Subj : Re: Queues vs. Sockets
To   : MCMLXXIX
From : Digital Man
Date : Wed May 07 2008 01:08 pm

 Re: Re: Queues vs. Sockets
 By: MCMLXXIX to Digital Man on Sat May 03 2008 12:35 pm

>   Re: Re: Queues vs. Sockets
>   By: MCMLXXIX to Digital Man on Wed Apr 30 2008 08:18:38
>
>  >  > Named queues are *supposed* to be automatically deleted when the last
>  >  > "user" thread deletes their instance of the queue object (which
>  >  > *should* happen whenever the script terminates).
>  >
>
>  > I first ran the multiplayer engine, then quit. It happens even if only
>  > one person runs it, but I set each script to ignore their own connection
>  > in the list so it's unnoticable.
>
>  > Thenmade a test script that loops through the list_named_queues() array
>  > and logs the name, read_level, and write_level. Sometimes they
>  > disappear, sometimes they don't. Don't know if that's of any help to
>  > you.
>
> Any luck duplicating those results?

No, I haven't tried yet. It's on my next-to-do-list, so I'll let you know soon
what I find out.

                                      digital man (xbox-live: digitlman)

Snapple "Real Fact" #114:
The oldest known animal was a tortoise, which lived to be 152 years old.
Norco, CA WX: 61.3�F, 68% humidity, 0 mph SSW wind, 0.00 inches rain/24hrs

---
� Synchronet � Vertrauen � Home of Synchronet � telnet://vert.synchro.net