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d9vk - sfeed_tests - sfeed tests and RSS and Atom files
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1 <?xml version="1.0" encoding="UTF-8"?>
2 <feed xmlns="http://www.w3.org/2005/Atom" xmlns:media="http://search.yah…
3 <id>tag:github.com,2008:https://github.com/Joshua-Ashton/d9vk/releases…
4 <link type="text/html" rel="alternate" href="https://github.com/Joshua…
5 <link type="application/atom+xml" rel="self" href="https://github.com/…
6 <title>Release notes from d9vk</title>
7 <updated>2019-12-15T00:02:23Z</updated>
8 <entry>
9 <id>tag:github.com,2008:Repository/169567114/0.40.1</id>
10 <updated>2019-12-15T00:52:19Z</updated>
11 <link rel="alternate" type="text/html" href="https://github.com/Josh…
12 <title>Version 0.40.1 - Croakacola Zero 🥤0️⃣🐸</title>
13 <content type="html">&lt;p&gt;Of course &lt;a class=&quot;user-menti…
14 &lt;p&gt;Please don&#39;t do it again! &lt;g-emoji class=&quot;g-emoji&q…
15 &lt;hr&gt;
16 &lt;h1&gt;Bug Fixes&lt;/h1&gt;
17 &lt;ul&gt;
18 &lt;li&gt;Fixed the default value for COLOR0 in vertex shaders to be vec…
19 &lt;li&gt;Fixed a bug where the slot bits for default shader outputs wer…
20 &lt;/ul&gt;
21 &lt;h3&gt;Notes&lt;/h3&gt;
22 &lt;p&gt;&lt;strong&gt;Please&lt;/strong&gt; do not use wine&#39;s &lt;c…
23 &lt;p&gt;If you are compiling with MinGW, &lt;strong&gt;please use the &…
24 &lt;h4&gt;Acknowledgements&lt;/h4&gt;
25 &lt;ul&gt;
26 &lt;li&gt;&lt;a href=&quot;https://github.com/doitsujin&quot;&gt;ドイ�…
27 &lt;li&gt;Rhedox and CME: for helping with debugging&lt;/li&gt;
28 &lt;li&gt;VKx and Frog Family Discords: for helping with testing&lt;/li&…
29 &lt;li&gt;&lt;strong&gt;You&lt;/strong&gt;: for your love and support an…
30 &lt;/ul&gt;
31 &lt;h2&gt;Thank you and Enjoy! &amp;lt;3&lt;/h2&gt;
32 &lt;h1&gt;- Josh &lt;g-emoji class=&quot;g-emoji&quot; alias=&quot;frog&…
33 <author>
34 <name>Joshua-Ashton</name>
35 </author>
36 <media:thumbnail height="30" width="30" url="https://avatars3.github…
37 </entry>
38 <entry>
39 <id>tag:github.com,2008:Repository/169567114/0.40</id>
40 <updated>2019-12-14T22:28:44Z</updated>
41 <link rel="alternate" type="text/html" href="https://github.com/Josh…
42 <title>Version 0.40 - Croakacola 🥤🐸</title>
43 <content type="html">&lt;p&gt;Ah, refreshing. Much better than the r…
44 &lt;hr&gt;
45 &lt;h1&gt;Features&lt;/h1&gt;
46 &lt;ul&gt;
47 &lt;li&gt;Implemented the ability to use more than 4GB VRAM on 32-bit ap…
48 &lt;ul&gt;
49 &lt;li&gt;Helps greatly in modded Skyrim/Oblivion, etc.&lt;/li&gt;
50 &lt;/ul&gt;
51 &lt;/li&gt;
52 &lt;li&gt;Enabled async presentation across all vendors&lt;/li&gt;
