Subj : Re: code example
To   : Digital Man
From : Finnigann
Date : Fri Aug 18 2006 10:13 pm

-=> With regards to the social ramifications;
    Digital Man wrote to Finnigann <=-

DM>   Re: Re: code example
DM>   By: Finnigann to Digital Man on Fri Aug 18 2006 07:42 pm

> -=> With regards to the social ramifications;
>      Digital Man wrote to Finnigann <=-
>
>  DM>   Re: code example
>  DM>   By: Finnigann to All on Fri Aug 18 2006 05:12 pm
>
>  >  Can anyone post some baja code for extracting messages from the message
>  >  data base. sort of the opposite of smbutl (i cmd)
>
>  DM> smbutil can be used to extra messages from the message base. Baja
>  DM> doesn't have any functions for directly accessing the message data base
>  DM> files.
>
>  Well that was my first impulse. But after studying the help/opt list. I
>  am stumped as to which switches would define the message(s) to extract.

DM> I suppose I mispoke: you can *read* messages (interactively) with
DM> smbutil (using the 'r' command), but can't really "extract" message
DM> (programatically). This could be done with small JS module however.

DM> If I knew more about exactly what you're trying to accomplish, I might
DM> be able to help more.

If you recall Jazzman's sports... game? I was wondering how syncdata
might be useful for tying other BBS' together.

SMBUTIL can be made to upload game data. getting it out is another
item.

But if a javascript segment can be called to cull out messages for the
door (making large assumptions) or added functionality to smbutil,
would be great.

Of course you know I'm not a programmer, but is this function in the
SDK? I would think someone else would have sought out syncdata to
transport data before now.



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