [0] [1] Edit: that's one of the ROMs they recovered from tape backup -- | |
| wanted to add context since, if you don't actively expand the list in | |
| the article, my comment appears wildly non-sequitur | |
| [1]: https://en.wikipedia.org/wiki/Berenstain_Bears#Name_discrepanc... | |
| userbinator wrote 9 hours 56 min ago: | |
| I think it's a "mental autocorrect"; there's far more names ending in | |
| -stein than -stain. You may amuse yourself by clicking on these links | |
| sequentially: [1] [2] | |
| [1]: https://en.wikipedia.org/wiki/Berenstein | |
| [2]: https://en.wikipedia.org/wiki/Bernstein | |
| [3]: https://en.wikipedia.org/wiki/Berenstain | |
| toast0 wrote 1 day ago: | |
| > I find it kind of neat/interesting when this sort of digital | |
| archaeology refutes the silliness with undeniable proof. | |
| Undeniable proof that the conspiracy goes so deep it altered tapes as | |
| they were read. :P | |
| LocalH wrote 1 day ago: | |
| To me, it's part satire and part arrogance. Some people find it so | |
| hard to understand that their memory can be faulty that they'll | |
| construct a whole theory around something in order to avoid doing | |
| so. Others capitalized on that in a humorous way to contribute | |
| further to the "Mandela effect". | |
| Of course, the silliness has always been refuted, since nobody has an | |
| authentic example of "Berenstein" that isn't itself an error or | |
| misprint. | |
| It also touches on the lack of care that people tend to have when it | |
| comes to getting names right. The creators of the Bears dealt with | |
| this in school, with a teacher who absolutely refused to believe that | |
| the A spelling was correct, asserting "there is no such name". A very | |
| large number of people throughout history have suffered similar | |
| fates, where others would dispute the spelling of their name, or | |
| indeed their entire name. | |
| piltdownman wrote 9 hours 2 min ago: | |
| The Mandela Effect isn't used to describe coping mechanisms around | |
| the faulty recollection of an individual; rather it categorises a | |
| systemic and widespread incidence of false collective memories. | |
| There's no satirical or arrogant component inherent in this | |
| phenomenon. For example, pick any five people at random in your | |
| life and ask them if they remember any of the following iconic | |
| lines: | |
| * Snow White "Mirror, mirror on the wall, who's the fairest of them | |
| all?" | |
| * ST:TOS "Beam me up, Scotty" | |
| * Star Wars "Luke, I am your Father" | |
| * Wizard of Oz "Fly my pretties, fly" | |
| * Casablanca "Play it again, Sam." | |
| I've done about 50-100 of these 5x5 samples in casual | |
| groups/workshops and have never had a single all-negative response. | |
| Problem is, none of the lines above were ever said. | |
| LocalH wrote 1 hour 48 min ago: | |
| The Mandela Effect itself is not meant to be humorous, no, but | |
| inevitably a non-zero number of participants are involved for | |
| humorous reasons. | |
| empressplay wrote 1 day ago: | |
| Sega Channel cut my game rental costs in half (sorry Blockbuster) and I | |
| played so many games I would have never bothered renting. Good times. | |
| nickpeterson wrote 1 day ago: | |
| And now blockbuster is out of business, thanks a lot empressplay. | |
| jdubs1984 wrote 17 hours 46 min ago: | |
| Blockbuster went out of business because they made the video rental | |
| market incredibly boring and had no vision for the future. Once | |
| they got market dominance it became just 500 copies of the first | |
| fast and furious as a guaranteed rental, and all the cool and | |
| interesting stuff gone. | |
| mjevans wrote 14 hours 9 min ago: | |
| Observationally, their model was roughly like this: | |
| * For hit movies buy an obscene number of copies to rent month 1 | |
| * Sell off some for a discount as the rentals dwindled | |
| * Discount anything over a reasonable backlog / duplicates set | |
| shortly after | |
| Offhand I think they tried to time this to end well enough before | |
| the release windows slid to TV + Ads distribution. | |
| * Rent the backlog until dead or until they sold in a discount | |
| bin | |
| Some independent shops also competed. I recall my parents kindly | |
| rented a few less popular games they happened to carry. Not sure | |
| about videos, might have been better for stuff not mainstream | |
| enough at the big national chain. | |
| nickpeterson wrote 15 hours 28 min ago: | |
| Iâm pretty sure it was people playing sega channel games. | |
| exogeny wrote 1 day ago: | |
| Oh man. Yeah, Sega Channel was amazing. It's true that it came pretty | |
| late in the Genesis' life and by that time, Sega was prioritizing | |
| Saturn but man, I loved SC and looked forward to the first of the month | |
| when all of the menus would switch. | |
| Melatonic wrote 1 day ago: | |
| Sega Channel was so ahead of its time | |
| millzlane wrote 1 day ago: | |
| This is awesome! I used to have sega channel as a kid. I never had a | |
| game console and a Sega is the only one my mom ever bought us. We were | |
| fortunate enough to have cable TV from TCI cable and they had Sega | |
| channel. Every month we'd get new games and eventually they changed it | |
| to 2 weeks. | |
| marpstar wrote 1 day ago: | |
| We were also on TCI when I was a kid. I begged for Sega Channel. My | |
| mom tried to sign us up, but being across the river from the city | |
| meant we got half the TV channels, no PPV, and no Sega Channel. | |
| nubinetwork wrote 1 day ago: | |
| Cool, it's nice that they're sharing them instead of adding them to | |
| Frank's private collection. | |
| <- back to front page |