53 &lt;li&gt;Removed an unncecessary CS sync point in query data retrieval&…
54 &lt;li&gt;Minor query flushing improvements&lt;/li&gt;
55 &lt;li&gt;Improve internal time measurement (use new platform-specific c…
56 &lt;ul&gt;
57 &lt;li&gt;Works around MinGW&#39;s &lt;code&gt;high_resolution_clock&lt;…
58 &lt;/ul&gt;
59 &lt;/li&gt;
60 &lt;li&gt;Deferred &lt;code&gt;MANAGED&lt;/code&gt; + &lt;code&gt;SYSTEM…
61 &lt;ul&gt;
62 &lt;li&gt;Fixes performance in Risen and Legend of the Heroes: Trails o…
63 &lt;/ul&gt;
64 &lt;/li&gt;
65 &lt;li&gt;Implemented &lt;code&gt;D3DTA_CONSTANT&lt;/code&gt;
66 &lt;ul&gt;
67 &lt;li&gt;Fixes bloom rendering in SpinTyres/Mudrunner&lt;/li&gt;
68 &lt;/ul&gt;
69 &lt;/li&gt;
70 &lt;li&gt;Improved D3D9Ex compatibility/specifics
71 &lt;ul&gt;
72 &lt;li&gt;Handled ResetEx vs. Reset nuance.&lt;/li&gt;
73 &lt;/ul&gt;
74 &lt;/li&gt;
75 &lt;li&gt;Misc. code cleanup/refactoring&lt;/li&gt;
76 &lt;li&gt;Made &lt;code&gt;WRITEONLY&lt;/code&gt; buffers mapped directly
77 &lt;ul&gt;
78 &lt;li&gt;May improve performance, but also works around a game bug in C…
79 &lt;/ul&gt;
80 &lt;/li&gt;
81 &lt;li&gt;Implemented &lt;code&gt;SetDialogBoxMode&lt;/code&gt;&lt;/li&g…
82 &lt;li&gt;Implemented vertex blending&lt;/li&gt;
83 &lt;li&gt;Implemented indexed vertex blending (including for SWVP)&lt;/l…
84 &lt;li&gt;Remade the sampler count HUD to use the new more extensible HU…
85 &lt;li&gt;Minor performance improvements wrt. binding shaders, binding i…
86 &lt;li&gt;Added option &lt;code&gt;d3d9.dialogBoxMode&lt;/code&gt;, whic…
87 &lt;/ul&gt;
88 &lt;h1&gt;Bug Fixes&lt;/h1&gt;
89 &lt;ul&gt;
90 &lt;li&gt;Correctly handled a &lt;code&gt;w == 0&lt;/code&gt; quirk for …
91 &lt;ul&gt;
92 &lt;li&gt;Fixed Sun Flares in GTA: SA.&lt;/li&gt;
93 &lt;/ul&gt;
94 &lt;/li&gt;
95 &lt;li&gt;Fixed &lt;code&gt;NaN&lt;/code&gt;/&lt;code&gt;INF&lt;/code&gt…
96 &lt;ul&gt;
97 &lt;li&gt;Fixes Virtual Vodka demo by Fairlight.&lt;/li&gt;
98 &lt;/ul&gt;
99 &lt;/li&gt;
100 &lt;li&gt;Fixed ending &lt;code&gt;TIMESTAMPDISJOINT&lt;/code&gt; querie…
101 &lt;li&gt;Removed exposing &lt;code&gt;VCACHE&lt;/code&gt; for Nvidia (m…
102 &lt;li&gt;Fixed memory tracking behaviour for D3D9Ex&lt;/li&gt;
103 &lt;li&gt;Fixed Vampire: The Masquerade Bloodlines launching on machines…
104 &lt;ul&gt;
105 &lt;li&gt;Worked around a game bug, it was creating textures until it co…
106 &lt;/ul&gt;
107 &lt;/li&gt;
108 &lt;li&gt;Fixed mirrors in Max Payne 2.
109 &lt;ul&gt;
110 &lt;li&gt;Implicitly saturated some fixed function operations&lt;/li&gt;
111 &lt;/ul&gt;
112 &lt;/li&gt;
113 &lt;li&gt;Fixed user videos on TVs in The Sims 2.
