Subj : chess bug
To : Digital Man
From : MCMLXXIX
Date : Tue Sep 29 2009 11:57 am
So.. I've got two games that use probably 60% of the same code to run, using
the chat engine, queue engine, and game lobby (chess and sea battle)
out of nowhere, chess is now doing some crazy shit and I can't figure it out
why. sea battle works fine, without any of the issues chess is having.
I did make a few changes to the chess code recently, but even if I revert the
code back to a previous revision that had no problems, im still having issues.
It seems to be "skipping" parts of the script for no apparent reason, failing
to fully draw the game lobby when the game loads, or when you exit a table..
and when you exit the game the external programs menu is invisible, no prompt
at the main menu, but all of the commands still work.
have you seen anything like this? and (see last two commits for chess.js and
chessbrd.js) do any of my changes look like they might cause a problem?