| ui_rogue_notes - sacc - sacc(omys), simple console gopher client | |
| git clone git://bitreich.org/sacc/ git://enlrupgkhuxnvlhsf6lc3fziv5h2hhfrinws65… | |
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| ui_rogue_notes (1417B) | |
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| 1 # Notes | |
| 2 - in need for a big gopher directory? use gopher://bitreich.org/1/memeca… | |
| 3 | |
| 4 # Bugs | |
| 5 - not all corridors have 2 doors | |
| 6 | |
| 7 # Future Features? | |
| 8 - k-medoids clustering using selector strings in reasonable time... | |
| 9 - items with similar selectors should get inserted into the same rooms | |
| 10 - one could use some mapping (sammon mapping?) to place the rooms base… | |
| 11 - similar clusters are near together | |
| 12 - examine mode | |
| 13 - allow the cursor to move freely and describe the tiles with describe… | |
| 14 - running using H, J, K, L | |
| 15 - go into the direction until the floor tile changes? | |
| 16 - with wall sliding to go through corridors | |
| 17 - needs to stop at junctions | |
| 18 - spells | |
| 19 - teleport to a random room on the current level | |
| 20 - teleport to a random already visited level | |
| 21 - inscribe a scroll to teleport later back to the current level | |
| 22 - visibility thingies to declutter things | |
| 23 - maybe like hack: keep things visible after discovery | |
| 24 - and what's with persisting this information? | |
| 25 - only show the content of the current room | |
| 26 - better dungeon generation | |
| 27 - analyse things to create clever corridors | |
| 28 - different dungeon themes | |
| 29 - so basically an extended dungeontype thing, with different dungeon g… | |
| 30 - maybe some special layouts for root directories (empty selector) | |
| 31 - i look at you, ultima castle generator! https://slash.itch.io/ulti… |