Subj : Re: code example
To   : Digital Man
From : Finnigann
Date : Fri Aug 18 2006 11:26 pm

-=> With regards to the social ramifications;
    Digital Man wrote to Finnigann <=-

DM>   Re: Re: code example
DM>   By: Finnigann to Digital Man on Fri Aug 18 2006 10:13 pm

> -=> With regards to the social ramifications;
>      Digital Man wrote to Finnigann <=-
>
>  DM>   Re: Re: code example
>  DM>   By: Finnigann to Digital Man on Fri Aug 18 2006 07:42 pm
>
>  > -=> With regards to the social ramifications;
>  >      Digital Man wrote to Finnigann <=-
>  >
>  >  DM>   Re: code example
>  >  DM>   By: Finnigann to All on Fri Aug 18 2006 05:12 pm
>  >
>  >  >  Can anyone post some baja code for extracting messages from the messa
>  >  >  data base. sort of the opposite of smbutl (i cmd)
>  >
>  >  DM> smbutil can be used to extra messages from the message base. Baja
>  >  DM> doesn't have any functions for directly accessing the message data b
>  >  DM> files.
>  >
>  >  Well that was my first impulse. But after studying the help/opt list. I
>  >  am stumped as to which switches would define the message(s) to extract.
>
>  DM> I suppose I mispoke: you can *read* messages (interactively) with
>  DM> smbutil (using the 'r' command), but can't really "extract" message
>  DM> (programatically). This could be done with small JS module however.
>
>  DM> If I knew more about exactly what you're trying to accomplish, I might
>  DM> be able to help more.
>
>  If you recall Jazzman's sports... game? I was wondering how syncdata
>  might be useful for tying other BBS' together.
>
>  SMBUTIL can be made to upload game data. getting it out is another
>  item.
>
>  But if a javascript segment can be called to cull out messages for the
>  door (making large assumptions) or added functionality to smbutil,
>  would be great.

DM> Even if smbutil could extract a specific message, how would you know
DM> *which* message to extract?

Well I was thinking that switches would tell what values to look for in
a message.

Let me just make up some for demonstration puposes.

usage: smbutil [-opts] cmd <filespec.shd>

cmd:
      l[n] = list msgs starting at number n
      r[n] = read msgs starting at number n
      v[n] = view msg headers starting at number n
      i[f] = import msg from text file f (or use stdin)
      e[f] = import e-mail from text file f (or use stdin)
      n[f] = import netmail from text file f (or use stdin)
      /m   = export message from message base
      /t   = set 'To' to sort for
      /s   = set 'subject' to sort for
      h    = dump hash file
      s    = display msg base status
      c    = change msg base status
      d    = delete all msgs
      m    = maintain msg base - delete old msgs and msgs over max
      p[k] = pack msg base (k specifies minimum packable Kbytes)
opts:
      f<s> = set 'from' user name for imported message
      e<s> = set 'from' user number for imported message

      smbutil /m /tdoorgame /sweeknumber  \sbbs\xtrn\doorgame\input.dat




>  Of course you know I'm not a programmer, but is this function in the
>  SDK? I would think someone else would have sought out syncdata to
>  transport data before now.

DM> A JS module would be the way to go. I'm not sure which SDK you're
DM> referring to. The XSDK does not include any message base functionality.
DM> The SMBLIB is available as a separate library for message base access,
DM> but a JS module would be much easier.

Well could something highly configurable be written in baja/javascript?


// syncdata.js
// Pulls text from syncdata message base
// $Id: syncdata.js,v .12 2006/08/19  rswindell Exp $
// @format.tab-size 8, @format.use-tabs true

load("sbbsdefs.js");

// Available Command-line options:
//
//  m indicates extraction
//  t sets 'To' field value
//  s sets 'Subject' field value
//  syncdata is the default message base
//
//  syncdata.js /m /tdoorgame /sweeknumber  \sbbs\xtrn\doorgame\input.dat

P_OPENCLOSE



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