PIXAR'S RENDERMAN
    _________________________________________________________________

  RenderMan is the Academy Award-winning software used by motion picture
  and television studios to create realistic visual effects. Used in
  conjunction with popular modeling and animation software, Pixar's
  RenderMan has allowed digital design studios to create landmark visual
  effects such as the cyborg in Terminator 2, the dinosaurs in Jurassic
  Park and the animals in Jumanji.

  Pixar's RenderMan was engineered from the onset to create the world's
  most compelling and highest quality computer generated images for use
  in feature film and television effects. RenderMan images are free from
  the typical computer defects of aliasing, strobing and unrealistic
  visual simplicity. Instead, RenderMan images are capable of
  representing rich and subtle visual attributes such as materials and
  textures, the influence of various types of lights from multiple
  sources, shadows, camera effects and other features not properly
  described by shape alone.

  Master RenderMan technicians at Industrial Light & Magic have
  dominated film award events in the special effects categories,
  including numerous Oscars® for Best Achievement in Special Effects.

    "RenderMan is the only renderer which consistently produces the
    image quality we demand. From t-rex to tornadoes, RenderMan gives
    us the flexibility to deliver the kinds of images our clients
    expect of ILM."

    Barry Armour
    Head of Technical Directors
    Industrial Light & Magic


  AWARD-WINNING TOOLS, AWARD-WINNING EFFECTS
  Many of the films in which Pixar's RenderMan has been used have
  received Academy Awards for the quality of their effects. In 1988,
  John Lasseter and Bill Reeves of Pixar received Oscars for Best
  Animated Short Film for Tin Toy, an early RenderMan film. In 1993, the
  Academy of Motion Picture Arts and Sciences honored the developers of
  RenderMan with a Scientific and Technical Achievement Academy Award
  for their contribution to the motion picture industry.

  In 1995, John Lasseter received an Academy Award for Special
  Achievement for his "Inspired leadership of the Pixar Toy Story Team
  resulting in the first feature-length computer animated film."

    "An artist is only as good as his tools and RenderMan is an amazing
    tool. I first started using RenderMan in 1987 and I'm still finding
    new ways to use it. RenderMan extends our creative options by
    giving us the ability to create an object that doesn't exist so
    believably that it becomes a reality for the audience."

    John Lasseter
    VP Creative Development
    Pixar Animation Studios


  INDUSTRY'S MOST POWERFUL, MOST RELIABLE RENDERER
  In 1995 Pixar released Toy Story, the world's first entirely computer
  generated feature film. The entire film was rendered with RenderMan,
  because it is the only renderer currently available that is robust
  enough to create a feature film. The complex, realistic 112,000 frames
  in Toy Story contained more than 400 models, more than 1,500 RenderMan
  shaders and over 2,000 texture maps. A model file for a typical frame
  in this movie was 15MB, far more complex than can be handled by most
  commercially available rendering systems.

  Leading digital effects houses and computer graphics specialists use
  Pixar's RenderMan because it is the highest quality renderer available
  anywhere and has been production tested through successful use in
  feature films for nearly ten years. Pixar's RenderMan is robust, fast,
  and highly efficient for handling complex surface appearances and
  images. RenderMan's powerful shading language and anti-aliased motion
  blur allow designers to believably integrate stunning synthetic
  effects with live-action footage. In addition, RenderMan is backed by
  a professional technical staff who know the challenges of creating
  digital effects.

  Effects supervisors of digital effects studios prefer Pixar's
  RenderMan because RenderMan is production-proven software that:

    * produces photorealistic images without noticeable defects;
    * provides motion blur to eliminate strobe effects;
    * provides depth-of-field;
    * offers an extensible, programmable shading language;
    * handles very large, complex models at film resolution;
    * allows seamless integration of synthesized and live action images;
      and
    * supports multi-platform distributed rendering.


  RENDERMAN SHADING LANGUAGE
  The shading language is one of the most valuable benefits of
  RenderMan. It is programmable and extensible and allows technical
  directors to create any surface appearance they can imagine. The
  procedural nature of the shading language frees it from the resolution
  and projection difficulties encountered in traditional texture-mapping
  and allows designers to create realistic effects which could not be
  duplicated photographically.

  The RenderMan shading language eliminates the limitations of
  traditional shading and offers support for arbitrarily complex surface
  shaders, light sources, atmospheric effects, surface displacement, and
  pixel processing functions. It also provides an extensive array of
  texture mapping features for situations in which the use of textures
  is appropriate.

    "Passing through the exteriors and interiors of past civilizations
    proved to be quite a unique challenge in Pathways Productions', 500
    Nations for CBS. We reviewed our rendering options and chose
    Pixar's RenderMan for both its ability to customize shaders and for
    its realistic rendering qualities. RenderMan was the only renderer
    capable of defining the natural, organic imagery required of these
    Native North American sites."

    Eric Guaglione, Animation Director
    Santa Barbara Studios


  DIGITAL CAMERA
  In order to smoothly integrate special effects into film, computer
  synthesized frames must accurately simulate the behavior of cameras.
  RenderMan's motion blur and depth-of-field, which employ a patented
  technique for anti-aliasing, can smoothly blur synthetic images so
  that they realistically simulate images which have been traditionally
  filmed.

