// Copyright (c) 1986, 1993
// The Regents of the University of California. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// 1. Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// 3. All advertising materials mentioning features or use of this software
// must display the following acknowledgement:
// This product includes software developed by the University of
// California, Berkeley and its contributors.
// 4. Neither the name of the University nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
// OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
// HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
// OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
// SUCH DAMAGE.
//
// @(#)ustreamread.c 8.1 (Berkeley) 6/8/93
//
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/un.h>
#include <stdio.h>
#define NAME "socket"
/*
* This program creates a socket in the UNIX domain and binds a name to it.
* After printing the socket's name it begins a loop. Each time through the
* loop it accepts a connection and prints out messages from it. When the
* connection breaks, or a termination message comes through, the program
* accepts a new connection.
*/
main()
{
int sock, msgsock, rval;
struct sockaddr_un server;
char buf[1024];
/* Create socket */
sock = socket(AF_UNIX, SOCK_STREAM, 0);
if (sock < 0) {
perror("opening stream socket");
exit(1);
}
/* Name socket using file system name */
server.sun_family = AF_UNIX;
strcpy(server.sun_path, NAME);
if (bind(sock, &server, sizeof(struct sockaddr_un))) {
perror("binding stream socket");
exit(1);
}
printf("Socket has name %s\en", server.sun_path);
/* Start accepting connections */
listen(sock, 5);
for (;;) {
msgsock = accept(sock, 0, 0);
if (msgsock == -1)
perror("accept");
else do {
bzero(buf, sizeof(buf));
if ((rval = read(msgsock, buf, 1024)) < 0)
perror("reading stream message");
else if (rval == 0)
printf("Ending connection\en");
else
printf("-->%s\en", buf);
} while (rval > 0);
close(msgsock);
}
/*
* The following statements are not executed, because they follow an
* infinite loop. However, most ordinary programs will not run
* forever. In the UNIX domain it is necessary to tell the file
* system that one is through using NAME. In most programs one uses
* the call unlink() as below. Since the user will have to kill this
* program, it will be necessary to remove the name by a command from
* the shell.
*/
close(sock);
unlink(NAME);
}