114 &lt;ul&gt;
115 &lt;li&gt;Worked around a game bug where they would display black if &lt…
116 &lt;/ul&gt;
117 &lt;/li&gt;
118 &lt;li&gt;Fixed Silent Hunter 3 rendering.
119 &lt;ul&gt;
120 &lt;li&gt;Fixed function texture transform paddings now behave as 1 in r…
121 &lt;/ul&gt;
122 &lt;/li&gt;
123 &lt;li&gt;Fixed aspect ratio in Senran Kagura Shinovi Versus
124 &lt;ul&gt;
125 &lt;li&gt;Worked around a game bug where if any ultra-wide modes were ex…
126 &lt;/ul&gt;
127 &lt;/li&gt;
128 &lt;li&gt;Fix width/height for &quot;partial presentations&quot; that we…
129 &lt;li&gt;Fixed Dungeons and Dragons: Dragonshard rendering as black
130 &lt;ul&gt;
131 &lt;li&gt;It was writing to &lt;code&gt;FOG&lt;/code&gt; but it didn&#39…
132 &lt;/ul&gt;
133 &lt;/li&gt;
134 &lt;li&gt;Fixed shadows in Crysis rendering incorrectly
135 &lt;ul&gt;
136 &lt;li&gt;The Microsoft documentation for the &lt;code&gt;TEXKILL&lt;/co…
137 &lt;/ul&gt;
138 &lt;/li&gt;
139 &lt;li&gt;Fixed a potential race that could happen in ProcessVertices&lt…
140 &lt;li&gt;Fixed Metal Slug X crash to startup
141 &lt;ul&gt;
142 &lt;li&gt;A bug in this old version of ANGLE lists &lt;code&gt;D3DFMT_D3…
143 &lt;li&gt;Disabled &lt;code&gt;D3DFMT_D32&lt;/code&gt; for this game.&lt…
144 &lt;/ul&gt;
145 &lt;/li&gt;
146 &lt;li&gt;Fixed autosculpt in Need for Speed: Carbon
147 &lt;ul&gt;
148 &lt;li&gt;Mark &lt;code&gt;MANAGED&lt;/code&gt; as needing an upload in …
149 &lt;/ul&gt;
150 &lt;/li&gt;
151 &lt;li&gt;Carried over the The Sims 2 app profiles over to the spinoff t…
152 &lt;li&gt;Fixed black trees in Risen 1
153 &lt;ul&gt;
154 &lt;li&gt;Position needed to be marked as invariant.&lt;/li&gt;
155 &lt;/ul&gt;
156 &lt;/li&gt;
157 &lt;/ul&gt;
158 &lt;h3&gt;Notes&lt;/h3&gt;
159 &lt;p&gt;&lt;strong&gt;Please&lt;/strong&gt; do not use wine&#39;s &lt;c…
160 &lt;p&gt;If you are compiling with MinGW, &lt;strong&gt;please use the &…
161 &lt;h4&gt;Acknowledgements&lt;/h4&gt;
162 &lt;ul&gt;
163 &lt;li&gt;&lt;a href=&quot;https://github.com/doitsujin&quot;&gt;ドイ�…
164 &lt;li&gt;Rhedox and CME: for helping with debugging&lt;/li&gt;
165 &lt;li&gt;VKx and Frog Family Discords: for helping with testing&lt;/li&…
166 &lt;li&gt;&lt;strong&gt;You&lt;/strong&gt;: for your love and support an…
167 &lt;/ul&gt;
168 &lt;h2&gt;Thank you and Enjoy! &amp;lt;3&lt;/h2&gt;
169 &lt;h1&gt;- Josh &lt;g-emoji class=&quot;g-emoji&quot; alias=&quot;frog&…
170 <author>
171 <name>Joshua-Ashton</name>
172 </author>
173 <media:thumbnail height="30" width="30" url="https://avatars3.github…
174 </entry>
175 <entry>
176 <id>tag:github.com,2008:Repository/169567114/0.40-rc-p</id>
177 <updated>2019-12-07T03:50:58Z</updated>
178 <link rel="alternate" type="text/html" href="https://github.com/Josh…
179 <title>0.40-rc-p: [d3d9] Only upload full 256 matrix set on SWVP + I…
