Subj : services
To   : Digital Man
From : MCMLXXIX
Date : Thu Oct 08 2009 10:55 am

I'm working on this gaming service, and I'm a bit confused about a few things.

Assuming my BBS is acting as the HUB, how can the service access other
connections to send data between two NODES?

For example:

Digital man runs chess.js on Vertrauen, it connects to the HUB via the gaming
service...

Deuce runs chess.js on Synchronix, it also connects..

Now I've got two clients connected to the HUB, who need to be able to
communicate with each other.

Are service client connections stored in an array somewhere?

I think I'm missing something obvious.


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� Synchronet � The BRoKEN BuBBLE (MDJ.ATH.CX)