https://git.spwbk.site/swatson/rs-rl/raw/master/src/gui.rs
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use rltk::{ RGB, Rltk, VirtualKeyCode};
use specs::prelude::*;
use super::{CombatStats, Player, GameLog,
           MAPHEIGHT, Map, Name,
           Position, Point, InBackpack,
           State, Viewshed, RunState,
           Equipped};

const GUI_HEIGHT: usize = 50 - MAPHEIGHT - 1;

#[derive(PartialEq, Copy, Clone)]
pub enum MainMenuSelection {
   NewGame,
   LoadGame,
   Quit
}

#[derive(PartialEq, Copy, Clone)]
pub enum MainMenuResult {
   NoSelection{
       selected: MainMenuSelection
   },
   Selected{
       selected: MainMenuSelection
   }
}

pub fn main_menu(gs : &mut State, ctx : &mut Rltk) -> MainMenuResult {
   let save_exists = super::saveload_system::does_save_exist();
   let runstate = gs.ecs.fetch::<RunState>();

   ctx.print_color_centered(15, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "St. Antony's Fire");

   if let RunState::MainMenu{ menu_selection : selection } = *runstate {
       if selection == MainMenuSelection::NewGame {
           ctx.print_color_centered(24, RGB::named(rltk::MAGENTA), RGB::named(rltk::BLACK), "Begin New Game");
       } else {
           ctx.print_color_centered(24, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), "Begin New Game");
       }

       if save_exists {
           if selection == MainMenuSelection::LoadGame {
               ctx.print_color_centered(25, RGB::named(rltk::MAGENTA), RGB::named(rltk::BLACK), "Load Game");
           } else {
               ctx.print_color_centered(25, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), "Load Game");
           }
       }

       if selection == MainMenuSelection::Quit {
           ctx.print_color_centered(26, RGB::named(rltk::MAGENTA), RGB::named(rltk::BLACK), "Quit");
       } else {
           ctx.print_color_centered(26, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), "Quit");
       }

       match ctx.key {
           None => return MainMenuResult::NoSelection{ selected: selection },
           Some(key) => {
               match key {
                   VirtualKeyCode::Escape => { return MainMenuResult::NoSelection{ selected: MainMenuSelection::Quit } }
                   VirtualKeyCode::Up => {
                       let mut newselection;
                       match selection {
                           MainMenuSelection::NewGame => newselection = MainMenuSelection::Quit,
                           MainMenuSelection::LoadGame => newselection = MainMenuSelection::NewGame,
                           MainMenuSelection::Quit => newselection = MainMenuSelection::LoadGame
                       }
                       if newselection == MainMenuSelection::LoadGame && !save_exists {
                           newselection = MainMenuSelection::NewGame;
                       }
                       return MainMenuResult::NoSelection{ selected: newselection }
                   }
                   VirtualKeyCode::Down => {
                       let mut newselection;
                       match selection {
                           MainMenuSelection::NewGame => newselection = MainMenuSelection::LoadGame,
                           MainMenuSelection::LoadGame => newselection = MainMenuSelection::Quit,
                           MainMenuSelection::Quit => newselection = MainMenuSelection::NewGame
                       }
                       if newselection == MainMenuSelection::LoadGame && !save_exists {
                           newselection = MainMenuSelection::Quit;
                       }
                       return MainMenuResult::NoSelection{ selected: newselection }
                   }
                   VirtualKeyCode::Return => return MainMenuResult::Selected{ selected : selection },
                   _ => return MainMenuResult::NoSelection{ selected: selection }
               }
           }
       }
   }

   MainMenuResult::NoSelection { selected: MainMenuSelection::NewGame }
}

#[derive(PartialEq, Copy, Clone)]
pub enum GameOverResult { NoSelection, QuitToMenu }

pub fn game_over(ctx : &mut Rltk) -> GameOverResult {
   ctx.print_color_centered(15, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "Your journey has ended!");
   ctx.print_color_centered(17, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), "One day, we'll tell you all about how you did.");
   ctx.print_color_centered(18, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), "That day, sadly, is not in this chapter..");

   ctx.print_color_centered(20, RGB::named(rltk::MAGENTA), RGB::named(rltk::BLACK), "Press any key to return to the menu.");

   match ctx.key {
       None => GameOverResult::NoSelection,
       Some(_) => GameOverResult::QuitToMenu
   }
}

pub fn ranged_target(gs : &mut State, ctx : &mut Rltk, range : i32) -> (ItemMenuResult, Option<Point>) {
   let player_entity = gs.ecs.fetch::<Entity>();
   let player_pos = gs.ecs.fetch::<Point>();
   let viewsheds = gs.ecs.read_storage::<Viewshed>();

   ctx.print_color(5, 0, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "Select Target:");