180 <content type="html">&lt;p&gt;Slightly faster...&lt;/p&gt;</content>
181 <author>
182 <name>Joshua-Ashton</name>
183 </author>
184 <media:thumbnail height="30" width="30" url="https://avatars3.github…
185 </entry>
186 <entry>
187 <id>tag:github.com,2008:Repository/169567114/0.40.1-proton</id>
188 <updated>2019-11-29T00:30:45Z</updated>
189 <link rel="alternate" type="text/html" href="https://github.com/Josh…
190 <title>0.40.1-proton: [d3d9] Fix order of setting constant type and …
191 <content type="html">&lt;p&gt;… info&lt;/p&gt;</content>
192 <author>
193 <name>Joshua-Ashton</name>
194 </author>
195 <media:thumbnail height="30" width="30" url="https://avatars3.github…
196 </entry>
197 <entry>
198 <id>tag:github.com,2008:Repository/169567114/0.31-rc-pp</id>
199 <updated>2019-11-27T04:59:24Z</updated>
200 <link rel="alternate" type="text/html" href="https://github.com/Josh…
201 <title>0.31-rc-pp: [d3d9] Synchronize presentation when destroying s…
202 <content type="html">&lt;p&gt;Otherwise, we might destroy the presen…
203 actually issues the present operation, and the waitForIdle has&lt;br&gt;
204 not the desired effect.&lt;/p&gt;
205 &lt;p&gt;Mirror of &lt;a class=&quot;commit-link&quot; data-hovercard-ty…
206 <author>
207 <name>Joshua-Ashton</name>
208 </author>
209 <media:thumbnail height="30" width="30" url="https://avatars3.github…
210 </entry>
211 <entry>
212 <id>tag:github.com,2008:Repository/169567114/0.31-rc-p</id>
213 <updated>2019-11-20T16:55:19Z</updated>
214 <link rel="alternate" type="text/html" href="https://github.com/Josh…
215 <title>0.31-rc-p: [d3d9] Flush query if requested when hit on reset …
216 <content type="html">&lt;p&gt;Fixes a hang in Assassin&#39;s Creed&l…
217 &lt;a class=&quot;issue-link js-issue-link&quot; data-error-text=&quot;F…
218 <author>
219 <name>Joshua-Ashton</name>
220 </author>
221 <media:thumbnail height="30" width="30" url="https://avatars3.github…
222 </entry>
223 <entry>
224 <id>tag:github.com,2008:Repository/169567114/0.30</id>
225 <updated>2019-10-28T16:15:31Z</updated>
226 <link rel="alternate" type="text/html" href="https://github.com/Josh…
227 <title>Version 0.30 - Froglet 🐸🍼</title>
228 <content type="html">&lt;p&gt;Smol frogs be like: ᵣᵢᵦᵦᵢₜ…
229 &lt;hr&gt;
230 &lt;h1&gt;Features&lt;/h1&gt;
231 &lt;ul&gt;
232 &lt;li&gt;Rebased upon latest DXVK 1.4.4! &lt;g-emoji class=&quot;g-emoj…
233 &lt;li&gt;Improved performance when locking &lt;code&gt;D3DPOOL_DEFAULT&…
234 &lt;li&gt;Improved performance by avoiding throwing out &lt;code&gt;D3DU…
235 &lt;li&gt;Allow DISCARD on non-&lt;code&gt;D3DUSAGE_DYNAMIC&lt;/code&gt;…
236 &lt;li&gt;Other misc. locking changes.&lt;/li&gt;
237 &lt;li&gt;Implemented &lt;code&gt;D3DRS_POINTSIZE&lt;/code&gt;, &lt;code…
238 &lt;li&gt;Implemented &lt;code&gt;D3DRS_SHADEMODE&lt;/code&gt;.
