Subj : Re: XTRN game Chess and J
To   : echicken
From : LaRRy LaGoMoRpH
Date : Mon Nov 03 2014 10:37 pm

 Re: Re: XTRN game Chess and JSON
 By: echicken to LaRRy LaGoMoRpH on Mon Nov 03 2014 01:58
pm

>  LL> pretty darn sweet for a demo. Honestly if you turned that into a
>  LL> multi-player game I think it could be pretty popular.
>
> I almost started working on it a few weeks ago, but I couldn't decide what
> direction I wanted to go with it.  I'll have to think about what form the
> multi-player aspect would take.  Maybe I'll work on it at some point this
> winter.  Maybe not.

Hmm... well, since you might considering ideas I'll throw out a few and if
anything sticks feel free to use it.

While I think the game were it merely a shooter could be fun, I think the real
power could come from a dynamic map.  Like in tradewars, imagine being able to
build up sectors with defenses.  Unlike in tradewars, you wouldn't trade for
resources perhaps you could tow or work sprites like in minecraft.  You could
attack people's bases like in Clash of Clans, in an MMO with asteroids style
gameplay with improved graphics.

That's kind of a general idea of the gameplay elements I think might create a
wider audience.  A mish mash of a few things, I could probably expand more but
hopefully you get the idea.

cheers,
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