Subj : Re: Queues vs. Sockets
To : MCMLXXIX
From : Digital Man
Date : Wed May 07 2008 01:08 pm
Re: Re: Queues vs. Sockets
By: MCMLXXIX to Digital Man on Sat May 03 2008 12:35 pm
> Re: Re: Queues vs. Sockets
> By: MCMLXXIX to Digital Man on Wed Apr 30 2008 08:18:38
>
> > > Named queues are *supposed* to be automatically deleted when the last
> > > "user" thread deletes their instance of the queue object (which
> > > *should* happen whenever the script terminates).
> >
>
> > I first ran the multiplayer engine, then quit. It happens even if only
> > one person runs it, but I set each script to ignore their own connection
> > in the list so it's unnoticable.
>
> > Thenmade a test script that loops through the list_named_queues() array
> > and logs the name, read_level, and write_level. Sometimes they
> > disappear, sometimes they don't. Don't know if that's of any help to
> > you.
>
> Any luck duplicating those results?
No, I haven't tried yet. It's on my next-to-do-list, so I'll let you know soon
what I find out.
digital man (xbox-live: digitlman)
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