239 &lt;ul&gt;
240 &lt;li&gt;Fixes some GameMaker titles.&lt;/li&gt;
241 &lt;/ul&gt;
242 &lt;/li&gt;
243 &lt;li&gt;Implemented shader predication &lt;em&gt;(experimental)&lt;/em…
244 &lt;li&gt;Compressed down and improved normalization of fixed function s…
245 &lt;li&gt;Implemented a new, more efficient method of hazard tracking en…
246 &lt;ul&gt;
247 &lt;li&gt;Removes the now-redundant &lt;code&gt;d3d9.hasHazards&lt;/code…
248 &lt;/ul&gt;
249 &lt;/li&gt;
250 &lt;li&gt;Improved perf. by respecting access type across all of WaitFor…
251 &lt;li&gt;Improved perf. by checking for resource usage before before sy…
252 &lt;li&gt;Faked AMD for CS:GO to bypass NVAPI
253 &lt;ul&gt;
254 &lt;li&gt;&lt;em&gt;Note: You still cannot play CS:GO with D9VK or Proto…
255 &lt;/ul&gt;
256 &lt;/li&gt;
257 &lt;li&gt;Improve perf by removing duplicate blend state sent to the CS.…
258 &lt;li&gt;Generate adapter LUIDs when Vulkan does not provide them.&lt;/…
259 &lt;li&gt;Spoof device/vendor for Halo 2
260 &lt;ul&gt;
261 &lt;li&gt;Fixes it falling into an invalid render path on some systems w…
262 &lt;li&gt;Fixes it showing annoying unsupported driver/device messages o…
263 &lt;/ul&gt;
264 &lt;/li&gt;
265 &lt;/ul&gt;
266 &lt;h1&gt;Bug Fixes&lt;/h1&gt;
267 &lt;ul&gt;
268 &lt;li&gt;Implemented &lt;code&gt;d3d9.invariantPosition&lt;/code&gt; op…
269 &lt;ul&gt;
270 &lt;li&gt;Enabled this for Halo 2, as otherwise imprecision messes up de…
271 &lt;/ul&gt;
272 &lt;/li&gt;
273 &lt;li&gt;Disabled &lt;code&gt;D3DLOCK_DISCARD&lt;/code&gt; and &lt;code…
274 &lt;ul&gt;
275 &lt;li&gt;Fixes flickering in Halo CE.&lt;/li&gt;
276 &lt;/ul&gt;
277 &lt;/li&gt;
278 &lt;li&gt;Retry setting display mode without frequency if it fails.
279 &lt;ul&gt;
280 &lt;li&gt;Fixes Battlefield 2 CTD.&lt;/li&gt;
281 &lt;/ul&gt;
282 &lt;/li&gt;
283 &lt;li&gt;Respected projection texture stage flag in PS 1.x
284 &lt;ul&gt;
285 &lt;li&gt;Fixes Psychonauts&#39; video projections and shadows in some o…
286 &lt;/ul&gt;
287 &lt;/li&gt;
288 &lt;li&gt;Apply given swizzle to texture sample ops.
289 &lt;ul&gt;
290 &lt;li&gt;Affects a lot of games, pretty silly oversight on my behalf.&l…
291 &lt;/ul&gt;
292 &lt;/li&gt;
293 &lt;li&gt;Disabled alpha test if alpha to coverage is active.