    "We couldn't live without the flexibility and power of RenderMan.
    In an industry where the technology advances so rapidly, we want
    our tools to let us stay ahead of the game without compromising the
    quality of our work. By making the RenderMan Artist Tools so easy
    to use, it allows us to focus our creative energy towards our
    animations, giving us the luxury of time to experiment and expand
    our capabilities."

    Annabella Serra, Creative Director
    Rainsound, Inc.


  RENDERMAN ARTIST TOOLS
  Pixar's RenderMan software is based on proven algorithms developed by
  Pixar specifically for the production of the highest quality
  computer-generated imagery. PhotoRealistic RenderMan supports features
  like anti-aliasing, texture mapping, motion blur, depth-of-field,
  transparency, and a wide variety of geometry. All RenderMan images
  support an alpha or matte channel to facilitate compositing.

  To provide a smoother integration of RenderMan into the production
  process, Pixar has developed RenderMan Artist Tools. This software
  suite provides three powerful modules.

    * Alfred is a task processing system specifically designed to manage
      network-distributed rendering. Alfred is most useful when it
      manages the execution of a long or complex sequence of dependent
      events.
    * Combiner is a script-based compositing application that allows the
      user to specify any number of Still Frame, Image Sequence, Display
      Server and Alias Wirefile input elements.
    * ATOR moves Alias model and scene data into the RenderMan
      environment. Users can apply RenderMan appearances and lights,
      edit shaders and Looks.


    "With most renderers, you look through a standard lighting model
    and try to find some way to trick the renderer into giving you what
    you had in mind. With RenderMan's shading language, you describe
    what you want and that's what it gives you. Render-Man lets you
    violate reality to get the effect you want."

    Sean O'Gara
    Effects Animator - ReZ.n8


  ACCESSING RENDERMAN
  The RenderMan procedural interface consists of over 90 procedural
  calls used to transfer a scene description from a modeling program to
  a visual rendering program. The calls include complete sets of
  geometric modeling primitives, modeling transforms and a wide variety
  of rendering and display attributes. PhotoRealistic RenderMan
  interprets the RIB files and renders the image. There are a number of
  commercially available converters which carry data from popular
  modeling and animation software into RenderMan. For example,
  conversion software is available for design programs from Alias,
  Wavefront and SoftImage. Developers can also use the RenderMan
  procedural interfaces to write their own application that outputs data
  as RenderMan Interface Bytestream (RIB) files.


  IMAGE OUTPUT
  Pixar's RenderMan will output 24-, 32-, or 64-bit color images in a
  wide variety of formats including TIFF, TGA, Alias, SGI and EPS
  format.


  MULTI-PLATFORM DISTRIBUTED RENDERING
  Pixar's RenderMan operates on most popular UNIX-based workstations.
  Productivity gains may be achieved by distributing RenderMan jobs
  across a network of like or unlike rendering servers. Alfred's command
  language allows the separable components of a final frame rendering,
  such as shadows or reflections, to be distributed to remote network
  renderers simultaneously thereby providing the fastest single frame
  rendering possible.

  Alfred also acts as a resource manager for network based services.
  Requests for these services, such as network renderers, are
  coordinated by Alfred. Availability of these resources is determined
  by a producer controlled "white-board." This white-board specifies
  resources, such as rendering machines, groups, users, and times that
  these will be available.

  Alfred was designed to be used in conjunctions with ATOR. In addition,
  developers can create "Alfred savvy" applications, or create
  distributed services that can be managed by Alfred.

    "Pixar's RenderMan allows technical directors to get their hands on
    any part of the image-making process and use it to make decisions
    about the surface or volume they are rendering. With the added
    power of a multitude of spatial coordinate systems for
    decision-making in creating visual detail, RenderMan encourages
    real-world observation to simulate how things really look."

    Jim Hillin, CG Supervisor
    Digital Domain


    "The hyper-real style we've been able to achieve with these tools
    has contributed immensely to 'believability' in our spots and is
    becoming popular with our top clients. ...It's a 'look' that, I
    believe, is here to stay."

    James Houk
    CGI Creative Director - The Edefx Group


  THE RENDERMAN UNIVERSE
  There are over 120,000 users of RenderMan products worldwide. Many 3D
  graphics applications output their modeling data in the RenderMan RIB
  format.


  PIXAR'S RENDERMAN
  The essential renderer for technical professionals who create digital
  effects.

    The Abyss
    AeroSmith Video
    Aladdin
    Apollo 13
    Balto
    Batman Forever
    Batman Returns
    Beauty and The Beast
    Bunn Coffee Maker
    Casper
    CBS's - Winter Olympics
    Clear and Present Danger
    Cliffhanger
    Congo
    Convergence Superbowl
    Death Becomes Her
    Demolition Man
    Digital Music Express
    Forrest Gump
    Free Willy
    Indian in the Cupboard
    Interview with a Vampire
    Jetsons
    The Jungle Book
    Jumanji
    Jurassic Park
    Life Savers
    The Lion King
    Listerine
    The Mask
    Mighty Morphin Power Rangers
    Minnesota State Lottery
    Miracle on 34th Street
    Mortal Combat
    Outbreak
    Peter Gabriel CD
    Pocahantas
    Species
    Speed
    Star Trek VI
    StarQuest
    Super Mario Brothers
    Tall Tale
    Terminator 2
    Time Cop
    Tin Toy
    Toy Story
    Tropicana
    True Lies
    Under Siege II
    Viper
    Young Sherlock Holmes
    ZZ Top Video

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           © 1996 Pixar Animation Studios, All Rights Reserved.