d9vk - sfeed_tests - sfeed tests and RSS and Atom files | |
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d9vk (35816B) | |
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1 <?xml version="1.0" encoding="UTF-8"?> | |
2 <feed xmlns="http://www.w3.org/2005/Atom" xmlns:media="http://search.yah… | |
3 <id>tag:github.com,2008:https://github.com/Joshua-Ashton/d9vk/releases… | |
4 <link type="text/html" rel="alternate" href="https://github.com/Joshua… | |
5 <link type="application/atom+xml" rel="self" href="https://github.com/… | |
6 <title>Release notes from d9vk</title> | |
7 <updated>2019-12-15T00:02:23Z</updated> | |
8 <entry> | |
9 <id>tag:github.com,2008:Repository/169567114/0.40.1</id> | |
10 <updated>2019-12-15T00:52:19Z</updated> | |
11 <link rel="alternate" type="text/html" href="https://github.com/Josh… | |
12 <title>Version 0.40.1 - Croakacola Zero 🥤0️⃣🐸</title> | |
13 <content type="html"><p>Of course <a class="user-menti… | |
14 <p>Please don't do it again! <g-emoji class="g-emoji&q… | |
15 <hr> | |
16 <h1>Bug Fixes</h1> | |
17 <ul> | |
18 <li>Fixed the default value for COLOR0 in vertex shaders to be vec… | |
19 <li>Fixed a bug where the slot bits for default shader outputs wer… | |
20 </ul> | |
21 <h3>Notes</h3> | |
22 <p><strong>Please</strong> do not use wine's <c… | |
23 <p>If you are compiling with MinGW, <strong>please use the &… | |
24 <h4>Acknowledgements</h4> | |
25 <ul> | |
26 <li><a href="https://github.com/doitsujin">ドイ�… | |
27 <li>Rhedox and CME: for helping with debugging</li> | |
28 <li>VKx and Frog Family Discords: for helping with testing</li&… | |
29 <li><strong>You</strong>: for your love and support an… | |
30 </ul> | |
31 <h2>Thank you and Enjoy! &lt;3</h2> | |
32 <h1>- Josh <g-emoji class="g-emoji" alias="frog&… | |
33 <author> | |
34 <name>Joshua-Ashton</name> | |
35 </author> | |
36 <media:thumbnail height="30" width="30" url="https://avatars3.github… | |
37 </entry> | |
38 <entry> | |
39 <id>tag:github.com,2008:Repository/169567114/0.40</id> | |
40 <updated>2019-12-14T22:28:44Z</updated> | |
41 <link rel="alternate" type="text/html" href="https://github.com/Josh… | |
42 <title>Version 0.40 - Croakacola 🥤🐸</title> | |
43 <content type="html"><p>Ah, refreshing. Much better than the r… | |
44 <hr> | |
45 <h1>Features</h1> | |
46 <ul> | |
47 <li>Implemented the ability to use more than 4GB VRAM on 32-bit ap… | |
48 <ul> | |
49 <li>Helps greatly in modded Skyrim/Oblivion, etc.</li> | |
50 </ul> | |
51 </li> | |
52 <li>Enabled async presentation across all vendors</li> | |
53 <li>Removed an unncecessary CS sync point in query data retrieval&… | |
54 <li>Minor query flushing improvements</li> | |
55 <li>Improve internal time measurement (use new platform-specific c… | |
56 <ul> | |
57 <li>Works around MinGW's <code>high_resolution_clock<… | |
58 </ul> | |
59 </li> | |
60 <li>Deferred <code>MANAGED</code> + <code>SYSTEM… | |
61 <ul> | |
62 <li>Fixes performance in Risen and Legend of the Heroes: Trails o… | |
63 </ul> | |
64 </li> | |
65 <li>Implemented <code>D3DTA_CONSTANT</code> | |
66 <ul> | |
67 <li>Fixes bloom rendering in SpinTyres/Mudrunner</li> | |
68 </ul> | |
69 </li> | |
70 <li>Improved D3D9Ex compatibility/specifics | |
71 <ul> | |
72 <li>Handled ResetEx vs. Reset nuance.</li> | |
73 </ul> | |
74 </li> | |
75 <li>Misc. code cleanup/refactoring</li> | |
76 <li>Made <code>WRITEONLY</code> buffers mapped directly | |
