https://git.spwbk.site/swatson/rs-rl/raw/master/resources/console_no_bg.vs
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#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aColor;
layout (location = 2) in vec3 bColor;
layout (location = 3) in vec2 aTexCoord;

out vec3 ourColor;
out vec3 ourBackground;
out vec2 TexCoord;

void main()
{
       gl_Position = vec4(aPos, 1.0);
       ourColor = aColor;
       ourBackground = bColor;
       TexCoord = vec2(aTexCoord.x, aTexCoord.y);
}