294 &lt;ul&gt;
295 &lt;li&gt;Fixes the spoopy ghosty people in Alan Wake 2.&lt;/li&gt;
296 &lt;/ul&gt;
297 &lt;/li&gt;
298 &lt;li&gt;Zero-initialized output registers that get used
299 &lt;ul&gt;
300 &lt;li&gt;The Sims 2 sometimes only writes to .x of them, but reads .yzw…
301 &lt;/ul&gt;
302 &lt;/li&gt;
303 &lt;li&gt;Fixed a bug where StretchRect would fail if the dst sample cou…
304 &lt;ul&gt;
305 &lt;li&gt;Fixes Anno 1404 and Halo 2&#39;s player customizer notably.&lt…
306 &lt;/ul&gt;
307 &lt;/li&gt;
308 &lt;li&gt;Fixed handling of Z extent with POSITION_T, notably wrt. depth…
309 &lt;ul&gt;
310 &lt;li&gt;Fixes Manhunt.&lt;/li&gt;
311 &lt;/ul&gt;
312 &lt;/li&gt;
313 &lt;li&gt;Use VK_BLEND_FACTOR_ONE when with an X8 render target and want…
314 &lt;li&gt;Try-catch all of Present, not just the presentation.
315 &lt;ul&gt;
316 &lt;li&gt;Fixes a bug where if recreation failed the application would c…
317 &lt;/ul&gt;
318 &lt;/li&gt;
319 &lt;li&gt;Fixed the return value for failed presentations.&lt;/li&gt;
320 &lt;li&gt;Set the driver version to INT64_MAX rather than UINT64_MAX.
321 &lt;ul&gt;
322 &lt;li&gt;Some games, such as Halo 2, interpret this as signed data.&lt;…
323 &lt;/ul&gt;
324 &lt;/li&gt;
325 &lt;li&gt;Fixed a bug where multiple mips were exposed in RT views causi…
326 &lt;li&gt;Fixed the wrong view being used in the generateMipMaps call.&l…
327 &lt;li&gt;Default invalid/OOR blend factors to ZERO rather than ONE
328 &lt;ul&gt;
329 &lt;li&gt;Fixes lighting in Payday 2.&lt;/li&gt;
330 &lt;/ul&gt;
331 &lt;/li&gt;
332 &lt;/ul&gt;
333 &lt;h3&gt;Notes&lt;/h3&gt;
334 &lt;p&gt;&lt;strong&gt;Please&lt;/strong&gt; do not use wine&#39;s &lt;c…
335 &lt;p&gt;If you are compiling with MinGW, &lt;strong&gt;please use the &…
336 &lt;h4&gt;Acknowledgements&lt;/h4&gt;
337 &lt;ul&gt;
338 &lt;li&gt;&lt;a href=&quot;https://github.com/doitsujin&quot;&gt;ドイ�…
339 &lt;li&gt;Rhedox and CME: for helping with debugging&lt;/li&gt;
340 &lt;li&gt;VKx and Frog Family Discords: for helping with testing&lt;/li&…
341 &lt;li&gt;&lt;strong&gt;You&lt;/strong&gt;: for your love and support an…
342 &lt;/ul&gt;
343 &lt;h2&gt;Thank you and Enjoy! &amp;lt;3&lt;/h2&gt;
344 &lt;h1&gt;- Josh &lt;g-emoji class=&quot;g-emoji&quot; alias=&quot;frog&…
345 <author>
346 <name>Joshua-Ashton</name>
347 </author>
348 <media:thumbnail height="30" width="30" url="https://avatars3.github…
349 </entry>
350 <entry>
351 <id>tag:github.com,2008:Repository/169567114/0.22</id>
352 <updated>2019-09-29T17:03:38Z</updated>
353 <link rel="alternate" type="text/html" href="https://github.com/Josh…
354 <title>Version 0.22 - Kero Kero 🐸🐸</title>
355 <content type="html">&lt;p&gt;Ribbit &lt;g-emoji class=&quot;g-emoji…
356 &lt;p&gt;A smaller bug fixy release (frogs eat bugs) with some important…
357 &lt;hr&gt;
358 &lt;h1&gt;Features&lt;/h1&gt;
359 &lt;ul&gt;
360 &lt;li&gt;Implemented Set/GetSoftwareVertexProcessing&lt;/li&gt;