77 <ul> | |
78 <li>May improve performance, but also works around a game bug in C… | |
79 </ul> | |
80 </li> | |
81 <li>Implemented <code>SetDialogBoxMode</code></li&g… | |
82 <li>Implemented vertex blending</li> | |
83 <li>Implemented indexed vertex blending (including for SWVP)</l… | |
84 <li>Remade the sampler count HUD to use the new more extensible HU… | |
85 <li>Minor performance improvements wrt. binding shaders, binding i… | |
86 <li>Added option <code>d3d9.dialogBoxMode</code>, whic… | |
87 </ul> | |
88 <h1>Bug Fixes</h1> | |
89 <ul> | |
90 <li>Correctly handled a <code>w == 0</code> quirk for … | |
91 <ul> | |
92 <li>Fixed Sun Flares in GTA: SA.</li> | |
93 </ul> | |
94 </li> | |
95 <li>Fixed <code>NaN</code>/<code>INF</code>… | |
96 <ul> | |
97 <li>Fixes Virtual Vodka demo by Fairlight.</li> | |
98 </ul> | |
99 </li> | |
100 <li>Fixed ending <code>TIMESTAMPDISJOINT</code> querie… | |
101 <li>Removed exposing <code>VCACHE</code> for Nvidia (m… | |
102 <li>Fixed memory tracking behaviour for D3D9Ex</li> | |
103 <li>Fixed Vampire: The Masquerade Bloodlines launching on machines… | |
104 <ul> | |
105 <li>Worked around a game bug, it was creating textures until it co… | |
106 </ul> | |
107 </li> | |
108 <li>Fixed mirrors in Max Payne 2. | |
109 <ul> | |
110 <li>Implicitly saturated some fixed function operations</li> | |
111 </ul> | |
112 </li> | |
113 <li>Fixed user videos on TVs in The Sims 2. | |
114 <ul> | |
115 <li>Worked around a game bug where they would display black if <… | |
116 </ul> | |
117 </li> | |
118 <li>Fixed Silent Hunter 3 rendering. | |
119 <ul> | |
120 <li>Fixed function texture transform paddings now behave as 1 in r… | |
121 </ul> | |
122 </li> | |
123 <li>Fixed aspect ratio in Senran Kagura Shinovi Versus | |
124 <ul> | |
125 <li>Worked around a game bug where if any ultra-wide modes were ex… | |
126 </ul> | |
127 </li> | |
128 <li>Fix width/height for "partial presentations" that we… | |
129 <li>Fixed Dungeons and Dragons: Dragonshard rendering as black | |
130 <ul> | |
131 <li>It was writing to <code>FOG</code> but it didn'… | |
132 </ul> | |
133 </li> | |
134 <li>Fixed shadows in Crysis rendering incorrectly | |
135 <ul> | |
136 <li>The Microsoft documentation for the <code>TEXKILL</co… | |
137 </ul> | |
138 </li> | |
139 <li>Fixed a potential race that could happen in ProcessVertices<… | |
140 <li>Fixed Metal Slug X crash to startup | |
141 <ul> | |
142 <li>A bug in this old version of ANGLE lists <code>D3DFMT_D3… | |
143 <li>Disabled <code>D3DFMT_D32</code> for this game.<… | |
144 </ul> | |
145 </li> | |
146 <li>Fixed autosculpt in Need for Speed: Carbon | |
147 <ul> | |
148 <li>Mark <code>MANAGED</code> as needing an upload in … | |
149 </ul> | |
150 </li> | |
151 <li>Carried over the The Sims 2 app profiles over to the spinoff t… | |
152 <li>Fixed black trees in Risen 1 | |
153 <ul> | |
154 <li>Position needed to be marked as invariant.</li> | |
155 </ul> | |
156 </li> | |
157 </ul> | |
158 <h3>Notes</h3> | |
159 <p><strong>Please</strong> do not use wine's <c… | |
160 <p>If you are compiling with MinGW, <strong>please use the &… | |
161 <h4>Acknowledgements</h4> | |
162 <ul> | |
163 <li><a href="https://github.com/doitsujin">ドイ�… | |
164 <li>Rhedox and CME: for helping with debugging</li> | |
165 <li>VKx and Frog Family Discords: for helping with testing</li&… | |
