ui_rogue_notes - sacc - sacc - sacc(omys), simple console gopher client (config) | |
git clone git://git.codemadness.org/sacc | |
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ui_rogue_notes (1417B) | |
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1 # Notes | |
2 - in need for a big gopher directory? use gopher://bitreich.org/1/memeca… | |
3 | |
4 # Bugs | |
5 - not all corridors have 2 doors | |
6 | |
7 # Future Features? | |
8 - k-medoids clustering using selector strings in reasonable time... | |
9 - items with similar selectors should get inserted into the same rooms | |
10 - one could use some mapping (sammon mapping?) to place the rooms base… | |
11 - similar clusters are near together | |
12 - examine mode | |
13 - allow the cursor to move freely and describe the tiles with describe… | |
14 - running using H, J, K, L | |
15 - go into the direction until the floor tile changes? | |
16 - with wall sliding to go through corridors | |
17 - needs to stop at junctions | |
18 - spells | |
19 - teleport to a random room on the current level | |
20 - teleport to a random already visited level | |
21 - inscribe a scroll to teleport later back to the current level | |
22 - visibility thingies to declutter things | |
23 - maybe like hack: keep things visible after discovery | |
24 - and what's with persisting this information? | |
25 - only show the content of the current room | |
26 - better dungeon generation | |
27 - analyse things to create clever corridors | |
28 - different dungeon themes | |
29 - so basically an extended dungeontype thing, with different dungeon g… | |
30 - maybe some special layouts for root directories (empty selector) | |
31 - i look at you, ultima castle generator! https://slash.itch.io/ulti… |