361 &lt;li&gt;Worked around a game bug in The Sims 2 where it would try to r…
362 &lt;/ul&gt;
363 &lt;h1&gt;Bug Fixes&lt;/h1&gt;
364 &lt;ul&gt;
365 &lt;li&gt;&lt;strong&gt;Fixed a regression where full constant uploads w…
366 &lt;li&gt;Fixed some games complaining about drivers being too old to ru…
367 &lt;li&gt;Return D3DERR_INVALIDCALL when trying to create textures with …
368 &lt;/ul&gt;
369 &lt;h3&gt;Notes&lt;/h3&gt;
370 &lt;p&gt;&lt;strong&gt;Please&lt;/strong&gt; do not use wine&#39;s &lt;c…
371 &lt;p&gt;If you are compiling with MinGW, &lt;strong&gt;please use the &…
372 &lt;h4&gt;Acknowledgements&lt;/h4&gt;
373 &lt;ul&gt;
374 &lt;li&gt;&lt;a href=&quot;https://github.com/doitsujin&quot;&gt;ドイ�…
375 &lt;li&gt;Rhedox and CME: for helping with debugging&lt;/li&gt;
376 &lt;li&gt;VKx and Frog Family Discords: for helping with testing&lt;/li&…
377 &lt;/ul&gt;
378 &lt;h2&gt;Thank you and Enjoy! &amp;lt;3&lt;/h2&gt;
379 &lt;h1&gt;- Josh &lt;g-emoji class=&quot;g-emoji&quot; alias=&quot;frog&…
380 <author>
381 <name>Joshua-Ashton</name>
382 </author>
383 <media:thumbnail height="30" width="30" url="https://avatars3.github…
384 </entry>
385 <entry>
386 <id>tag:github.com,2008:Repository/169567114/0.21</id>
387 <updated>2019-09-24T17:26:33Z</updated>
388 <link rel="alternate" type="text/html" href="https://github.com/Josh…
389 <title>Version 0.21 - Lollihop</title>
390 <content type="html">&lt;p&gt;I know, the pun really &lt;em&gt;sucks…
391 &lt;hr&gt;
392 &lt;h1&gt;Features&lt;/h1&gt;
393 &lt;h2&gt;D3D9&lt;/h2&gt;
394 &lt;ul&gt;
395 &lt;li&gt;Implemented D3DBLEND_BOTHSRCALPHA&lt;/li&gt;
396 &lt;li&gt;Implemented D3DBLEND_BOTHINVSRCALPHA&lt;/li&gt;
397 &lt;li&gt;Implemented locking of MSAA images with intermediate resolve (…
398 &lt;li&gt;Implemented locking of depth stencil images (and MSAA depth st…
399 &lt;li&gt;Implemented video formats YUV2 and YUVY via. compute shader&lt…
400 &lt;li&gt;Implemented extended constant set when software vertex process…
401 &lt;li&gt;Minor performance improvements&lt;/li&gt;
402 &lt;/ul&gt;
403 &lt;h2&gt;DXSO&lt;/h2&gt;
404 &lt;ul&gt;
405 &lt;li&gt;Implemented TexM3x3Spec&lt;/li&gt;
406 &lt;li&gt;Implemented TexM3x3VSpec&lt;/li&gt;
407 &lt;li&gt;Implemented constant bounds checking (fixes vert. explosions i…
408 &lt;/ul&gt;
409 &lt;h2&gt;Fixed Function&lt;/h2&gt;
410 &lt;ul&gt;
411 &lt;li&gt;Implemented D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR&lt;/li&gt;
412 &lt;li&gt;Implemented D3DTSS_TCI_SPHEREMAP&lt;/li&gt;
413 &lt;li&gt;Use unresolved arguments for fastpath decision, may improve pe…
414 &lt;/ul&gt;
415 &lt;h1&gt;Bug Fixes&lt;/h1&gt;
416 &lt;h2&gt;D3D9&lt;/h2&gt;
417 &lt;ul&gt;
418 &lt;li&gt;Made ProcessVertices support optional (fixes D9VK on Haswell)&…
419 &lt;li&gt;Fixed texture offsets and alignments when locking block compre…
420 &lt;li&gt;Fixed a bug in UpdateSurface where block compressed textures h…
