Subj : load() search paths...
To   : Digital Man
From : Corey
Date : Thu Aug 13 2009 03:16 pm

 Re: load() search paths...
 By: Digital Man to Angus McLeod on Thu Aug 13 2009 02:51 pm

>   Re: load() search paths...
>   By: Angus McLeod to Deuce on Wed Aug 12 2009 11:24 pm
>
>  >   Re: load() search paths...
>  >   By: Deuce to Digital Man on Fri Aug 07 2009 10:34:00
>  >
>  >  > I'm also very fond of the idea of adding a directory under the exec/mo
>  >  > dir group related files together... while I expect 3rd party scripts t
>  >  > be added the mods directory rather than exec, a bit of grouping may
>  >  > help.  The questi of course is how to group everything.
>  >
>  > Used to be that 3rd party add-ons (doors, etc) were put in their own
>  > directories under the /SBBS/XTRN directory.  With JS now offering another
>  > option for development of 3rd party add-ons, is it apropriate to install
>  > such add-ons under /SBBS/XTRN still?
>
> It is appropriate for stand-alone JS add-ons, particulary door-type programs
> (e.g. games).
>
>  > And if so, should any change to the
>  > JS load() method cater to add-ons in that location?
>
> Yes, I think Deuce's propsal would do that.
>
> The load() method can already load/execute full (absolute) paths, but that
> requires knows the fullpath to the directory where the file was installed.
> Relative paths are assumed to be relative to the "mods" or "exec" directory
> (the current working directory is not relavent). The tricky part is specifyi
> the correct path for every load() statement and being able to dynamically ad
> paths to the load() search is a good idea, I think.
>
>                                             digital man
>
> Snapple "Real Fact" #152:
> In 1985, the fastest bicyclist was clocked at 154 mph.
>

geez what a load.

Caput meum major podice meo.
This message has ended, go in peace...

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