// Copyright (c) 1986, 1993
//      The Regents of the University of California.  All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// 1. Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
// 2. Redistributions in binary form must reproduce the above copyright
//    notice, this list of conditions and the following disclaimer in the
//    documentation and/or other materials provided with the distribution.
// 3. All advertising materials mentioning features or use of this software
//    must display the following acknowledgement:
//      This product includes software developed by the University of
//      California, Berkeley and its contributors.
// 4. Neither the name of the University nor the names of its contributors
//    may be used to endorse or promote products derived from this software
//    without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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// SUCH DAMAGE.
//
//      @(#)ustreamread.c       8.1 (Berkeley) 6/8/93
//
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/un.h>
#include <stdio.h>

#define NAME "socket"

/*
* This program creates a socket in the UNIX domain and binds a name to it.
* After printing the socket's name it begins a loop. Each time through the
* loop it accepts a connection and prints out messages from it.  When the
* connection breaks, or a termination message comes through, the program
* accepts a new connection.
*/
main()
{
       int sock, msgsock, rval;
       struct sockaddr_un server;
       char buf[1024];

       /* Create socket */
       sock = socket(AF_UNIX, SOCK_STREAM, 0);
       if (sock < 0) {
               perror("opening stream socket");
               exit(1);
       }
       /* Name socket using file system name */
       server.sun_family = AF_UNIX;
       strcpy(server.sun_path, NAME);
       if (bind(sock, &server, sizeof(struct sockaddr_un))) {
               perror("binding stream socket");
               exit(1);
       }
       printf("Socket has name %s\en", server.sun_path);
       /* Start accepting connections */
       listen(sock, 5);
       for (;;) {
               msgsock = accept(sock, 0, 0);
               if (msgsock == -1)
                       perror("accept");
               else do {
                       bzero(buf, sizeof(buf));
                       if ((rval = read(msgsock, buf, 1024)) < 0)
                               perror("reading stream message");
                       else if (rval == 0)
                               printf("Ending connection\en");
                       else
                               printf("-->%s\en", buf);
               } while (rval > 0);
               close(msgsock);
       }
       /*
        * The following statements are not executed, because they follow an
        * infinite loop.  However, most ordinary programs will not run
        * forever.  In the UNIX domain it is necessary to tell the file
        * system that one is through using NAME.  In most programs one uses
        * the call unlink() as below. Since the user will have to kill this
        * program, it will be necessary to remove the name by a command from
        * the shell.
        */
       close(sock);
       unlink(NAME);
}