421 &lt;li&gt;Fixed a crash when calling SetLOD on a D3DPOOL_SYSTEMMEM image…
422 &lt;li&gt;Handle degenerate present regions (fixes a crash when playing …
423 &lt;li&gt;Set scissor to viewport (fixes minimap in GTA IV)&lt;/li&gt;
424 &lt;li&gt;Removed pointer initialization in CreateVertexShader (matches …
425 &lt;li&gt;Fixed the texture (and not the mip) extent being used in Color…
426 &lt;li&gt;Fixed src/dst subresource being confused in GetRenderTargetDat…
427 &lt;li&gt;Report NOTAVAILABLE rather than INVALIDCALL for unavailable sa…
428 &lt;li&gt;Fixed uploads of partial locking of buffers -- some games go O…
429 &lt;li&gt;Removed unbinding for mismatching rt/ds extents (introduces re…
430 &lt;li&gt;Fully wait in GetRenderTargetData for it to complete (fixes rt…
431 &lt;li&gt;Fixed black walls in Serious Sam 2 (improved border color norm…
432 &lt;/ul&gt;
433 &lt;h2&gt;DXSO&lt;/h2&gt;
434 &lt;ul&gt;
435 &lt;li&gt;Always export COLOR0 and COLOR1 in vertex shaders (fixes rende…
436 &lt;/ul&gt;
437 &lt;h2&gt;Fixed Function&lt;/h2&gt;
438 &lt;ul&gt;
439 &lt;li&gt;Ensured normalize(0) -&amp;gt; 0 in fixed function (&lt;a clas…
440 &lt;li&gt;Fixed a bug where fixed function shaders were generating incor…
441 &lt;li&gt;Handled color/alpha write special case behaviour for D3DTOP_DO…
442 &lt;li&gt;Fixed some minor validation errors and a bug where some fixed …
443 &lt;li&gt;Ignore texcoord count given to API when special transform flag…
444 &lt;li&gt;Respect count for texture projection, rather than use the imag…
445 &lt;li&gt;Workaround for an Nvidia bug where they were using the incorre…
446 &lt;li&gt;Fixed bias in D3DTOP_DOTPRODUCT3&lt;/li&gt;
447 &lt;/ul&gt;
448 &lt;h3&gt;Notes&lt;/h3&gt;
449 &lt;p&gt;&lt;strong&gt;Please&lt;/strong&gt; do not use wine&#39;s &lt;c…
450 &lt;p&gt;If you are compiling with MinGW, &lt;strong&gt;please use the &…
451 &lt;h4&gt;Acknowledgements&lt;/h4&gt;
452 &lt;ul&gt;
453 &lt;li&gt;&lt;a href=&quot;https://github.com/doitsujin&quot;&gt;ドイ�…
454 &lt;li&gt;Rhedox and CME: for helping with debugging&lt;/li&gt;
455 &lt;li&gt;VKx and Frog Family Discords: for helping with testing&lt;/li&…
456 &lt;/ul&gt;
457 &lt;h2&gt;Thank you and Enjoy! &amp;lt;3&lt;/h2&gt;
458 &lt;h1&gt;- Josh &lt;g-emoji class=&quot;g-emoji&quot; alias=&quot;frog&…
459 <author>
460 <name>Joshua-Ashton</name>
461 </author>
462 <media:thumbnail height="30" width="30" url="https://avatars3.github…
463 </entry>
464 <entry>
465 <id>tag:github.com,2008:Repository/169567114/0.21-rc-p</id>
466 <updated>2019-09-07T23:05:55Z</updated>
467 <link rel="alternate" type="text/html" href="https://github.com/Josh…
468 <title>0.21-rc-p</title>
469 <content type="html">&lt;p&gt;[dxso] Project shadow textures in PS 1…
470 <author>
471 <name>Joshua-Ashton</name>
472 </author>
473 <media:thumbnail height="30" width="30" url="https://avatars3.github…
474 </entry>
475 </feed>
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