166 <li><strong>You</strong>: for your love and support an… | |
167 </ul> | |
168 <h2>Thank you and Enjoy! &lt;3</h2> | |
169 <h1>- Josh <g-emoji class="g-emoji" alias="frog&… | |
170 <author> | |
171 <name>Joshua-Ashton</name> | |
172 </author> | |
173 <media:thumbnail height="30" width="30" url="https://avatars3.github… | |
174 </entry> | |
175 <entry> | |
176 <id>tag:github.com,2008:Repository/169567114/0.40-rc-p</id> | |
177 <updated>2019-12-07T03:50:58Z</updated> | |
178 <link rel="alternate" type="text/html" href="https://github.com/Josh… | |
179 <title>0.40-rc-p: [d3d9] Only upload full 256 matrix set on SWVP + I… | |
180 <content type="html"><p>Slightly faster...</p></content> | |
181 <author> | |
182 <name>Joshua-Ashton</name> | |
183 </author> | |
184 <media:thumbnail height="30" width="30" url="https://avatars3.github… | |
185 </entry> | |
186 <entry> | |
187 <id>tag:github.com,2008:Repository/169567114/0.40.1-proton</id> | |
188 <updated>2019-11-29T00:30:45Z</updated> | |
189 <link rel="alternate" type="text/html" href="https://github.com/Josh… | |
190 <title>0.40.1-proton: [d3d9] Fix order of setting constant type and … | |
191 <content type="html"><p>… info</p></content> | |
192 <author> | |
193 <name>Joshua-Ashton</name> | |
194 </author> | |
195 <media:thumbnail height="30" width="30" url="https://avatars3.github… | |
196 </entry> | |
197 <entry> | |
198 <id>tag:github.com,2008:Repository/169567114/0.31-rc-pp</id> | |
199 <updated>2019-11-27T04:59:24Z</updated> | |
200 <link rel="alternate" type="text/html" href="https://github.com/Josh… | |
201 <title>0.31-rc-pp: [d3d9] Synchronize presentation when destroying s… | |
202 <content type="html"><p>Otherwise, we might destroy the presen… | |
203 actually issues the present operation, and the waitForIdle has<br> | |
204 not the desired effect.</p> | |
205 <p>Mirror of <a class="commit-link" data-hovercard-ty… | |
206 <author> | |
207 <name>Joshua-Ashton</name> | |
208 </author> | |
209 <media:thumbnail height="30" width="30" url="https://avatars3.github… | |
210 </entry> | |
211 <entry> | |
212 <id>tag:github.com,2008:Repository/169567114/0.31-rc-p</id> | |
213 <updated>2019-11-20T16:55:19Z</updated> | |
214 <link rel="alternate" type="text/html" href="https://github.com/Josh… | |
215 <title>0.31-rc-p: [d3d9] Flush query if requested when hit on reset … | |
216 <content type="html"><p>Fixes a hang in Assassin's Creed&l… | |
217 <a class="issue-link js-issue-link" data-error-text="F… | |
218 <author> | |
219 <name>Joshua-Ashton</name> | |
220 </author> | |
221 <media:thumbnail height="30" width="30" url="https://avatars3.github… | |
222 </entry> | |
223 <entry> | |
224 <id>tag:github.com,2008:Repository/169567114/0.30</id> | |
225 <updated>2019-10-28T16:15:31Z</updated> | |
226 <link rel="alternate" type="text/html" href="https://github.com/Josh… | |
227 <title>Version 0.30 - Froglet 🐸🍼</title> | |
228 <content type="html"><p>Smol frogs be like: ᵣᵢᵦᵦᵢₜ… | |
229 <hr> | |
230 <h1>Features</h1> | |
231 <ul> | |
232 <li>Rebased upon latest DXVK 1.4.4! <g-emoji class="g-emoj… | |
233 <li>Improved performance when locking <code>D3DPOOL_DEFAULT&… | |
234 <li>Improved performance by avoiding throwing out <code>D3DU… | |
235 <li>Allow DISCARD on non-<code>D3DUSAGE_DYNAMIC</code>… | |
236 <li>Other misc. locking changes.</li> | |
237 <li>Implemented <code>D3DRS_POINTSIZE</code>, <code… | |
