Subj : network call out
To   : Rocko
From : Evan Elias
Date : Thu Feb 21 2002 02:54 am

 Re: network call out
 By: Rocko to Evan Elias on Thu Feb 21 2002 07:58 am

>     Our local scene wasn't that interesting.  All of them were single node
> systems, and Renegade was the BBS everbody ran.  The first BBS I found was a
> Wildcat! system, but I didn't stay there long.  I don't know if the SysOp wa
> even involved in that system much.

There were about 300+ boards in my general area (philadelphia + northern
suburbs), and I'd say 90% of them ran either WWIV or WildCat.  I never
encountered Renegade until years later when I started telneting... same goes
for countless other popular ones like Virtual Advanced, PCBoard, TeleGard, etc.
To this day I *still* have yet to ever call a BBS running ProBoard, SpitFire,
Searchlight, TriBBS, GAP, and many others... absolutely no one ran them in my
area, which seems so strange now.

>  EE> At first, I didn't get the BBS thing at all and hated it.  Then I got
>  EE> addicted to TradeWars, and everything went horribly awry from there :)
>
>     I played LORD for awhile, then got involved in Fidonet, mostly
> programming subs.  VGA Planets came later..

Besides the obsessive TW2002 playing, I was into LORD, The Pit, and Global War
for a while.  I also posted on local message bases a lot, most boards in my
area had a post-call ratio anyway.  I never really got into networks, since
WWIV had crappy network support.  The only boards with Fido were WildCat ones,
and WC has such a terrible message interface... blah...

A few years later, I discovered there actually was a MajorBBS in my local
calling area, and MajorMud proceeded to eat up the next few years of my life :)

>  EE> Sort of, just with even poorer user tracking... you could keep doing it
>  EE> month after month and they'd never have any idea...
>
>     ...no wonder they almost went under...

LOL... well, they fixed that problem a loooong time ago, luckily for them.  I
think the main reason they eventually got beaten by AOL was that Prodigy
insisted on sticking with their nonstandard GUI, even when they started putting
out Windows versions the interface remained this crazy stone-age thing...


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