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bitreich-manifesto.md (4358B)
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1 # Bitreich Manifesto
2
3 ## Introduction
4
5 We live surrounded by complex software which receives new versions and
6 updates day after day. RAM and CPU consumption never reduce, they in�…
7 crease. Software still provides the same features from years ago, but
8 everything looks new. This is called »advance« in the new speak of pr…
9 prietary software development.
10
11 This has to change!
12
13 ## Suckless
14
15 Suckless failed.
16
17 ## Consumerism
18
19 Consumerism is the ability of persons to lose their skill in thinking on
20 their own, producing things, applying logical and practical ways of be�…
21 having. This disease of consumerism is striking the devices and comput�…
22 ers we humans produced to make them not scale in the possibilities they
23 could be used for. Computers can do things consumers cannot want and
24 imagine before they use the computer for something. The market economy
25 of demand and supply does simply not work here.
26
27 ## UNIX Principles
28
29 In the beginning of the development of software principles were intro�…
30 duced how to create software which can be reused in ways the original
31 developers never imagined. Small utilities are combined using simple
32 pipes, speaking to eachother, just doing one task well.
33
34 ## Dawn Of Ugliness
35
36 By not applying this methodology to its extreme, by trying to force new
37 features of computers into the UNIX principles, binary blobs evolved into
38 a complexity no young programmer can understand. They are forced into
39 the industry due to »life events«, where they are degrading to robo…
40 which only apply what they learned at programming school (e.g. life,
41 university ...). This circle is producing even bigger binary blobs.
42 Nowadays this evolved into shipping whole operating systems in images
43 which you run separately.
44
45 This has to end!
46
47 ## Bitreich
48
49 We form a movement to improve our daily software life. Software has to
50 not misbehave, it has to follow our rules, it has to be reusable, it has
51 to be easily maintainable, it has to provide its recompilable source and
52 it has to be easily understandable.
53
54 ### Bitreich Principles
55
56 #### KISP – Keep It Simple Perfect
57
58 Software needs to do one thing well / perfect.
59
60 #### Commandline Interfaces
61
62 Always add a commandline interface to your software. Graphical User In�…
63 terfaces are for sissies. Pipes are welcome.
64
65 #### When Possible Use GPLv3
66
67 The signs of MIT‐appearance in the community is based on the circle …
68 complexity introduced into the minds of libre software programmers by
69 their oppressors transferring money to their bank accounts every month.
70 Your software is used in war machines to kill people and the companies
71 will never give back. So enforce GPLv3, it’s needed.
72
73 #### Users Are Programmers
74
75 Software should be written for programmers, which means the code is the
76 documentation, it should be easy readable, low abstraction levels should
77 be used (OOP sucks most of the times) and a simple Makefile to build ev�…
78 erything needs to be present. This is subject-oriented programming.
79
80 #### Bugreports Are Patches
81
82 Bugtrackers are obsolete. Whenever you find a bug, fix it. The other
83 principles make it possible for you to send a patch instead of a report.
84
85 #### Straightforward Documentation
86
87 There are all kind of tools like javadoc, info etc. which fragment the
88 way to find useful information. All software should provide manpages. If
89 you need more features than manpages require, rethink what you are try�…
90 ing to document. Manpages have a well defined structure which makes
91 finding and extracting the required information easier and uniform.
92
93 #### Applications Can Be Done
94
95 When a project solves a problem, keep it done and declare it so. New
96 problems are solved by different projects.
97
98 #### Freedom Of Language
99
100 The software world is spammed with new revolutionary programming lan�…
101 guages every month. Choose whatever you need to solve your problem, but
102 keep to the above mentioned principles. Most new programming languages
103 solve a non‐problem the principles of bitreich solve.
104
105 #### Do Not Hate Your Userbase
106
107 Corporations start to hate their users, sell their data, reduce features
108 to make profit. Projects adhering to the bitreich principles do not
109 follow this.
110
111 #### Inevitability Of Change
112
113 These principles can change, based on the consent of the bitreich elite.
114
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