238 <li>Implemented <code>D3DRS_SHADEMODE</code>. | |
239 <ul> | |
240 <li>Fixes some GameMaker titles.</li> | |
241 </ul> | |
242 </li> | |
243 <li>Implemented shader predication <em>(experimental)</em… | |
244 <li>Compressed down and improved normalization of fixed function s… | |
245 <li>Implemented a new, more efficient method of hazard tracking en… | |
246 <ul> | |
247 <li>Removes the now-redundant <code>d3d9.hasHazards</code… | |
248 </ul> | |
249 </li> | |
250 <li>Improved perf. by respecting access type across all of WaitFor… | |
251 <li>Improved perf. by checking for resource usage before before sy… | |
252 <li>Faked AMD for CS:GO to bypass NVAPI | |
253 <ul> | |
254 <li><em>Note: You still cannot play CS:GO with D9VK or Proto… | |
255 </ul> | |
256 </li> | |
257 <li>Improve perf by removing duplicate blend state sent to the CS.… | |
258 <li>Generate adapter LUIDs when Vulkan does not provide them.</… | |
259 <li>Spoof device/vendor for Halo 2 | |
260 <ul> | |
261 <li>Fixes it falling into an invalid render path on some systems w… | |
262 <li>Fixes it showing annoying unsupported driver/device messages o… | |
263 </ul> | |
264 </li> | |
265 </ul> | |
266 <h1>Bug Fixes</h1> | |
267 <ul> | |
268 <li>Implemented <code>d3d9.invariantPosition</code> op… | |
269 <ul> | |
270 <li>Enabled this for Halo 2, as otherwise imprecision messes up de… | |
271 </ul> | |
272 </li> | |
273 <li>Disabled <code>D3DLOCK_DISCARD</code> and <code… | |
274 <ul> | |
275 <li>Fixes flickering in Halo CE.</li> | |
276 </ul> | |
277 </li> | |
278 <li>Retry setting display mode without frequency if it fails. | |
279 <ul> | |
280 <li>Fixes Battlefield 2 CTD.</li> | |
281 </ul> | |
282 </li> | |
283 <li>Respected projection texture stage flag in PS 1.x | |
284 <ul> | |
285 <li>Fixes Psychonauts' video projections and shadows in some o… | |
286 </ul> | |
287 </li> | |
288 <li>Apply given swizzle to texture sample ops. | |
289 <ul> | |
290 <li>Affects a lot of games, pretty silly oversight on my behalf.&l… | |
291 </ul> | |
292 </li> | |
293 <li>Disabled alpha test if alpha to coverage is active. | |
294 <ul> | |
295 <li>Fixes the spoopy ghosty people in Alan Wake 2.</li> | |
296 </ul> | |
297 </li> | |
298 <li>Zero-initialized output registers that get used | |
299 <ul> | |
300 <li>The Sims 2 sometimes only writes to .x of them, but reads .yzw… | |
301 </ul> | |
302 </li> | |
303 <li>Fixed a bug where StretchRect would fail if the dst sample cou… | |
304 <ul> | |
305 <li>Fixes Anno 1404 and Halo 2's player customizer notably.<… | |
306 </ul> | |
307 </li> | |
308 <li>Fixed handling of Z extent with POSITION_T, notably wrt. depth… | |
309 <ul> | |
310 <li>Fixes Manhunt.</li> | |
311 </ul> | |
312 </li> | |
313 <li>Use VK_BLEND_FACTOR_ONE when with an X8 render target and want… | |
314 <li>Try-catch all of Present, not just the presentation. | |
315 <ul> | |
316 <li>Fixes a bug where if recreation failed the application would c… | |
317 </ul> | |
318 </li> | |
319 <li>Fixed the return value for failed presentations.</li> | |
320 <li>Set the driver version to INT64_MAX rather than UINT64_MAX. | |
321 <ul> | |
322 <li>Some games, such as Halo 2, interpret this as signed data.<… | |
323 </ul> | |
324 </li> | |
325 <li>Fixed a bug where multiple mips were exposed in RT views causi… | |
326 <li>Fixed the wrong view being used in the generateMipMaps call.&l… | |
