Subj : Re: Queues vs. Sockets
To : Digital Man
From : MCMLXXIX
Date : Wed Apr 30 2008 08:18 am
> Named queues are *supposed* to be automatically deleted when the last
> "user" thread deletes their instance of the queue object (which *should*
> happen whenever the script terminates).
I first ran the multiplayer engine, then quit. It happens even if only one
person runs it, but I set each script to ignore their own connection in the
list so it's unnoticable.
Thenmade a test script that loops through the list_named_queues() array and
logs the name, read_level, and write_level. Sometimes they disappear,
sometimes they don't. Don't know if that's of any help to you.