   // Highlight available target cells
   let mut available_cells = Vec::new();
   let visible = viewsheds.get(*player_entity);
   if let Some(visible) = visible {
       // We have a viewshed
       for idx in visible.visible_tiles.iter() {
           let distance = rltk::DistanceAlg::Pythagoras.distance2d(*player_pos, *idx);
           if distance <= range as f32 {
               ctx.set_bg(idx.x, idx.y, RGB::named(rltk::BLUE));
               available_cells.push(idx);
           }
       }
   } else {
       return (ItemMenuResult::Cancel, None);
   }

   // Draw mouse cursor
   let mouse_pos = ctx.mouse_pos();
   let mut valid_target = false;
   for idx in available_cells.iter() { if idx.x == mouse_pos.0 && idx.y == mouse_pos.1 { valid_target = true; } }
   if valid_target {
       ctx.set_bg(mouse_pos.0, mouse_pos.1, RGB::named(rltk::CYAN));
       if ctx.left_click {
           return (ItemMenuResult::Selected, Some(Point::new(mouse_pos.0, mouse_pos.1)));
       }
   } else {
       ctx.set_bg(mouse_pos.0, mouse_pos.1, RGB::named(rltk::RED));
       if ctx.left_click {
           return (ItemMenuResult::Cancel, None);
       }
   }

   (ItemMenuResult::NoResponse, None)
}

pub fn draw_ui(ecs: &World, ctx : &mut Rltk) {
   ctx.draw_box(0, 38, 79, GUI_HEIGHT, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK));

   let map = ecs.fetch::<Map>();
   let depth = format!("Depth: {}", map.depth);
   ctx.print_color(2, 38, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), &depth);

   let combat_stats = ecs.read_storage::<CombatStats>();
   let players = ecs.read_storage::<Player>();
   for (_player, stats) in (&players, &combat_stats).join() {
       let health = format!("Faith: {} / {} ", stats.hp, stats.max_hp);
       ctx.print_color(12, 38, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), &health);

       ctx.draw_bar_horizontal(28, 38, 51, stats.hp, stats.max_hp, RGB::named(rltk::RED), RGB::named(rltk::BLACK));
   }

   let log = ecs.fetch::<GameLog>();

   let mut y = 40;
   for s in log.entries.iter().rev() {
       if y < 49 { ctx.print(2, y, s); }
       y += 1;
   }

   // Draw mouse cursor
   let mouse_pos = ctx.mouse_pos();
   ctx.set_bg(mouse_pos.0, mouse_pos.1, RGB::named(rltk::ANTIQUE_WHITE));

   draw_tooltips(ecs, ctx);

}

#[derive(PartialEq, Copy, Clone)]
pub enum ItemMenuResult {
   Cancel,
   NoResponse,
   Selected
}

pub fn remove_item_menu(gs : &mut State, ctx : &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
   let player_entity = gs.ecs.fetch::<Entity>();
   let names = gs.ecs.read_storage::<Name>();
   let backpack = gs.ecs.read_storage::<Equipped>();
   let entities = gs.ecs.entities();

   let inventory = (&backpack, &names).join().filter(|item| item.0.owner == *player_entity );
   let count = inventory.count();

   let mut y = (25 - (count / 2)) as i32;
   ctx.draw_box(15, y-2, 31, (count+3) as i32, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK));
   ctx.print_color(18, y-2, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "Remove Which Item?");
   ctx.print_color(18, y+count as i32+1, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "ESCAPE to cancel");

   let mut equippable : Vec<Entity> = Vec::new();
   let mut j = 0;
   for (entity, _pack, name) in (&entities, &backpack, &names).join().filter(|item| item.1.owner == *player_entity ) {
       ctx.set(17, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437('('));
       ctx.set(18, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), 97+j as rltk::FontCharType);
       ctx.set(19, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437(')'));

       ctx.print(21, y, &name.name.to_string());
       equippable.push(entity);
       y += 1;
       j += 1;
   }

   match ctx.key {
       None => (ItemMenuResult::NoResponse, None),
       Some(key) => {
           match key {
               VirtualKeyCode::Escape => { (ItemMenuResult::Cancel, None) }
               _ => {
                   let selection = rltk::letter_to_option(key);
                   if selection > -1 && selection < count as i32 {
                       return (ItemMenuResult::Selected, Some(equippable[selection as usize]));
                   }
                   (ItemMenuResult::NoResponse, None)
               }
           }
       }
   }
}

pub fn show_inventory(gs : &mut State, ctx : &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
   let player_entity = gs.ecs.fetch::<Entity>();
   let names = gs.ecs.read_storage::<Name>();
   let backpack = gs.ecs.read_storage::<InBackpack>();
   let entities = gs.ecs.entities();

   let inventory = (&backpack, &names).join().filter(|item| item.0.owner == *player_entity );
   let count = inventory.count();

   let mut y = (25 - (count / 2)) as i32;
   ctx.draw_box(15, y-2, 31, (count+3) as i32, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK));
   ctx.print_color(18, y-2, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "Inventory");
   ctx.print_color(18, y+count as i32+1, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "ESCAPE to cancel");