327 <li>Default invalid/OOR blend factors to ZERO rather than ONE | |
328 <ul> | |
329 <li>Fixes lighting in Payday 2.</li> | |
330 </ul> | |
331 </li> | |
332 </ul> | |
333 <h3>Notes</h3> | |
334 <p><strong>Please</strong> do not use wine's <c… | |
335 <p>If you are compiling with MinGW, <strong>please use the &… | |
336 <h4>Acknowledgements</h4> | |
337 <ul> | |
338 <li><a href="https://github.com/doitsujin">ドイ�… | |
339 <li>Rhedox and CME: for helping with debugging</li> | |
340 <li>VKx and Frog Family Discords: for helping with testing</li&… | |
341 <li><strong>You</strong>: for your love and support an… | |
342 </ul> | |
343 <h2>Thank you and Enjoy! &lt;3</h2> | |
344 <h1>- Josh <g-emoji class="g-emoji" alias="frog&… | |
345 <author> | |
346 <name>Joshua-Ashton</name> | |
347 </author> | |
348 <media:thumbnail height="30" width="30" url="https://avatars3.github… | |
349 </entry> | |
350 <entry> | |
351 <id>tag:github.com,2008:Repository/169567114/0.22</id> | |
352 <updated>2019-09-29T17:03:38Z</updated> | |
353 <link rel="alternate" type="text/html" href="https://github.com/Josh… | |
354 <title>Version 0.22 - Kero Kero 🐸🐸</title> | |
355 <content type="html"><p>Ribbit <g-emoji class="g-emoji… | |
356 <p>A smaller bug fixy release (frogs eat bugs) with some important… | |
357 <hr> | |
358 <h1>Features</h1> | |
359 <ul> | |
360 <li>Implemented Set/GetSoftwareVertexProcessing</li> | |
361 <li>Worked around a game bug in The Sims 2 where it would try to r… | |
362 </ul> | |
363 <h1>Bug Fixes</h1> | |
364 <ul> | |
365 <li><strong>Fixed a regression where full constant uploads w… | |
366 <li>Fixed some games complaining about drivers being too old to ru… | |
367 <li>Return D3DERR_INVALIDCALL when trying to create textures with … | |
368 </ul> | |
369 <h3>Notes</h3> | |
370 <p><strong>Please</strong> do not use wine's <c… | |
371 <p>If you are compiling with MinGW, <strong>please use the &… | |
372 <h4>Acknowledgements</h4> | |
373 <ul> | |
374 <li><a href="https://github.com/doitsujin">ドイ�… | |
375 <li>Rhedox and CME: for helping with debugging</li> | |
376 <li>VKx and Frog Family Discords: for helping with testing</li&… | |
377 </ul> | |
378 <h2>Thank you and Enjoy! &lt;3</h2> | |
379 <h1>- Josh <g-emoji class="g-emoji" alias="frog&… | |
380 <author> | |
381 <name>Joshua-Ashton</name> | |
382 </author> | |
383 <media:thumbnail height="30" width="30" url="https://avatars3.github… | |
384 </entry> | |
385 <entry> | |
386 <id>tag:github.com,2008:Repository/169567114/0.21</id> | |
387 <updated>2019-09-24T17:26:33Z</updated> | |
388 <link rel="alternate" type="text/html" href="https://github.com/Josh… | |
389 <title>Version 0.21 - Lollihop</title> | |
390 <content type="html"><p>I know, the pun really <em>sucks… | |
391 <hr> | |
392 <h1>Features</h1> | |
393 <h2>D3D9</h2> | |
394 <ul> | |
395 <li>Implemented D3DBLEND_BOTHSRCALPHA</li> | |
396 <li>Implemented D3DBLEND_BOTHINVSRCALPHA</li> | |
397 <li>Implemented locking of MSAA images with intermediate resolve (… | |
398 <li>Implemented locking of depth stencil images (and MSAA depth st… | |
399 <li>Implemented video formats YUV2 and YUVY via. compute shader<… | |
400 <li>Implemented extended constant set when software vertex process… | |
401 <li>Minor performance improvements</li> | |
402 </ul> | |
403 <h2>DXSO</h2> | |
404 <ul> | |
405 <li>Implemented TexM3x3Spec</li> | |
406 <li>Implemented TexM3x3VSpec</li> | |
