https://git.spwbk.site/swatson/rs-rl/raw/master/resources/scanlines.vs
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#version 330 core
layout (location = 0) in vec2 aPos;
layout (location = 1) in vec2 aTexCoords;

out vec2 TexCoords;

void main()
{
   TexCoords = aTexCoords;
   gl_Position = vec4(aPos.x, aPos.y, 0.0, 1.0);
}