Subj : mime rumors
To   : All
From : Hex
Date : Thu Jul 03 2003 06:08 pm

Does anyone use mime's rumors module? I've been using it for some time now
and it's just come to my attention that only the first 25 or 26 rumors are
getting used. The script is supposed to support up to 1000 rumors, and as far
as I can tell the code is fine, however something's not quite right. I think
the random number generator. any help please?

-Hex
SysOp / Hex's Hideout

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