https://git.spwbk.site/swatson/rs-rl/raw/master/resources/console_with_bg.fs
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#version 330 core
out vec4 FragColor;

in vec3 ourColor;
in vec2 TexCoord;
in vec3 ourBackground;

// texture sampler
uniform sampler2D texture1;

void main()
{
   vec4 original = texture(texture1, TexCoord);
   vec4 fg = original.r > 0.1f || original.g > 0.1f || original.b > 0.1f ? original * vec4(ourColor, 1.f) : vec4(ourBackground, 1.f);
       FragColor = fg;
}