407 <li>Implemented constant bounds checking (fixes vert. explosions i… | |
408 </ul> | |
409 <h2>Fixed Function</h2> | |
410 <ul> | |
411 <li>Implemented D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR</li> | |
412 <li>Implemented D3DTSS_TCI_SPHEREMAP</li> | |
413 <li>Use unresolved arguments for fastpath decision, may improve pe… | |
414 </ul> | |
415 <h1>Bug Fixes</h1> | |
416 <h2>D3D9</h2> | |
417 <ul> | |
418 <li>Made ProcessVertices support optional (fixes D9VK on Haswell)&… | |
419 <li>Fixed texture offsets and alignments when locking block compre… | |
420 <li>Fixed a bug in UpdateSurface where block compressed textures h… | |
421 <li>Fixed a crash when calling SetLOD on a D3DPOOL_SYSTEMMEM image… | |
422 <li>Handle degenerate present regions (fixes a crash when playing … | |
423 <li>Set scissor to viewport (fixes minimap in GTA IV)</li> | |
424 <li>Removed pointer initialization in CreateVertexShader (matches … | |
425 <li>Fixed the texture (and not the mip) extent being used in Color… | |
426 <li>Fixed src/dst subresource being confused in GetRenderTargetDat… | |
427 <li>Report NOTAVAILABLE rather than INVALIDCALL for unavailable sa… | |
428 <li>Fixed uploads of partial locking of buffers -- some games go O… | |
429 <li>Removed unbinding for mismatching rt/ds extents (introduces re… | |
430 <li>Fully wait in GetRenderTargetData for it to complete (fixes rt… | |
431 <li>Fixed black walls in Serious Sam 2 (improved border color norm… | |
432 </ul> | |
433 <h2>DXSO</h2> | |
434 <ul> | |
435 <li>Always export COLOR0 and COLOR1 in vertex shaders (fixes rende… | |
436 </ul> | |
437 <h2>Fixed Function</h2> | |
438 <ul> | |
439 <li>Ensured normalize(0) -&gt; 0 in fixed function (<a clas… | |
440 <li>Fixed a bug where fixed function shaders were generating incor… | |
441 <li>Handled color/alpha write special case behaviour for D3DTOP_DO… | |
442 <li>Fixed some minor validation errors and a bug where some fixed … | |
443 <li>Ignore texcoord count given to API when special transform flag… | |
444 <li>Respect count for texture projection, rather than use the imag… | |
445 <li>Workaround for an Nvidia bug where they were using the incorre… | |
446 <li>Fixed bias in D3DTOP_DOTPRODUCT3</li> | |
447 </ul> | |
448 <h3>Notes</h3> | |
449 <p><strong>Please</strong> do not use wine's <c… | |
450 <p>If you are compiling with MinGW, <strong>please use the &… | |
451 <h4>Acknowledgements</h4> | |
452 <ul> | |
453 <li><a href="https://github.com/doitsujin">ドイ�… | |
454 <li>Rhedox and CME: for helping with debugging</li> | |
455 <li>VKx and Frog Family Discords: for helping with testing</li&… | |
456 </ul> | |
457 <h2>Thank you and Enjoy! &lt;3</h2> | |
458 <h1>- Josh <g-emoji class="g-emoji" alias="frog&… | |
459 <author> | |
460 <name>Joshua-Ashton</name> | |
461 </author> | |
462 <media:thumbnail height="30" width="30" url="https://avatars3.github… | |
463 </entry> | |
464 <entry> | |
465 <id>tag:github.com,2008:Repository/169567114/0.21-rc-p</id> | |
466 <updated>2019-09-07T23:05:55Z</updated> | |
467 <link rel="alternate" type="text/html" href="https://github.com/Josh… | |
468 <title>0.21-rc-p</title> | |
469 <content type="html"><p>[dxso] Project shadow textures in PS 1… | |
470 <author> | |
471 <name>Joshua-Ashton</name> | |
472 </author> | |
473 <media:thumbnail height="30" width="30" url="https://avatars3.github… | |
474 </entry> | |
475 </feed> |