   let mut equippable : Vec<Entity> = Vec::new();
   let mut j = 0;
   for (entity, _pack, name) in (&entities, &backpack, &names).join().filter(|item| item.1.owner == *player_entity ) {
       ctx.set(17, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437('('));
       ctx.set(18, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), 97+j as rltk::FontCharType);
       ctx.set(19, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437(')'));

       ctx.print(21, y, &name.name.to_string());
       equippable.push(entity);
       y += 1;
       j += 1;
   }

   match ctx.key {
       None => (ItemMenuResult::NoResponse, None),
       Some(key) => {
           match key {
               VirtualKeyCode::Escape => { (ItemMenuResult::Cancel, None) }
               _ => {
                   let selection = rltk::letter_to_option(key);
                   if selection > -1 && selection < count as i32 {
                       return (ItemMenuResult::Selected, Some(equippable[selection as usize]));
                   }
                   (ItemMenuResult::NoResponse, None)
               }
           }
       }
   }
}

pub fn drop_item_menu(gs : &mut State, ctx : &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
   let player_entity = gs.ecs.fetch::<Entity>();
   let names = gs.ecs.read_storage::<Name>();
   let backpack = gs.ecs.read_storage::<InBackpack>();
   let entities = gs.ecs.entities();

   let inventory = (&backpack, &names).join().filter(|item| item.0.owner == *player_entity );
   let count = inventory.count();

   let mut y = (25 - (count / 2)) as i32;
   ctx.draw_box(15, y-2, 31, (count+3) as i32, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK));
   ctx.print_color(18, y-2, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "Drop Which Item?");
   ctx.print_color(18, y+count as i32+1, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "ESCAPE to cancel");

   let mut equippable : Vec<Entity> = Vec::new();
   let mut j = 0;
   for (entity, _pack, name) in (&entities, &backpack, &names).join().filter(|item| item.1.owner == *player_entity ) {
       ctx.set(17, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437('('));
       ctx.set(18, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), 97+j as rltk::FontCharType);
       ctx.set(19, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437(')'));

       ctx.print(21, y, &name.name.to_string());
       equippable.push(entity);
       y += 1;
       j += 1;
   }

   match ctx.key {
       None => (ItemMenuResult::NoResponse, None),
       Some(key) => {
           match key {
               VirtualKeyCode::Escape => { (ItemMenuResult::Cancel, None) }
               _ => {
                   let selection = rltk::letter_to_option(key);
                   if selection > -1 && selection < count as i32 {
                       return (ItemMenuResult::Selected, Some(equippable[selection as usize]));
                   }
                   (ItemMenuResult::NoResponse, None)
               }
           }
       }
   }
}

fn draw_tooltips(ecs: &World, ctx : &mut Rltk) {
   let map = ecs.fetch::<Map>();
   let names = ecs.read_storage::<Name>();
   let positions = ecs.read_storage::<Position>();

   let mouse_pos = ctx.mouse_pos();
   if mouse_pos.0 >= map.width || mouse_pos.1 >= map.height { return; }
   let mut tooltip : Vec<String> = Vec::new();
   for (name, position) in (&names, &positions).join() {
       let idx = map.xy_idx(position.x, position.y);
       if position.x == mouse_pos.0 && position.y == mouse_pos.1 && map.visible_tiles[idx] {
           tooltip.push(name.name.to_string());
       }
   }

   if !tooltip.is_empty() {
       let mut width :i32 = 0;
       for s in tooltip.iter() {
           if width < s.len() as i32 { width = s.len() as i32; }
       }
       width += 3;

       if mouse_pos.0 > 40 {
           let arrow_pos = Point::new(mouse_pos.0 - 2, mouse_pos.1);
           let left_x = mouse_pos.0 - width;
           let mut y = mouse_pos.1;
           for s in tooltip.iter() {
               ctx.print_color(left_x, y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), s);
               let padding = (width - s.len() as i32)-1;
               for i in 0..padding {
                   ctx.print_color(arrow_pos.x - i, y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), &" ".to_string());
               }
               y += 1;
           }
           ctx.print_color(arrow_pos.x, arrow_pos.y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), &"->".to_string());
       } else {
           let arrow_pos = Point::new(mouse_pos.0 + 1, mouse_pos.1);
           let left_x = mouse_pos.0 +3;
           let mut y = mouse_pos.1;
           for s in tooltip.iter() {
               ctx.print_color(left_x + 1, y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), s);
               let padding = (width - s.len() as i32)-1;
               for i in 0..padding {
                   ctx.print_color(arrow_pos.x + 1 + i, y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), &" ".to_string());
               }
               y += 1;
           }
           ctx.print_color(arrow_pos.x, arrow_pos.y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), &" ".to_string());
       }
   }
}